I forgot about those! I'll bring them up in the other thread. I don't think a mainframe should provide them.
(We should also overuse the word goggles when Keen gets the deadly neurogoggles.)
Also, are they supposed to harm Keen, do they push him around,
Can we make them stun Keen like a Blooguard? Perhaps giving them the ability to slam into the ground to do this, and otherwise simply push? They could be used in combination with hazardous creatures.
I would be inclined to make them bip-like when their shoe is gone, but because they're so big and they continue to jump around, they should continue to push. Also, the name can be worked out later. Suggestions are welcome in the meantime.
Riding a boot and using it to kick the mainframe is an interesting idea, but might get too cluttered. Mini-boss perhaps? But I think that's going over the top again. I'd say it's best if the boots just disappear.
lemm wrote:So we could save the reboot pun for episode 3, and jsut keep the boothill foothill pun for this episode. And then maybe another boot pun in episode two... I dunno, maybe these little guys go camping somewhere.
Yes, that might be best. It'd be a nifty running joke to have one boot pun per level. Ep1 == Boot Hill, Ep3 == rebooting the oracle...
Kylstein wrote:If we can't come up with an item for boot hill, we can always just make it a blocking level. If it gets placed in the foothills, it would be logical enough that you have to pass it to get into the mountains.
Yeah, turning it into just another level is always an option. But i don't like the idea of putting in too many consecutive blocking levels, and Boot Hill seems like a significant enough location to have some involvement in the plot.