Sprite thread
Sprite thread
I've made this thread for submission of sprite ideas, patches and graphics. I shall *try* to keep it up-to-date, but I'm no Spleen. :)
So far we have this:
Yorp: A Gnosticus slug, patched not to jump. Some animations completed.
Garg: Unaltered
Vorticon: Unaltered
Small bot: Unaltered
Tank bot: Unaltered
Icecubes: Unaltered
Chain: Unaltered
There are a lot of things we can do with the sprites, not just graphics-wise, but also by patching. This is a small list of our options:
* We can alter the number of frames and animation speed of any sprite
* We can alter the speeds and jump heights of any sprite
* We can alter most of the behaviors, stopping a sprite doing something, or making another sprite do it
* We can make each of the four icecubes do something different, even act like a Yorp, Garg, etc
So... ideas anyone?
So far we have this:
Yorp: A Gnosticus slug, patched not to jump. Some animations completed.
Garg: Unaltered
Vorticon: Unaltered
Small bot: Unaltered
Tank bot: Unaltered
Icecubes: Unaltered
Chain: Unaltered
There are a lot of things we can do with the sprites, not just graphics-wise, but also by patching. This is a small list of our options:
* We can alter the number of frames and animation speed of any sprite
* We can alter the speeds and jump heights of any sprite
* We can alter most of the behaviors, stopping a sprite doing something, or making another sprite do it
* We can make each of the four icecubes do something different, even act like a Yorp, Garg, etc
So... ideas anyone?
I think the slugs might be better as butler bots, as was suggested in the old thread. That way, they will turn around at edges of platforms, and we can use the yorp's behavior for a different sprite. You can download a test of this in game: here. I also think it might be best to redraw the slug sprite, so that we don't rip graphics from Keen 4 and so that it better fits the overall style of the mod.
I think we should also try to use as few creatures from Keen 4 as possible and create new ones instead. I like Ceilick's Baby Berkeloid as a tank bot replacement. Maybe it could even be composed of water instead of fire, like this. It would be some sort of creature that's related to the Berkeloid.
I think we should also try to use as few creatures from Keen 4 as possible and create new ones instead. I like Ceilick's Baby Berkeloid as a tank bot replacement. Maybe it could even be composed of water instead of fire, like this. It would be some sort of creature that's related to the Berkeloid.
As I don't really like my "Baby Berkeloid (and Levellass is correct that it was heavily designed after the GBC enemy) I threw together a 'Hydroloid' based on Mink's water suggestion and the Keen 4 original Berkeloid:
The "hair" is supposed to work like a water spout, but it didn't quite come out the way i wanted.
The "hair" is supposed to work like a water spout, but it didn't quite come out the way i wanted.
Hydroloid!
I completed Ceilick's hydroloid (but it has a white line because I messed up the transparency and I don't know how to fix it). I tried to make what I had to redraw as 'Ceilick-y' as possible. Get the sprite files here. Somebody, fix the white line please! I tried as best as I could; I hope you like it!
--Fleexy
--Fleexy
Based on Fleexy's animation (I found the 'feet' things you did particularly interesting and the watery 'legs' here are a result)
This was a quick twenty minute job and I haven't tried it in game, so it's possible it looks awful. My goal was to make it look like water is 'flowing' through him without also looking electric like the Shikadi (the light cyan is supposed to be 'water viens'). Also bits of the water body are supposed to 'drip' off while he moves.
This was a quick twenty minute job and I haven't tried it in game, so it's possible it looks awful. My goal was to make it look like water is 'flowing' through him without also looking electric like the Shikadi (the light cyan is supposed to be 'water viens'). Also bits of the water body are supposed to 'drip' off while he moves.
Just a wacky idea, I made a 'barfaloid' :^) :
http://home.mchsi.com/~bootsisbig/1SPR0098.bmp
Just something random I made; LOL.
--Fleexy
http://home.mchsi.com/~bootsisbig/1SPR0098.bmp
Just something random I made; LOL.
--Fleexy
We can put it into the credit screen or something. :)
So, this hydroloid looks awesome, and there's no way we can't not include it. How do we want it to act? As I said, we can alter it to do almost anything, so we shouldn't be bound by stuff like how many animations the default sprite has and such. It'd be nice if these were totally different from the original games.
I'll have to see if I can come up with something to add her, maybe a pusher bot equivalent.
So, this hydroloid looks awesome, and there's no way we can't not include it. How do we want it to act? As I said, we can alter it to do almost anything, so we shouldn't be bound by stuff like how many animations the default sprite has and such. It'd be nice if these were totally different from the original games.
I'll have to see if I can come up with something to add her, maybe a pusher bot equivalent.