Sprite thread

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levellass
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Sprite thread

Post by levellass » Wed Apr 08, 2009 11:22 pm

I've made this thread for submission of sprite ideas, patches and graphics. I shall *try* to keep it up-to-date, but I'm no Spleen. :)


So far we have this:


Yorp: A Gnosticus slug, patched not to jump. Some animations completed.

Garg: Unaltered

Vorticon: Unaltered

Small bot: Unaltered

Tank bot: Unaltered

Icecubes: Unaltered

Chain: Unaltered




There are a lot of things we can do with the sprites, not just graphics-wise, but also by patching. This is a small list of our options:

* We can alter the number of frames and animation speed of any sprite

* We can alter the speeds and jump heights of any sprite

* We can alter most of the behaviors, stopping a sprite doing something, or making another sprite do it

* We can make each of the four icecubes do something different, even act like a Yorp, Garg, etc


So... ideas anyone?

Mink
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Post by Mink » Fri Apr 10, 2009 1:37 am

I think the slugs might be better as butler bots, as was suggested in the old thread. That way, they will turn around at edges of platforms, and we can use the yorp's behavior for a different sprite. You can download a test of this in game: here. I also think it might be best to redraw the slug sprite, so that we don't rip graphics from Keen 4 and so that it better fits the overall style of the mod.

I think we should also try to use as few creatures from Keen 4 as possible and create new ones instead. I like Ceilick's Baby Berkeloid as a tank bot replacement. Maybe it could even be composed of water instead of fire, like this. It would be some sort of creature that's related to the Berkeloid.

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Tulip
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Post by Tulip » Fri Apr 10, 2009 5:28 pm

Yeah, that waterloid is better, since the baby berkeloid has been used already in Patchwork Mod.

levellass
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Post by levellass » Sat Apr 11, 2009 1:15 am

Indeed, and in Keen GBC too, I think...


Sprite behavior is no problem, I can make the Butler Bot act like a Yorp easy enough (Or I can use the icecube to clone the Yorp.) The two behaviors will be distinct and independently patchable from each other, and we can insert new sprite frames if needed.

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Ceilick
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Post by Ceilick » Sat Apr 11, 2009 9:42 pm

As I don't really like my "Baby Berkeloid (and Levellass is correct that it was heavily designed after the GBC enemy) I threw together a 'Hydroloid' based on Mink's water suggestion and the Keen 4 original Berkeloid:

Image

The "hair" is supposed to work like a water spout, but it didn't quite come out the way i wanted.

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Tulip
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Post by Tulip » Sat Apr 11, 2009 11:32 pm

It looks awesome we should use it.

Maybe the garg could be replaced with a poison slug with rabies or something similar.

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Post by Mink » Sun Apr 12, 2009 12:31 am

That looks incredible for a first draft, Ceilick; it's much nicer than the old Baby Berkeloid. It has the potential to look really good when animated.

As for the Baby Berkeloid, I didn't know that it was used in Patchwork Mod. I'll have to try that out.

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Hydroloid!

Post by Fleexy » Sun Apr 12, 2009 12:33 am

I completed Ceilick's hydroloid (but it has a white line because I messed up the transparency and I don't know how to fix it). I tried to make what I had to redraw as 'Ceilick-y' as possible. Get the sprite files here. Somebody, fix the white line please! I tried as best as I could; I hope you like it!

--Fleexy

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Post by Kdash » Sun Apr 12, 2009 2:24 am

That's an awesome sprite, Ceilick. You definitely have the closest drawing style to the original games.

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Ceilick
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Post by Ceilick » Sun Apr 12, 2009 2:27 am

Based on Fleexy's animation (I found the 'feet' things you did particularly interesting and the watery 'legs' here are a result)

Image

This was a quick twenty minute job and I haven't tried it in game, so it's possible it looks awful. My goal was to make it look like water is 'flowing' through him without also looking electric like the Shikadi (the light cyan is supposed to be 'water viens'). Also bits of the water body are supposed to 'drip' off while he moves.

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Post by KeenRush » Sun Apr 12, 2009 2:34 pm

Great looking sprite there!

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Fleexy
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Post by Fleexy » Tue Apr 14, 2009 10:49 pm

Just a wacky idea, I made a 'barfaloid' :^) :

http://home.mchsi.com/~bootsisbig/1SPR0098.bmp

Just something random I made; LOL.

--Fleexy

levellass
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Post by levellass » Tue Apr 21, 2009 4:02 am

We can put it into the credit screen or something. :)


So, this hydroloid looks awesome, and there's no way we can't not include it. How do we want it to act? As I said, we can alter it to do almost anything, so we shouldn't be bound by stuff like how many animations the default sprite has and such. It'd be nice if these were totally different from the original games.

I'll have to see if I can come up with something to add her, maybe a pusher bot equivalent.

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Tulip
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Post by Tulip » Tue Apr 21, 2009 8:09 am

I'd say it definetly shoots (throws a splash of water), so I guess this is the tank bot. A cool thing would be that if you shot it I will decompose into a wad, only to reappear shortly afterwards? Is that possible?
I know that we can make a sprite show "shocked" animation and not dying.

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Ceilick
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Post by Ceilick » Fri Apr 24, 2009 2:49 am

That is a really cool idea, Tulip. If I get some time (and if its possible to patch this way in the first place), I'll try to draw somethign where his arms and part of his head 'splash' off his body, and then regrow out of the water that composes him.

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