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Tile Submission Thread

Posted: Wed Apr 01, 2009 5:14 am
by CommanderSpleen
Use this thread to submit tiles to be considered for merging into the project's canon. I'll look after the tileset and keep the current one posted here.

Notes:

1) Please try to post only the tiles you are contributing/modifying instead of the entire tileset. This will save some confusion. I'll add them and tweak the tileinfo so we have one official version instead of multiple conflicting ones.

2) Remember to post the images using a lossless format. GIF or PNG is preferable. Using a lossy format like JPG will cause pixel distortion, resulting in unusable graphics.

Current Tileset
Image

Download 1til0000.bmp
Download tileinfo (black.tli)

Previous Permutations (PNG Format)
2009-04-01
2009-04-02
2009-04-06

And my first contribution to the tiles thread:
Image

This is an improvement of the grass tiles based on the style I've evolved for my own mods. They need decent dirt and grass patterns to finish the job. Perhaps the overhanging grass could do with some modification to make it more generic, but it's not terribly important.

Posted: Wed Apr 01, 2009 10:51 am
by Tulip
Looking good, I'll try and work a bit on those grass tiles, and see if I can incorporate the tree face found in an old thread here.

Posted: Wed Apr 01, 2009 8:35 pm
by Mink
Looks nice so far. Will we be utilizing any of the tiles from the old thread? I really like that bridge.

Posted: Wed Apr 01, 2009 10:31 pm
by Bonevelous
I updated it with a exit sign...

Image

I didn't know what I am supposed to change. I just assumed I can change the white tiles. I know I'm not changing the already changed tiles. What about the ones that were left alone?

Posted: Thu Apr 02, 2009 12:00 am
by CommanderSpleen
Just submit a separate imge containing the tiles you want to have added. If they intend to modify anything, specify which tiles. From there I'll sort it out and keep the official tileset organised.

Posted: Thu Apr 02, 2009 1:19 am
by Bonevelous
CommanderSpleen wrote:Just submit a separate imge containing the tiles you want to have added. If they intend to modify anything, specify which tiles. From there I'll sort it out and keep the official tileset organised.
Ok.

Image

That makes life easier.

Posted: Thu Apr 02, 2009 1:31 am
by Ceilick
I have this in my Keen file. I know it was related to the community mod, however I don't recall if I was the one who drew it or if it's someone else's work.

Image

Posted: Thu Apr 02, 2009 10:19 am
by Tulip
Yeah I was talking about those trees, also I think we should add the bridge tiles again:

Image

Posted: Thu Apr 02, 2009 10:31 am
by Bonevelous
I made an item!

Image

It was going to be simpler, but I decided to make it more complex myself.

Edit: I also improved my sign a little bit.

Image

Not much of a change, but looks much better.

Posted: Thu Apr 02, 2009 10:35 am
by Tulip
I like that item.

I tried fiddling with that grass block but I'm not totally happy.

I apologize that I uploaded the whole tileset, but I did it before I was reading the update by Spleen.

Image

Posted: Thu Apr 02, 2009 10:49 am
by CommanderSpleen
I apologize that I uploaded the whole tileset, but I did it before I was reading the update by Spleen.
Indeed. The original post has now been updated with a message regarding this.

I'll fit these new tiles in shortly, and upload a corresponding tileinfo. That way they can be used directly instead of waiting for a full update. Nice to see those old tiles again!

IMKO, the exit signs don't quite suit the theme yet. I envision something more akin to the wooden signs from Keen 4. However, I'll put them in for the time being. Perhaps this style could be used for an exit that takes place in an indoor/cave setting? (Just my opinion, feel free to oppose it if you see fit.)

I do like that item, especially the way it blends into the different themes.

Posted: Thu Apr 02, 2009 4:56 pm
by Tulip
Another berry for the trees.

Image

I feel the same about these exit signs, a wooden sign would fit best.

Posted: Thu Apr 02, 2009 7:22 pm
by Bonevelous
CommanderSpleen wrote:IMKO, the exit signs don't quite suit the theme yet. I envision something more akin to the wooden signs from Keen 4. However, I'll put them in for the time being. Perhaps this style could be used for an exit that takes place in an indoor/cave setting? (Just my opinion, feel free to oppose it if you see fit.)
I feel the same about these exit signs, a wooden sign would fit best.
So you want it wooden?

Image

Your wish came true. ;)

Edit: nice item, btw, Tulip. I like how it fits into the shading so well.

Posted: Thu Apr 02, 2009 9:33 pm
by levellass
I added some additions to the three grasses, so that lines of grass terminate more nicely when they hit walls.

Image

Posted: Mon Apr 06, 2009 5:11 am
by CommanderSpleen
Updated again.

Levellass, your tiles were left out because the image is in JPG format, causing significant loss of detail. A new note has been added to the original post about this.

I'm not quite sure how they're meant to work, but I think I get the idea. I'll try just copying the outines and experimenting with them.