The Commander Keen Community Mod!
levellass
Posts: 3001 Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand
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by levellass » Tue Jan 19, 2010 11:23 am
I have some tiles for Episode two, should I hold on to them?
lemm
Posts: 554 Joined: Sun Jul 05, 2009 12:32 pm
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by lemm » Thu Jan 21, 2010 1:07 pm
Well I for one would like to see them. You always have excellent tiles.
Also, expanded the daylight theme some
doomjedi
Posts: 341 Joined: Mon Jun 11, 2007 4:30 pm
Location: Israel
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by doomjedi » Thu Jan 21, 2010 9:50 pm
Very nice :)
CommanderSpleen
Posts: 1017 Joined: Sun Aug 31, 2003 12:11 pm
Location: The Land of Sparkly Things
Contact:
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by CommanderSpleen » Fri Jan 22, 2010 1:14 am
It's a minor detail for now, but sometime we need to fix the dirt so it doesn't look so repetitive.
And yes, do post your tiles, Levellass.
lemm
Posts: 554 Joined: Sun Jul 05, 2009 12:32 pm
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by lemm » Fri Jan 22, 2010 11:34 am
checkerboard pattern: better, worse, about the same?
Also, we can do jump from beneath slopes too, so we could have a winding mountain type level.
doomjedi
Posts: 341 Joined: Mon Jun 11, 2007 4:30 pm
Location: Israel
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by doomjedi » Fri Jan 22, 2010 12:38 pm
I like it much less...
Kdash
Posts: 405 Joined: Sat Feb 26, 2005 5:45 pm
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by Kdash » Fri Jan 22, 2010 1:24 pm
I think it's better. It looks more like dirt, and less like blocks of dirt.
levellass
Posts: 3001 Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand
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by levellass » Sat Jan 23, 2010 10:11 am
I like the one on the right, it looks much smoother, less regular and less tile-like.
lemm
Posts: 554 Joined: Sun Jul 05, 2009 12:32 pm
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by lemm » Sat Jan 23, 2010 10:55 am
okay then, here's a possible start for a default daylight tileset.
The grass outline is down there so that the dirt/underground can still be easily swapped for improved patterns.
doomjedi
Posts: 341 Joined: Mon Jun 11, 2007 4:30 pm
Location: Israel
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by doomjedi » Sat Jan 23, 2010 11:11 am
Very nice :D
Kdash
Posts: 405 Joined: Sat Feb 26, 2005 5:45 pm
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by Kdash » Sat Jan 23, 2010 7:57 pm
Wow, I didn't realize how much space those tiles take up... Good thing we have the multi tileset patch!
doomjedi
Posts: 341 Joined: Mon Jun 11, 2007 4:30 pm
Location: Israel
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by doomjedi » Sat Jan 30, 2010 8:28 am
Decided to start giving a try for a map icons....archeological sites, lick castle, lake, swamp.....tell me what you think...
Last edited by
doomjedi on Sat Jan 30, 2010 10:45 am, edited 3 times in total.
Deltamatic
Posts: 163 Joined: Tue Oct 06, 2009 5:33 am
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by Deltamatic » Sat Jan 30, 2010 9:43 am
Great archaeo sites! Swamp looks neat too.
Keep in mind for the castle that the drawbridge and keep are seperate levels, though.
Think you could add a stream running through the lake at the left and right parts, maybe a tiny island in its center?
Kdash
Posts: 405 Joined: Sat Feb 26, 2005 5:45 pm
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by Kdash » Sat Jan 30, 2010 6:23 pm
Remember that we* have a whole tileset devoted to the map... You don't have to restrict the level to a 2x2 square. I think they should be resized to look more like Keen 4 and 6 style levels.
*(Why do I keep saying "we"? I don't think I've contributed to this mod at all... :-P)