Lego Keen

Showcase your completed mod here!
Quirky Moron
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Post by Quirky Moron » Fri Oct 24, 2003 10:19 pm

I got an error receiving mail

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ckguy
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Post by ckguy » Sun Oct 26, 2003 12:35 am

That link about securing folders ... does it work anywhere you upload something, or just on that server?

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JosephBurke
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Post by JosephBurke » Sun Oct 26, 2003 9:16 pm

It has to be setup on a per use basis for every server.

Ilsoap
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Post by Ilsoap » Mon Oct 27, 2003 4:13 am

Okay, um, I haven't gotten any replies back from my beta testers. I'm not sure if you've recieved it yet, Quirky, but from you other 3, anything?

KeenRush
Patch Maker
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Post by KeenRush » Mon Oct 27, 2003 4:19 pm

Sorry Ilsoap. :o I do have played it, but I have been pretty busy (and will be) this week. :) I e-mail you next weekend.

Quirky Moron
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Post by Quirky Moron » Mon Oct 27, 2003 4:31 pm

I received it the second time,it must of been an error receiving another e-mail! Tested it, and it was exelent!!!

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ckguy
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Post by ckguy » Fri Oct 31, 2003 12:00 pm

When will it be released?!!! I can't wait ...

Ilsoap
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Post by Ilsoap » Sat Nov 01, 2003 6:07 am

I'm aiming for December 1st-ish. Hopefully all of the text-file issues can be worked out by then (and I can alter the finale appropriately).

Of course, if my beta-testers don't send me any feedback... *hint hint*

Yowza
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Post by Yowza » Sat Nov 01, 2003 7:21 am

Well, I'm yet to find anything wrong with it :P

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XkyRauh
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re: beta testing

Post by XkyRauh » Fri Nov 07, 2003 5:51 pm

*Xky didn't find this thread until it was 3 pages long--oops!*

there's more to beta testing than just finding collision errors or graphical misalignments (although that is what most people focus on)

the more important part of beta testing is exploring the levels and making sure the flow is there. think about it this way: Ilsoap, as the level designer, already knows where all of his secret areas are. he knows where the enemies are. he knows what order to do the levels in.

we don't :-)

whoever beta tests is going in completely blind--can the player jump through this wall? fall down this pit? get up to that ledge? we don't know--but Ilsoap does. so it's up to us to play through and give him feedback: "in level 10, it's confusing to see the red platform on the left part of the screen when i'm at the end of the blue mountains--i spent too long trying to get up there, and it's just a dead-end!" or "i think you used too many Yorps (or their equivalent) in level 6--it took me forever to navigate that vertical passage!!"

when i was working on my Keen1 mod, i had my friends sit down and play as far as they could before getting game over... and observed the way they played the levels... that helped me make things a bit more fluid.

if the spots aren't already filled, Ilsoap, i'll do some playtesting for ya :-) my email should be in my profile.

--Xky

Ilsoap
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Post by Ilsoap » Sat Nov 08, 2003 1:11 am

Eloquent as always, Xky. The address for your beta is in the mail.

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JosephBurke
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Post by JosephBurke » Sat Nov 08, 2003 1:13 am

Yes, it was well put. :)

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CommanderSpleen
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Indeed.

Post by CommanderSpleen » Sat Nov 08, 2003 12:46 pm

Very well said indeed.

With that reminder of good beta testing technique, I shall quite likely get back into it when this wacky weekend of no-sleep, all-racquetball/party/movie-watchage ends... or, at least, once the sleep debt is repaid some.

I have some info so far regarding flow, the map, etc... but I'll wait until I've played through what's there before sending the whole lot.

>Commander Spleen

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adurdin
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Post by adurdin » Sat Nov 08, 2003 9:20 pm

Lego Keen?

Image

Travis
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LOL

Post by Travis » Sun Nov 09, 2003 4:44 am

LOL. Nice, very nice, I should do that sometime with my lego guys.

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