Shadow Keen 3
Done muhahahaha!
Done! Its done! Finnished! Finito! Complete!
http://www.freewebs.com/levellord_keen/shadowkeen3.zip
Thanks go out to Captain Keen and Black Diamond for beta testing.
Enjoy!
http://www.freewebs.com/levellord_keen/shadowkeen3.zip
Thanks go out to Captain Keen and Black Diamond for beta testing.
Enjoy!
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
- Contact:
Woohoo!!
Ultra Trippy! I like! I've played it once, but I keep fumbling around all over the place and getting myself killed
So far, excellently classilous. Well-planned levels (at least, it looks that way), tasty looking ditheringful tiles, awesome map level. And much original artwork! Nice.
I'll keep ye posted when I get stuck into playing it a bit more.
>Commander Spleen
So far, excellently classilous. Well-planned levels (at least, it looks that way), tasty looking ditheringful tiles, awesome map level. And much original artwork! Nice.
I'll keep ye posted when I get stuck into playing it a bit more.
>Commander Spleen
re: Shadow Keen 3
I really wish you wouldn't distribute the Keen3.exe, even if you did just rename it with a batch file... :-) Either way, this mod is fantastic. I genuinely like this one--more than the patchwork mod. This sucker's got huge variety, devious-yet-flexible-yet-possible level design, and a whole lot of personality. Well done, LevelLord! :-D
This is my new vote for Keenest Mod 2004.
--Xky
This is my new vote for Keenest Mod 2004.
--Xky
re: Mort Proton
Mort's relation to Doc Proton is the same as the Vorticons' trade treaty with the Narlns... based entirely on creative license. ;-)
[Edit: I've really got to stop writing a sentence and then going back to change the verb tenses... it makes me sound like a moron.]
--Xky
[Edit: I've really got to stop writing a sentence and then going back to change the verb tenses... it makes me sound like a moron.]
--Xky
Levellord what's wrong?!? I completed all but the supersecret* level and only found three major errors so far!
Seriously, looks like you really toke note of my brothers comments this time, cuz when i saw the beta i wasn't expecting something as good as this. I always liked your original ideas, like the way you use bridges, invisible tiles, and the mangling machine, and how there's secrets in every level. Now that we finally get a change to see them without contantly being bothered by bugs and excessive hardness they get the respect they deserve. Your ripped graphics never really bothered me, they look good, just makes the whole thing feel a but sloppy. Another thing your mod still suffers from is the shitload-of-goodies-makes-them-worthless effect: Ever since level01 your loaded with lives and bullets, never having to worry about them again. In some levels i just died and died and died trying to do something silly but my keens remained uncountable. What's the point of risking you live for bullets and teddy's if you don't need them? With that being said, and the absence of blocking levels, there never really is a reward for completing a level, it never gets you further in the game.
However, great mod. I love that level where you stop the rockets (note that when you rip graphics from the game youre modding its really showing), how it's mentioned on the story and how the stars in the window tell you how many time to flip the switches. (those switch tiles sucked btw, what with a leave that doesn't move?).
For now, i'd give this mod something around a 6.8, wich means it's better than yorphius and bazooka bowagger but not as good as the monkey business beta and keen Y.
Your best work since patchworkmod LL! Be proud!
*It's so secret, not only do you have to cheat to get it to it, you can't even enter it!
Seriously, looks like you really toke note of my brothers comments this time, cuz when i saw the beta i wasn't expecting something as good as this. I always liked your original ideas, like the way you use bridges, invisible tiles, and the mangling machine, and how there's secrets in every level. Now that we finally get a change to see them without contantly being bothered by bugs and excessive hardness they get the respect they deserve. Your ripped graphics never really bothered me, they look good, just makes the whole thing feel a but sloppy. Another thing your mod still suffers from is the shitload-of-goodies-makes-them-worthless effect: Ever since level01 your loaded with lives and bullets, never having to worry about them again. In some levels i just died and died and died trying to do something silly but my keens remained uncountable. What's the point of risking you live for bullets and teddy's if you don't need them? With that being said, and the absence of blocking levels, there never really is a reward for completing a level, it never gets you further in the game.
However, great mod. I love that level where you stop the rockets (note that when you rip graphics from the game youre modding its really showing), how it's mentioned on the story and how the stars in the window tell you how many time to flip the switches. (those switch tiles sucked btw, what with a leave that doesn't move?).
For now, i'd give this mod something around a 6.8, wich means it's better than yorphius and bazooka bowagger but not as good as the monkey business beta and keen Y.
Your best work since patchworkmod LL! Be proud!
*It's so secret, not only do you have to cheat to get it to it, you can't even enter it!
-
- Posts: 78
- Joined: Sun Feb 29, 2004 5:30 pm
- Location: the Netherlands