Page 1 of 1

Keen:Galaxy Source Modding Package

Posted: Mon Feb 08, 2016 8:59 pm
by lemm
Based on NY00123's Keen Dream's Tech Demo.

I'm releasing a minimal modding package that allows anyone to create his or her own Keen:Galaxy mod from C source code. This package is essentially the Atroxian Realm development folder with most of the game content removed plus a couple of features added in.

If you're interested in using it, see the Readme file that's included.

UPDATE (March 22, 2017): Updated Modid.exe

Download: ... 4553018120

Posted: Mon Feb 08, 2016 9:03 pm
by szemigi
Thanks a million!

Posted: Wed Feb 10, 2016 3:25 am
by Nisaba
like said before: thanx a lot!

Posted: Sun Feb 14, 2016 8:43 am
by CommanderSpleen
Although it's not something I'll get around to using (hopefully we'll see something like this for Keen 1 sooner than later), this is an amazory accomplishment and there shall inevitably be some incredible work spawned from this new paradigm of modding.

Posted: Mon Feb 15, 2016 8:17 am
by levellass
It'll be later, but that's ok, your mod still won't be finished.

I refuse to use this, refuse I say! I cling to the old ways!

Posted: Mon Feb 15, 2016 2:57 pm
by Bitemaster
I'm curious, what do you think about the Keen Dreams 1.13 source? Do you consider that an old way? After all, it is an original, pre-patch technique...

Posted: Tue Feb 16, 2016 3:09 am
by levellass
I'm a patcher, not a compiler. Real Programmers write in machine code.

Posted: Tue Feb 16, 2016 9:04 am
by Bitemaster
Are you saying I'm not a real programmer? ;)

Posted: Wed Feb 17, 2016 4:13 am
by levellass
Yep, you're one of these Johnny-come-lately types, with your fancy mobile gaming and booking faces on the iPhone.

Posted: Thu Feb 18, 2016 8:56 am
by Bitemaster
I actually have never owned a cell phone in my life, not even a flip phone. :D I'm trying to see how long I can get by without one.

Re: Keen:Galaxy Source Modding Package

Posted: Wed Mar 22, 2017 1:10 pm
by lemm
Small update to modid.exe