Pirate Keen

Showcase your completed mod here!
Post Reply
levellass
Posts: 2841
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Pirate Keen

Post by levellass » Mon Jul 15, 2013 12:22 pm

As this is 7:15 I figured I'd release this little ditty and prepare for the onslaught of glitches and bugs people are bound to unearth. Ladies and gentlemen (Actually, are there any ladies left?) I present to you: The pirate mod:

Download it here: https://dl.dropboxusercontent.com/u/3940020/Pirates.zip


Based on an abandoned Ceilick classic this is my swansong of Vorticon modding. My attempt to show that there is life in those episodes yet despite keeners' love for the galaxy engines. Fight your way through 32 levels of vaguely pirate-themed goodness and pray that my level design capabilities have improved.

I will accept all praise and no criticism.

Cobalt
Posts: 20
Joined: Wed Apr 03, 2013 2:15 pm

Post by Cobalt » Mon Jul 15, 2013 1:16 pm

Is this on the pckf or a secret treasure for us who dwell in keen:modding?

Benvolio
Posts: 213
Joined: Sun Aug 29, 2004 4:44 pm
Location: Ireland
Contact:

Post by Benvolio » Mon Jul 15, 2013 10:56 pm

Woah just glimpsed this as I was about to head off to the land of nod. Looks like good fun and very playable on initial inspection! Nicely patched as one would only rightly expect. Will return to further explore this neat little mod!! Those shark-heads had me heartily guffawing!

lemm
Posts: 554
Joined: Sun Jul 05, 2009 12:32 pm

Post by lemm » Wed Jul 17, 2013 8:19 am

It locks up when I use the Dosbox debugger, but it works fine using the normal version of dosbox.

Weird.


Also, some levels just load a bunch of garbled tiles and then the game hangs.

levellass
Posts: 2841
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass » Fri Jul 19, 2013 5:08 am

Yeah; I've had problems with the fact that it is very sensitive to the environment DosBox runs in, which means a whole new set of patches are needed to optimize it for every system.

A more stable version might be this no-music version here: https://dl.dropboxusercontent.com/u/394 ... 0Music.zip

Dr. Kylstein
Posts: 120
Joined: Wed Dec 16, 2009 5:20 pm

Post by Dr. Kylstein » Sat Jul 20, 2013 1:55 am

Programs reacting to the presence of debuggers is not without precedent, but reacting to things outside of the emulator they are running on has got be a bug in Dosbox.

I get the occasional kill screen too, if it's any help (probably not). I'd try it on one of my real DOS machines, but I'm afraid they might catch fire.

NY00123
Posts: 81
Joined: Thu Sep 24, 2009 8:03 am

Post by NY00123 » Sat Jul 20, 2013 7:53 am

May it be related to the fact that the DOSBox debugger should better be used in conjunction with core=normal? (Otherwise it can be "fun"...)

User avatar
Malvineous
Posts: 101
Joined: Sat Mar 13, 2004 12:54 am
Location: Brisbane, Australia
Contact:

Post by Malvineous » Sun Jul 21, 2013 12:38 am

This looks like a really great mod, well done Levellass! I really like the way the palette changes make it look almost VGA-like, and the music is really good too! Plus new things like shooting upwards are pretty impressive, and I did laugh at "Keenrush the Tormentor" in the story :-)

Unfortunately I was only able to run the with-music version once though, now the game crashes after the "One moment" image and DOSBox freezes, no matter what core or CPU type I set. I get errors about trying to overwrite ROM-BIOS memory so I guess the music has overwritten code somewhere, since the no-music version works fine.

Anyway I just wanted to stop by to say you did a really great job with this mod!

levellass
Posts: 2841
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass » Sun Jul 21, 2013 6:17 am

Yeah, when this mod bugs, it REALLY bugs.

User avatar
Superluigieth1
Posts: 3
Joined: Sat Mar 29, 2014 11:09 am

Post by Superluigieth1 » Mon Mar 31, 2014 6:30 am

Cobalt wrote:Is this on the pckf or a secret treasure for us who dwell in keen:modding?
I think it's for the keen:modding audience.

User avatar
MoffD
Posts: 62
Joined: Wed Mar 12, 2014 8:50 pm

Post by MoffD » Mon Mar 31, 2014 7:29 pm

Superluigieth1 wrote:
Cobalt wrote:Is this on the pckf or a secret treasure for us who dwell in keen:modding?
I think it's for the keen:modding audience.
Actually it is on pckf too:
http://pckf.rigeltechnical.com/viewtopic.php?t=2816

User avatar
Superluigieth1
Posts: 3
Joined: Sat Mar 29, 2014 11:09 am

Post by Superluigieth1 » Fri Apr 04, 2014 12:16 am

MoffD wrote:
Superluigieth1 wrote:
Cobalt wrote:Is this on the pckf or a secret treasure for us who dwell in keen:modding?
I think it's for the keen:modding audience.
Actually it is on pckf too:
http://pckf.rigeltechnical.com/viewtopic.php?t=2816
wow... I didn't know that!

Post Reply