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Commander Keen: Extinction
Posted: Fri Jul 13, 2012 12:19 am
by KeenRush
For people who don't visit PCKF, here's my new Keen 1 mod:
http://www.keeniverse.net/keen/must/die/cke.zip
Extract folder and run play.bat.
Here's the PCKF topic:
http://pckf.rigeltechnical.com/viewtopic.php?t=2430
Posted: Fri Jul 13, 2012 12:29 am
by Fleexy
You get these mods out really fast! Downloading now...
Posted: Sat Jul 14, 2012 9:45 pm
by troublesomekeen
I posted a Play-through of the first 7 levels on pckf, KeenRush. As you can see, the level design was quite awesome and game-play was very fun.
But I'm having the darndest time with Level 8...
Posted: Fri Jul 27, 2012 11:13 am
by levellass
Where is this playthrough?
Posted: Fri Jul 27, 2012 7:16 pm
by troublesomekeen
Whoops, I posted it on the pckf thread:
http://pckf.rigeltechnical.com/viewtopic.php?t=2430
But I suppose I'll just paste it here:
>
Groovy! Let's play this!
Spoilers!
Level 1:
http://youtu.be/QRwmJsEqzW0
Level 2:
http://youtu.be/3BEH8UPVi5g
Level 3:
http://youtu.be/9Rv5wOk06IQ
Level 4:
http://youtu.be/yDh_RtMxoDA
Level 5:
http://youtu.be/JMlsSSGAB9c
Level 6:
http://youtu.be/MvV0VTmMMAY
Level 7:
http://youtu.be/Iz0IuUUyzYo
Or you can watch all 7 levels together in fast forward!
Level 1-7 (x210 speed):
http://youtu.be/wfT_09q3rwc
And there you have it. I thought it would be nice to see how someone makes their way through your crazy-hard level designs, KeenRush.
Posted: Thu Aug 02, 2012 10:53 pm
by Benvolio
Any chance you've given any further levels a playthrough? Level 8 would in particular intrigue me.
Posted: Thu Aug 02, 2012 11:01 pm
by troublesomekeen
I'll take another stab at it. I've gotten this far, might as well finish the thing. If need be, I'll have to investigate the tiles with a level editor.
Posted: Tue Aug 07, 2012 9:44 am
by levellass
As usual this is innovate and tricky, with no way to tell what his many patches do. I simultaneously praise and curse the author.
Posted: Wed Feb 20, 2013 3:47 pm
by Flyingmouse
Link is down...
Posted: Wed Feb 20, 2013 7:31 pm
by ckguy
KeenRush is infamous for killing off his websites. I've got a mirror here
http://www.zapzot.net/mods/cke.zip that I at least semi-promise not to have disappear.
Posted: Thu Feb 21, 2013 1:15 am
by levellass
And I try to keep backups of every mod released. I can always dropbox on request.
Re: Commander Keen: Extinction
Posted: Tue Feb 28, 2017 10:20 am
by Nisaba
(double-posting:
http://pckf.rigeltechnical.com/viewtopi ... 463#p83463)
This might be the a better place for posting this sort of question:
for this mod you used lemm's auto-scrolling patch, didn't you?! It is the same patch to loop the level like seen in Herry Jerry's
Banana Mod, right?
I was wondering whether it might be possible to loop a level without the scrolling effect?! what I'm looking for is going off the right level edge and appearing on the left edge of the level seamlessly BUT without the auto-scrolling. like an infinite level so to say.
In my opinion this could be a really interesting option. what to you think? any ideas on that?
by the way: fantastic colour scheme for this unique mod idea.
Re: Commander Keen: Extinction
Posted: Wed Mar 01, 2017 1:26 pm
by levellass
That's simple enough, I even have such a patch for an old and possibly abandoned project. BUT-
Only the 'first' loop has sprites in it; every other loop in both directions lacks any sprites, they get 'left behind' as it were. This will limit the applications of the patch. (Perhaps some sort of creative teleport patch instead? Might be worth looking at.)
Re: Commander Keen: Extinction
Posted: Wed Mar 15, 2017 11:40 pm
by KeenRush
@Nisaba: It's lemm's auto-scrolling patch, yes. But I don't think it's the same as in Banana Mod - or then Banana Mod has it and some other stuff in addition. (I don't know how it's done.) The patch used in this mod, however, makes the screen move towards the right end of the level, and once it is reached, it stops moving. The level doesn't wrap, and to my knowledge there is no patch that would accomplish that (other than Banana Mod's automatically moving screen). That certainly would be neat indeed, and I might use it myself too if it existed. Sadly, I have not enough skills to even attempt making one. Oh, and nice to hear you like the colour scheme. :) I like how different this mod still looks.
Re: Commander Keen: Extinction
Posted: Thu Mar 16, 2017 3:57 am
by levellass
You know I have posted the looping patch over at the PCKF and it's listed on the Keenwiki. It has its limitations but it does work.
Is anyone listening?
No...?