Commander Keen: Extinction

Showcase your completed mod here!
Post Reply
KeenRush
Patch Maker
Posts: 1988
Joined: Sun Aug 31, 2003 2:52 pm
Location: Sand Yego
Contact:

Commander Keen: Extinction

Post by KeenRush »

For people who don't visit PCKF, here's my new Keen 1 mod: http://www.keeniverse.net/keen/must/die/cke.zip
Extract folder and run play.bat.

Here's the PCKF topic: http://pckf.rigeltechnical.com/viewtopic.php?t=2430

User avatar
Fleexy
Site Admin
Posts: 489
Joined: Fri Dec 12, 2008 1:33 am
Location: Blogham Tower
Contact:

Post by Fleexy »

You get these mods out really fast! Downloading now...

User avatar
troublesomekeen
Posts: 223
Joined: Fri Feb 03, 2012 7:56 pm
Location: Shadowlands
Contact:

Post by troublesomekeen »

I posted a Play-through of the first 7 levels on pckf, KeenRush. As you can see, the level design was quite awesome and game-play was very fun.
But I'm having the darndest time with Level 8...

levellass
Posts: 2997
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

Where is this playthrough?

User avatar
troublesomekeen
Posts: 223
Joined: Fri Feb 03, 2012 7:56 pm
Location: Shadowlands
Contact:

Post by troublesomekeen »

Whoops, I posted it on the pckf thread:
http://pckf.rigeltechnical.com/viewtopic.php?t=2430
But I suppose I'll just paste it here:
>
Groovy! Let's play this!
Spoilers!
Level 1: http://youtu.be/QRwmJsEqzW0
Level 2: http://youtu.be/3BEH8UPVi5g
Level 3: http://youtu.be/9Rv5wOk06IQ
Level 4: http://youtu.be/yDh_RtMxoDA
Level 5: http://youtu.be/JMlsSSGAB9c
Level 6: http://youtu.be/MvV0VTmMMAY
Level 7: http://youtu.be/Iz0IuUUyzYo
Or you can watch all 7 levels together in fast forward!
Level 1-7 (x210 speed): http://youtu.be/wfT_09q3rwc
And there you have it. I thought it would be nice to see how someone makes their way through your crazy-hard level designs, KeenRush.

Benvolio
Posts: 219
Joined: Sun Aug 29, 2004 4:44 pm
Location: Ireland
Contact:

Post by Benvolio »

Any chance you've given any further levels a playthrough? Level 8 would in particular intrigue me.

User avatar
troublesomekeen
Posts: 223
Joined: Fri Feb 03, 2012 7:56 pm
Location: Shadowlands
Contact:

Post by troublesomekeen »

I'll take another stab at it. I've gotten this far, might as well finish the thing. If need be, I'll have to investigate the tiles with a level editor.

levellass
Posts: 2997
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

As usual this is innovate and tricky, with no way to tell what his many patches do. I simultaneously praise and curse the author.

User avatar
Flyingmouse
Posts: 104
Joined: Wed Aug 05, 2009 8:33 pm
Location: Procrastination

Post by Flyingmouse »

Link is down...

User avatar
ckguy
Posts: 464
Joined: Tue Oct 14, 2003 11:20 am
Location: Providence, RI, US
Contact:

Post by ckguy »

KeenRush is infamous for killing off his websites. I've got a mirror here http://www.zapzot.net/mods/cke.zip that I at least semi-promise not to have disappear.

levellass
Posts: 2997
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

And I try to keep backups of every mod released. I can always dropbox on request.

User avatar
Nisaba
Posts: 315
Joined: Fri Jan 01, 2016 11:15 pm
Location: patch.pat
Contact:

Re: Commander Keen: Extinction

Post by Nisaba »

(double-posting: http://pckf.rigeltechnical.com/viewtopi ... 463#p83463)
This might be the a better place for posting this sort of question:

for this mod you used lemm's auto-scrolling patch, didn't you?! It is the same patch to loop the level like seen in Herry Jerry's Banana Mod, right?

I was wondering whether it might be possible to loop a level without the scrolling effect?! what I'm looking for is going off the right level edge and appearing on the left edge of the level seamlessly BUT without the auto-scrolling. like an infinite level so to say.

In my opinion this could be a really interesting option. what to you think? any ideas on that?


by the way: fantastic colour scheme for this unique mod idea.

levellass
Posts: 2997
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Re: Commander Keen: Extinction

Post by levellass »

That's simple enough, I even have such a patch for an old and possibly abandoned project. BUT-

Only the 'first' loop has sprites in it; every other loop in both directions lacks any sprites, they get 'left behind' as it were. This will limit the applications of the patch. (Perhaps some sort of creative teleport patch instead? Might be worth looking at.)

KeenRush
Patch Maker
Posts: 1988
Joined: Sun Aug 31, 2003 2:52 pm
Location: Sand Yego
Contact:

Re: Commander Keen: Extinction

Post by KeenRush »

@Nisaba: It's lemm's auto-scrolling patch, yes. But I don't think it's the same as in Banana Mod - or then Banana Mod has it and some other stuff in addition. (I don't know how it's done.) The patch used in this mod, however, makes the screen move towards the right end of the level, and once it is reached, it stops moving. The level doesn't wrap, and to my knowledge there is no patch that would accomplish that (other than Banana Mod's automatically moving screen). That certainly would be neat indeed, and I might use it myself too if it existed. Sadly, I have not enough skills to even attempt making one. Oh, and nice to hear you like the colour scheme. :) I like how different this mod still looks.

levellass
Posts: 2997
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Re: Commander Keen: Extinction

Post by levellass »

You know I have posted the looping patch over at the PCKF and it's listed on the Keenwiki. It has its limitations but it does work.

Is anyone listening?

No...?

Post Reply