Keen 8: Dead in the Desert
Originally I had wanted to make the cactus stop doing the 'search', but the problem is it reduces the enemy to a strict "follow keen" behavior which is a real cramp for level design. Perhaps shortening the 'search' time would do the trick.
When I get around to updating the game, I'll see what I can do about making these two a bit more fearsome; more shots, shorter search time, increase stomp rate :) (and some extra ammo for xky ;)
When I get around to updating the game, I'll see what I can do about making these two a bit more fearsome; more shots, shorter search time, increase stomp rate :) (and some extra ammo for xky ;)
You violent male you, I tried to save as much ammo as possible, by the end on hard I had 235 shots.had to pogo OVER a big cactus and make a run for it, in one of the earlier levels... I completely ran out of ammo!
It should be possible to alter the randomness of things easily too, making the stompers stomp more often and such. A re-release would be most interesting.
- The Shifted One
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If I were to play through a second time, or save more frequently, I'd likely attain the same result. Because of my slower reflexes (I've been blitzed by enemies rushing onscreen too frequently to count) I'll often be overcautious and shoot off-screen if I think something's coming. :)levellass wrote:You violent male you, I tried to save as much ammo as possible, by the end on hard I had 235 shots.had to pogo OVER a big cactus and make a run for it, in one of the earlier levels... I completely ran out of ammo!
I finally completed the mod. My favorite enemies were the Mirbot (very cute) and the Squib.
Yes, there surely is enough ammo, once I got past the desert I had about 80 shots, then rising till the end.
The ending is very short indeed, but the Keen 6 ending is too, isn't it?
I liked the graphics most in that Hydro Palace.
Yes, there surely is enough ammo, once I got past the desert I had about 80 shots, then rising till the end.
The ending is very short indeed, but the Keen 6 ending is too, isn't it?
I liked the graphics most in that Hydro Palace.
Commander Keen in: "Bullet Time"!!
ah no it's magical things like that, and the impossible pogo (which i seem to find incredibly easy most of the time for some reason), that make keen magical.should the magic bullet trick be removed
though i envisage a mod where the magic bullet trick is central to gameplay, and the ammo required is a limited resource... that would be neat! there's an idea for keen9... Commander Keen in: "Ride the Lightning".
or not.
- CommanderSpleen
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- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
- Contact:
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
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