Mort 1: Doomship Dilemma

Showcase your completed mod here!
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The Shifted One
Posts: 71
Joined: Sun Nov 11, 2007 11:32 pm
Location: Utopia

Post by The Shifted One »

Ah so thats the problem, its loading 1.1 ...

damn version crap really keeps pissin me off, why cant shit just be the damn same.
Now I gotta go find the damn patches to update and all that again.
Bah

Well ok, done that, luckely bipship had it all.
Il be with comments later.

Ok so I gave it a try.
Its pretty good, I like the graphics alot and the costums sounds dont hurt my ears for once.
The level design could use some improvement really, theres just too much teleporting around and switching bridges involved IMO.
I also love that moving face and those cannons, nice work there.
Il try to finish this mod if I have the patience and time, if I finished KeenQ this should be too much of a problem now would it? :P
levellass
Posts: 3001
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

That's another thing I've been tempted t do, a universal version patcher.
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CommanderSpleen
Posts: 1017
Joined: Sun Aug 31, 2003 12:11 pm
Location: The Land of Sparkly Things
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Post by CommanderSpleen »

Hmm, just beat it... that seemed kind of easy in the end. Maybe I'm in a strangely tolerant mood today, but I found the switch levels particularly amusing. Running back and forth to open that sequence of cyan doors, manipulating bridges in interesting ways... making unforgiving mistakes. That was fun.
levellass
Posts: 3001
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

I bask in adequateness oh great one. :)
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