the rapid level pack , fourth release

Showcase your completed mod here!
User avatar
shikadi
Posts: 147
Joined: Fri Feb 08, 2008 9:11 pm
Location: belgium

Post by shikadi »

levellass wrote:First up, when you release a level pack, you don't need the following files: and .BAKs, MAPSCK6.H, MAPTHEAD, the demos (These must be imported) EGADICT TEDINFO or GFXINFOE.
i just filled the file to be sure it worked :p

underground dome was there from release 1 , and you dind't find/complete/play defense post? (it the bloogvile after defence systems)
User avatar
shikadi
Posts: 147
Joined: Fri Feb 08, 2008 9:11 pm
Location: belgium

Post by shikadi »

the fourth release of my keen 6 levelpack :)
i added 3 extra levels, and a alternative way to the last level , so you don't have to complete future idea , you just have to find the gigantic sandwich somewere

click here to download it

it also seems that everybody hates (not just dislikes) future idea , so maybe it must be replaced by another level? (you could still play future idea with the warp cheat , but who's gonna do that then?)

say it plz , do you want that it must be replaced?

number of ppl saying yes : 0
number of ppl saying no : 0

___________________________________________________________

i joined this forum 1 year and 10 days ago :p
User avatar
The Shifted One
Posts: 71
Joined: Sun Nov 11, 2007 11:32 pm
Location: Utopia

Post by The Shifted One »

Im giving this a shot, Il be back later with comments.

Right I gave it a shot.
Im not to fond of this pack, like said before you could have put a little more effort in matching up the tiles.
Also the future idea level is pretty bad, I dont get shit off it really.
As far as level design go, well thats pretty decent.
As a matter of fact levels like the dome are pretty good.

Il give a full review once I manage to accually finish all levels (besides the future idea, screw that).
levellass
Posts: 3001
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

Yes, future idea is just too... future. It needs less. (Preferably less screen confusion. I shall use an adapted version of it in my mod.)

TSO also makes a good point on your tiles, you really do need a bit more effort making them look more natural, Keeners don't like to be reminded that the game is made of 16x16 blocks. :) Otherwise, a decent effort. Sadly, I do not have the time at present to do a through play through.
User avatar
shikadi
Posts: 147
Joined: Fri Feb 08, 2008 9:11 pm
Location: belgium

Post by shikadi »

maybe they don't want to be reminded
but think about it on the other side
if all block were 200x200 , who wil have to courage to even start making tiles

the 16x16 makes its quite easy to make mods , theres a nice amount of mods :)
Post Reply