death to the vorticons

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shikadi
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death to the vorticons

Post by shikadi »

i am working on a new level pack (or maybe mod , i changed some sprites and tiles)

i now want to patch some things , but i have no experience with patching
i want to:
halves jack speed
double vortimom speed (and that of her shots)
reduce shot to kill vortimom to 3

after that , i want a playtester

i also made a preview video of my new levelpack/mod

http://nl.youtube.com/watch?v=FQqU8jd0Qko

dttv and dttv2 can be found here
Last edited by shikadi on Wed Mar 04, 2009 6:10 pm, edited 1 time in total.
Mink
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Location: Providence, RI, US

Post by Mink »

Looks nice so far!

Here's the Vortimom strength patch (from the patch index):

Code: Select all

# Vortimom strength
%patch $3D1C $03 $00
 
As for the speed patches, I don't know how to completely change them for you, but the patch index says:

Code: Select all

#Vortimom:

#Initial [right] speed if above/left of Keen
%patch $3D3C $32 $00
#Initial [left] speed if below right of Keen 
%patch $3D35 $CE $FF 
#Right speed after touching a wall 
%patch $44B2 $32 $00 
#Left speed after touching a wall 
%patch $44A6 $CE $FF

#Left bullet speed
%patch $4502 $6A $FF
#Right bullet speed
%patch $4507 $96 $00

#Jack:

%patch $3F4C $90 $01 #Jack initial if spawned above/left of Keen [right]
%patch $3F45 $70 $FE #Jack initial if spawned below right of Keen [left]
%patch $3F6C $90 $01 #Jack initial if spawned above Keen [down]
%patch $3F65 $70 $FE #Jack initial if spawned below Keen [up]

%patch $4BE2 $70 $FE #Jack left speed 2
%patch $4BEE $90 $01 #Jack right speed 2
%patch $4BFA $70 $FE #Jack upwards speed 2
%patch $4C06 $90 $01 #Jack downwards speed 2
To double/halve the right speeds, I think you'd just multiply/divide them by 2. I'm not sure what to do for the left speeds, but I'll try to look into it.

If you want, you could try Levellass's new sprite behavior program when she releases it.
levellass
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Post by levellass »

Yes, all speeds can be simply halved to halve them.

If you don't like the hex format, this may be easier:

Code: Select all

#Vortimom:
%patch $3D3C 50  #Initial [right] speed if above/left of Keen
%patch $3D35 -50 #Initial [left] speed if below right of Keen
%patch $44B2 50  #Right speed after touching a wall
%patch $44A6 -50 #Left speed after touching a wall
%patch $4502 -50 #Left bullet speed
%patch $4507 50  #Right bullet speed

#Jack:
%patch $3F4C 400  #Jack initial if spawned above/left of Keen [right]
%patch $3F45 -400 #Jack initial if spawned below right of Keen [left]
%patch $3F6C 400  #Jack initial if spawned above Keen [down]
%patch $3F65 -400 #Jack initial if spawned below Keen [up]
%patch $4BE2 -400 #Jack left speed 2
%patch $4BEE 400  #Jack right speed 2
%patch $4BFA -400 #Jack upwards speed 2
%patch $4C06 400  #Jack downwards speed 2

And I should love to play test!
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shikadi
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Location: belgium

Post by shikadi »

i don't know how you can "insert" those patches into a game because i never used patches before
maybe it is stupid but how can i do it?
Mink
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Location: Providence, RI, US

Post by Mink »

First of all, you need CKPatch, which can be downloaded from Beyond the Pogo. Put CK3Patch in your mod directory. Then create a new text file, and in it type:

Code: Select all

%ext ck3
%version 1.31

#Vortimom:
%patch $3D1C $03 $00 #Strength
%patch $3D3C 100  #Initial [right] speed if above/left of Keen
%patch $3D35 -100 #Initial [left] speed if below right of Keen
%patch $44B2 100  #Right speed after touching a wall
%patch $44A6 -100 #Left speed after touching a wall
%patch $4502 -200 #Left bullet speed
%patch $4507 200  #Right bullet speed

#Jack:
%patch $3F4C 200  #Jack initial if spawned above/left of Keen [right]
%patch $3F45 -200 #Jack initial if spawned below right of Keen [left]
%patch $3F6C 200  #Jack initial if spawned above Keen [down]
%patch $3F65 -200 #Jack initial if spawned below Keen [up]
%patch $4BE2 -200 #Jack left speed 2
%patch $4BEE 200  #Jack right speed 2
%patch $4BFA -200 #Jack upwards speed 2
%patch $4C06 200  #Jack downwards speed 2

%end
Rename this to patch3.pat. Then create another text file. In this one type:

Code: Select all

ck3patch patch3.pat
Rename this file to go3.bat. If all goes well, you can run go3.bat and see the patches affect the game. To add more patches, just put them somewhere between "%version 1.31" and "%end" in the patch3.pat file. Also, the names "patch3.pat" and "go3.bat" are of my choosing. You can change them if you want, just be sure to stay consistent. Hope this works for you.

Levellass: Thanks for helping me with those speed patches.
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shikadi
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Location: belgium

Post by shikadi »

i don't know how, but i am messing it up
i do exactly what you say
but hwen i try to run it in dosbox it say
can't find go3.pat

and when i change it to go3.pat it says it don't exist

then i start over
first they say patch3.pat isn't there
i when i try to remake it to do it right i get again that go3.*at error

what i am doing wrong?
Mink
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Joined: Sat Nov 03, 2007 4:08 pm
Location: Providence, RI, US

Post by Mink »

Sorry you've been having so much trouble. Try downloading this zip folder and extracting it to your mod directory. It contains ck3patch.exe, patch3.pat, and go3.bat. Just run go3.bat and everything should work correctly. If it doesn't, please let me know.
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shikadi
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Location: belgium

Post by shikadi »

at least i can start it , but i don't see that the patches do anything
vorimom still need 5 shots and jacks flash through the screen

can the problem be in the version? i have 1.00
Mink
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Location: Providence, RI, US

Post by Mink »

That would be the problem. Most people mod/patch version 1.31 (and I don't know these patches for version 1.0), so I recommend upgrading by using this. It might be a good idea to make a temporary backup of your mod directory in case something bad happens. Place the 3keen131.exe file in your mod directory and run it. Then, try running the go3.bat file again. Hope this works!
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shikadi
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Location: belgium

Post by shikadi »

too bad
patching doens't like me , because i did not had the right egalathc and lvl 10/13 , i did on the original and moved the EXE-file , the start the exe , then go 3 , and nothing special happens

i give this files to levellass , he can patch and playtest it , and fix the bugs he find
because the pathcing get me damn angry

@levelass , all i need now is a way to give the mod to you
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Tulip
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Post by Tulip »

Nice to see that anyone else is still working on mods.

I quite like most of your level ideas I've seen.
As for the graphics it seems there isn't done much yet, but I quite like your blue background. That looks great. I think the level with the many elevators going through each other in a confusing way was a great idea.

I hope you don't get too frustrated over patching.
Just keep trying, and read all the tutorials on the "beyond the pogo" homepage, as well as the threads on this forum, and of course the readme files coming with the programs.

I figured it out somehow, and I've got no idea how to program anything, so I'm sure you'll be able to do it too.
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shikadi
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Location: belgium

Post by shikadi »

i am very lazy :p
why wouldn't i let it like it is, just some extra things could made brand new and good levels , that was how i was thinking while making the mod

here i have little un-detailed information about the levels (v before name means you have seen a part in the preview movie)

lvl.1 bwb megarocket :extremely east level that has hiddden points , this level is know to have the baddest bwb rocket graphics

lvl.2 (v)the west woods :the actually first level , a forest with some buildings , just an intro-level

lvl.3 (v)private manor : the first vorticon lord is in this level

lvl.4 garg house :the second vorticon lord is in this level , be ready for a quick start

lvl.5 the complex:beware for the many electrical hazards in this house

lvl.6 (v)forest frontiers:the actually level is much bigger then it looks

lvl.7 (v)forest tunnels :beware for the vorticon elites and shooters

lvl.8 (v)manr manor : the third vorticon lord is in this level

lvl.9 forest corners:the only thing to do here is reading the sga thing

lvl.10 gem house : the last vorticon lord is in this level , it has a lot of difficult jumps

lvl.11 (v)fun house : a worthfull hint is given in this level , its not a secret that there are more then 4 keys and doors

lvl.12 monster lake : the secret level i hidden in this level

lvl.13 matrix defense systems:a lot of shooters and hazards , it defends the final level ,you have to do this or meep house

lvl.14 (v)meep house:i use invisible wall in this level , but not enought to annoy you (or at leats i hope it) you have to do this or matrix defense systems

lvl.15(v) terrorking house:its so good hidden that only the terrorking and a lot of hazards have found it way to it

lvl.16 vorticon management centrum:the final level , you have to collect all keycards and then you can free the vorticons

now i must wait on levelass to say how i cna send the levels, because i do not know (yet) how.
Kdash
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Post by Kdash »

Tulip wrote:Nice to see that anyone else is still working on mods.
Heh... I'm still working on my second mod. I pretty much just need to make levels. I find it incredibly annoying though, and I run out of ideas fast.

...I'll finish one day, though... :-D
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shikadi
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Location: belgium

Post by shikadi »

and i find it annoying to make graphics :p
on that i run out of ideas after making 1/100 of the tiles
levellass
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Location: Ngaruawahia New Zealand

Post by levellass »

You could try collaborating with someone; some of the best mods made were collaborations (Shut up, shut up! I'll get it done darn it!)

My email is six_different_people@hotmail.com (I don't check my Gmail enough.) Feel free to send this over.

Also, if you have version 1.0; I can easily get the equivalent patches for that.
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