death to the vorticons
death to the vorticons
i am working on a new level pack (or maybe mod , i changed some sprites and tiles)
i now want to patch some things , but i have no experience with patching
i want to:
halves jack speed
double vortimom speed (and that of her shots)
reduce shot to kill vortimom to 3
after that , i want a playtester
i also made a preview video of my new levelpack/mod
http://nl.youtube.com/watch?v=FQqU8jd0Qko
dttv and dttv2 can be found here
i now want to patch some things , but i have no experience with patching
i want to:
halves jack speed
double vortimom speed (and that of her shots)
reduce shot to kill vortimom to 3
after that , i want a playtester
i also made a preview video of my new levelpack/mod
http://nl.youtube.com/watch?v=FQqU8jd0Qko
dttv and dttv2 can be found here
Last edited by shikadi on Wed Mar 04, 2009 6:10 pm, edited 1 time in total.
Looks nice so far!
Here's the Vortimom strength patch (from the patch index):
As for the speed patches, I don't know how to completely change them for you, but the patch index says:
To double/halve the right speeds, I think you'd just multiply/divide them by 2. I'm not sure what to do for the left speeds, but I'll try to look into it.
If you want, you could try Levellass's new sprite behavior program when she releases it.
Here's the Vortimom strength patch (from the patch index):
Code: Select all
# Vortimom strength
%patch $3D1C $03 $00
Code: Select all
#Vortimom:
#Initial [right] speed if above/left of Keen
%patch $3D3C $32 $00
#Initial [left] speed if below right of Keen
%patch $3D35 $CE $FF
#Right speed after touching a wall
%patch $44B2 $32 $00
#Left speed after touching a wall
%patch $44A6 $CE $FF
#Left bullet speed
%patch $4502 $6A $FF
#Right bullet speed
%patch $4507 $96 $00
#Jack:
%patch $3F4C $90 $01 #Jack initial if spawned above/left of Keen [right]
%patch $3F45 $70 $FE #Jack initial if spawned below right of Keen [left]
%patch $3F6C $90 $01 #Jack initial if spawned above Keen [down]
%patch $3F65 $70 $FE #Jack initial if spawned below Keen [up]
%patch $4BE2 $70 $FE #Jack left speed 2
%patch $4BEE $90 $01 #Jack right speed 2
%patch $4BFA $70 $FE #Jack upwards speed 2
%patch $4C06 $90 $01 #Jack downwards speed 2
If you want, you could try Levellass's new sprite behavior program when she releases it.
Yes, all speeds can be simply halved to halve them.
If you don't like the hex format, this may be easier:
And I should love to play test!
If you don't like the hex format, this may be easier:
Code: Select all
#Vortimom:
%patch $3D3C 50 #Initial [right] speed if above/left of Keen
%patch $3D35 -50 #Initial [left] speed if below right of Keen
%patch $44B2 50 #Right speed after touching a wall
%patch $44A6 -50 #Left speed after touching a wall
%patch $4502 -50 #Left bullet speed
%patch $4507 50 #Right bullet speed
#Jack:
%patch $3F4C 400 #Jack initial if spawned above/left of Keen [right]
%patch $3F45 -400 #Jack initial if spawned below right of Keen [left]
%patch $3F6C 400 #Jack initial if spawned above Keen [down]
%patch $3F65 -400 #Jack initial if spawned below Keen [up]
%patch $4BE2 -400 #Jack left speed 2
%patch $4BEE 400 #Jack right speed 2
%patch $4BFA -400 #Jack upwards speed 2
%patch $4C06 400 #Jack downwards speed 2
And I should love to play test!
First of all, you need CKPatch, which can be downloaded from Beyond the Pogo. Put CK3Patch in your mod directory. Then create a new text file, and in it type:
Rename this to patch3.pat. Then create another text file. In this one type:
Rename this file to go3.bat. If all goes well, you can run go3.bat and see the patches affect the game. To add more patches, just put them somewhere between "%version 1.31" and "%end" in the patch3.pat file. Also, the names "patch3.pat" and "go3.bat" are of my choosing. You can change them if you want, just be sure to stay consistent. Hope this works for you.
Levellass: Thanks for helping me with those speed patches.
Code: Select all
%ext ck3
%version 1.31
#Vortimom:
%patch $3D1C $03 $00 #Strength
%patch $3D3C 100 #Initial [right] speed if above/left of Keen
%patch $3D35 -100 #Initial [left] speed if below right of Keen
%patch $44B2 100 #Right speed after touching a wall
%patch $44A6 -100 #Left speed after touching a wall
%patch $4502 -200 #Left bullet speed
%patch $4507 200 #Right bullet speed
#Jack:
%patch $3F4C 200 #Jack initial if spawned above/left of Keen [right]
%patch $3F45 -200 #Jack initial if spawned below right of Keen [left]
%patch $3F6C 200 #Jack initial if spawned above Keen [down]
%patch $3F65 -200 #Jack initial if spawned below Keen [up]
%patch $4BE2 -200 #Jack left speed 2
%patch $4BEE 200 #Jack right speed 2
%patch $4BFA -200 #Jack upwards speed 2
%patch $4C06 200 #Jack downwards speed 2
%end
Code: Select all
ck3patch patch3.pat
Levellass: Thanks for helping me with those speed patches.
i don't know how, but i am messing it up
i do exactly what you say
but hwen i try to run it in dosbox it say
can't find go3.pat
and when i change it to go3.pat it says it don't exist
then i start over
first they say patch3.pat isn't there
i when i try to remake it to do it right i get again that go3.*at error
what i am doing wrong?
i do exactly what you say
but hwen i try to run it in dosbox it say
can't find go3.pat
and when i change it to go3.pat it says it don't exist
then i start over
first they say patch3.pat isn't there
i when i try to remake it to do it right i get again that go3.*at error
what i am doing wrong?
Sorry you've been having so much trouble. Try downloading this zip folder and extracting it to your mod directory. It contains ck3patch.exe, patch3.pat, and go3.bat. Just run go3.bat and everything should work correctly. If it doesn't, please let me know.
That would be the problem. Most people mod/patch version 1.31 (and I don't know these patches for version 1.0), so I recommend upgrading by using this. It might be a good idea to make a temporary backup of your mod directory in case something bad happens. Place the 3keen131.exe file in your mod directory and run it. Then, try running the go3.bat file again. Hope this works!
too bad
patching doens't like me , because i did not had the right egalathc and lvl 10/13 , i did on the original and moved the EXE-file , the start the exe , then go 3 , and nothing special happens
i give this files to levellass , he can patch and playtest it , and fix the bugs he find
because the pathcing get me damn angry
@levelass , all i need now is a way to give the mod to you
patching doens't like me , because i did not had the right egalathc and lvl 10/13 , i did on the original and moved the EXE-file , the start the exe , then go 3 , and nothing special happens
i give this files to levellass , he can patch and playtest it , and fix the bugs he find
because the pathcing get me damn angry
@levelass , all i need now is a way to give the mod to you
Nice to see that anyone else is still working on mods.
I quite like most of your level ideas I've seen.
As for the graphics it seems there isn't done much yet, but I quite like your blue background. That looks great. I think the level with the many elevators going through each other in a confusing way was a great idea.
I hope you don't get too frustrated over patching.
Just keep trying, and read all the tutorials on the "beyond the pogo" homepage, as well as the threads on this forum, and of course the readme files coming with the programs.
I figured it out somehow, and I've got no idea how to program anything, so I'm sure you'll be able to do it too.
I quite like most of your level ideas I've seen.
As for the graphics it seems there isn't done much yet, but I quite like your blue background. That looks great. I think the level with the many elevators going through each other in a confusing way was a great idea.
I hope you don't get too frustrated over patching.
Just keep trying, and read all the tutorials on the "beyond the pogo" homepage, as well as the threads on this forum, and of course the readme files coming with the programs.
I figured it out somehow, and I've got no idea how to program anything, so I'm sure you'll be able to do it too.
i am very lazy :p
why wouldn't i let it like it is, just some extra things could made brand new and good levels , that was how i was thinking while making the mod
here i have little un-detailed information about the levels (v before name means you have seen a part in the preview movie)
lvl.1 bwb megarocket :extremely east level that has hiddden points , this level is know to have the baddest bwb rocket graphics
lvl.2 (v)the west woods :the actually first level , a forest with some buildings , just an intro-level
lvl.3 (v)private manor : the first vorticon lord is in this level
lvl.4 garg house :the second vorticon lord is in this level , be ready for a quick start
lvl.5 the complex:beware for the many electrical hazards in this house
lvl.6 (v)forest frontiers:the actually level is much bigger then it looks
lvl.7 (v)forest tunnels :beware for the vorticon elites and shooters
lvl.8 (v)manr manor : the third vorticon lord is in this level
lvl.9 forest corners:the only thing to do here is reading the sga thing
lvl.10 gem house : the last vorticon lord is in this level , it has a lot of difficult jumps
lvl.11 (v)fun house : a worthfull hint is given in this level , its not a secret that there are more then 4 keys and doors
lvl.12 monster lake : the secret level i hidden in this level
lvl.13 matrix defense systems:a lot of shooters and hazards , it defends the final level ,you have to do this or meep house
lvl.14 (v)meep house:i use invisible wall in this level , but not enought to annoy you (or at leats i hope it) you have to do this or matrix defense systems
lvl.15(v) terrorking house:its so good hidden that only the terrorking and a lot of hazards have found it way to it
lvl.16 vorticon management centrum:the final level , you have to collect all keycards and then you can free the vorticons
now i must wait on levelass to say how i cna send the levels, because i do not know (yet) how.
why wouldn't i let it like it is, just some extra things could made brand new and good levels , that was how i was thinking while making the mod
here i have little un-detailed information about the levels (v before name means you have seen a part in the preview movie)
lvl.1 bwb megarocket :extremely east level that has hiddden points , this level is know to have the baddest bwb rocket graphics
lvl.2 (v)the west woods :the actually first level , a forest with some buildings , just an intro-level
lvl.3 (v)private manor : the first vorticon lord is in this level
lvl.4 garg house :the second vorticon lord is in this level , be ready for a quick start
lvl.5 the complex:beware for the many electrical hazards in this house
lvl.6 (v)forest frontiers:the actually level is much bigger then it looks
lvl.7 (v)forest tunnels :beware for the vorticon elites and shooters
lvl.8 (v)manr manor : the third vorticon lord is in this level
lvl.9 forest corners:the only thing to do here is reading the sga thing
lvl.10 gem house : the last vorticon lord is in this level , it has a lot of difficult jumps
lvl.11 (v)fun house : a worthfull hint is given in this level , its not a secret that there are more then 4 keys and doors
lvl.12 monster lake : the secret level i hidden in this level
lvl.13 matrix defense systems:a lot of shooters and hazards , it defends the final level ,you have to do this or meep house
lvl.14 (v)meep house:i use invisible wall in this level , but not enought to annoy you (or at leats i hope it) you have to do this or matrix defense systems
lvl.15(v) terrorking house:its so good hidden that only the terrorking and a lot of hazards have found it way to it
lvl.16 vorticon management centrum:the final level , you have to collect all keycards and then you can free the vorticons
now i must wait on levelass to say how i cna send the levels, because i do not know (yet) how.
You could try collaborating with someone; some of the best mods made were collaborations (Shut up, shut up! I'll get it done darn it!)
My email is six_different_people@hotmail.com (I don't check my Gmail enough.) Feel free to send this over.
Also, if you have version 1.0; I can easily get the equivalent patches for that.
My email is six_different_people@hotmail.com (I don't check my Gmail enough.) Feel free to send this over.
Also, if you have version 1.0; I can easily get the equivalent patches for that.