Keen:Galaxy Source Modding Package

Showcase your completed mod here!
Post Reply
lemm
Posts: 554
Joined: Sun Jul 05, 2009 12:32 pm

Keen:Galaxy Source Modding Package

Post by lemm »

Based on NY00123's Keen Dream's Tech Demo.

I'm releasing a minimal modding package that allows anyone to create his or her own Keen:Galaxy mod from C source code. This package is essentially the Atroxian Realm development folder with most of the game content removed plus a couple of features added in.

If you're interested in using it, see the Readme file that's included.

UPDATE (March 22, 2017): Updated Modid.exe

Download: https://www.megaupload.us/1NhH/cksrcmod-20170322.zip
Last edited by lemm on Thu Feb 15, 2018 2:56 am, edited 2 times in total.
User avatar
szemigi
Posts: 716
Joined: Fri Jan 23, 2009 8:06 pm
Location: Hungary
Contact:

Post by szemigi »

Thanks a million!
User avatar
Nisaba
Posts: 320
Joined: Fri Jan 01, 2016 11:15 pm
Location: patch.pat
Contact:

Post by Nisaba »

like said before: thanx a lot!
User avatar
CommanderSpleen
Posts: 1017
Joined: Sun Aug 31, 2003 12:11 pm
Location: The Land of Sparkly Things
Contact:

Post by CommanderSpleen »

Although it's not something I'll get around to using (hopefully we'll see something like this for Keen 1 sooner than later), this is an amazory accomplishment and there shall inevitably be some incredible work spawned from this new paradigm of modding.
levellass
Posts: 3001
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

It'll be later, but that's ok, your mod still won't be finished.


I refuse to use this, refuse I say! I cling to the old ways!
User avatar
Bitemaster
Posts: 21
Joined: Sat Feb 06, 2016 3:46 am
Location: Windows 95 CD (with PLus!)

Post by Bitemaster »

I'm curious, what do you think about the Keen Dreams 1.13 source? Do you consider that an old way? After all, it is an original, pre-patch technique...
levellass
Posts: 3001
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

I'm a patcher, not a compiler. Real Programmers write in machine code. https://www.cs.utah.edu/~elb/folklore/mel.html
User avatar
Bitemaster
Posts: 21
Joined: Sat Feb 06, 2016 3:46 am
Location: Windows 95 CD (with PLus!)

Post by Bitemaster »

Are you saying I'm not a real programmer? ;)
levellass
Posts: 3001
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

Yep, you're one of these Johnny-come-lately types, with your fancy mobile gaming and booking faces on the iPhone.
User avatar
Bitemaster
Posts: 21
Joined: Sat Feb 06, 2016 3:46 am
Location: Windows 95 CD (with PLus!)

Post by Bitemaster »

I actually have never owned a cell phone in my life, not even a flip phone. :D I'm trying to see how long I can get by without one.
lemm
Posts: 554
Joined: Sun Jul 05, 2009 12:32 pm

Re: Keen:Galaxy Source Modding Package

Post by lemm »

Small update to modid.exe
Mills
Posts: 15
Joined: Mon Jan 22, 2018 11:37 pm

Re: Keen:Galaxy Source Modding Package

Post by Mills »

lemm wrote: Mon Feb 08, 2016 8:59 pm Based on NY00123's Keen Dream's Tech Demo.

I'm releasing a minimal modding package that allows anyone to create his or her own Keen:Galaxy mod from C source code. This package is essentially the Atroxian Realm development folder with most of the game content removed plus a couple of features added in.

If you're interested in using it, see the Readme file that's included.

UPDATE (March 22, 2017): Updated Modid.exe

Download: http://s000.tinyupload.com/?file_id=576 ... 4553018120
Can you reupload the file?

Thanks
lemm
Posts: 554
Joined: Sun Jul 05, 2009 12:32 pm

Re: Keen:Galaxy Source Modding Package

Post by lemm »

User avatar
Nisaba
Posts: 320
Joined: Fri Jan 01, 2016 11:15 pm
Location: patch.pat
Contact:

Re: Keen:Galaxy Source Modding Package

Post by Nisaba »

let's bypass megaupload, shall we?!

-->> http://files.shikadi.net/keenwiki/offic ... -03-22.zip <<--
Post Reply