Which level editor do you prefer?
Which level editor do you prefer?
Just a question that has been in my mind for a long time, but never asked.. Pick your choice.
re: editor
I've been happily using the Windows-beta version of KeenWright--and it's only caused me one issue, ever... and that was remedied because I had to use the DOS-based version of KeenWright to add switch data anyway. The only other editor I've used before that was the old ASCII-representation editor that I built the Ice Factory level in. :-) I'll probably be using the Windows-beta KeenWright to do most of the levels for XkyKeen3, but once XkyKeen4 gets on the bench, I think it'll be all about TED5.
--Xky
--Xky
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
- Contact:
Editimificationness!
I use the Windows version of KeenWright most of the time, and only really use KeenEdit DOS for adding sprite data. However, I gave it a try a couple of months ago when I was experimenting with some new graphics (which you won't see in the beta except in the previews). It works really well.
The reason I came back to KeenWright recently was that I didn't feel like scrolling around on a low resolution to edit my existing levels, since they're sprawling and confusing. I'll probably go back to KeenEdit when I get back to work on the full release.
Mmm... XkyKeen4... *tries to imagine... implodes brain*
>Commander Spleen
The reason I came back to KeenWright recently was that I didn't feel like scrolling around on a low resolution to edit my existing levels, since they're sprawling and confusing. I'll probably go back to KeenEdit when I get back to work on the full release.
Mmm... XkyKeen4... *tries to imagine... implodes brain*
>Commander Spleen
I use Keenwrigt [Which has always been Keenedit on my computer.] because it has a user friendly interface. There is no tedius clicking, just simple scrolling. The levels are full size as it were, tiles can be easily customized, switches can be done simply, and the editor itself has a keeny feel to it.
I used the origional text based editor for my first few levels, and that was certainly odd.
I used the origional text based editor for my first few levels, and that was certainly odd.
^ Same here, with that KeenEdit (aka DOS KeenWright).
Also, my first level making experience was to use that character based KeenEdit. :) I made couple of levels with that (too bad I don't have them anymore, would be nice to have the very first levels saved somewhere). The feeling was awesome, since I had always wanted to edit Keen levels when I was a kid.. :) "Wow, this is a new level!!!1"
Also, my first level making experience was to use that character based KeenEdit. :) I made couple of levels with that (too bad I don't have them anymore, would be nice to have the very first levels saved somewhere). The feeling was awesome, since I had always wanted to edit Keen levels when I was a kid.. :) "Wow, this is a new level!!!1"
I personally use DOS Keenwrite for all my actual editing; Windoze Keenwrite is relegated to previewing, resizing, and performing other such mundane tasks, as it simply does not have the editing power I need. I have used KMO (yick), Rehash (slooow) and the old text-based Keenedit, which despite its usability flaws is quite powerful. Of course, TED5 rules over all of them, but it is relegated to Keens 4-6. *sigh*
As far as user-friendlyness goes, I find that TED5 (once you get it started, if you're not using XP) is the best. DOS apps have the neccesary DOS handicaps (though Keenwrite works around them well), KMO doesn't require explanation, and Windoze Keenwrite doesn't write its *.ini file correctly, and bugs me to (re)enter the paths each time I open it.
As far as user-friendlyness goes, I find that TED5 (once you get it started, if you're not using XP) is the best. DOS apps have the neccesary DOS handicaps (though Keenwrite works around them well), KMO doesn't require explanation, and Windoze Keenwrite doesn't write its *.ini file correctly, and bugs me to (re)enter the paths each time I open it.
- Bounderball
- Posts: 76
- Joined: Wed Nov 10, 2004 5:35 pm
- Location: Shadowlands, Gnosticus IV
- Bonevelous
- Posts: 24
- Joined: Fri Mar 13, 2009 10:38 pm