switching door links
switching door links
ok here is what im trying to do have a door that switches to a different door (done that) now how do i get it to switch the links is it even possible here is my "test level" that i try different things in
Last edited by Bubzrulz on Thu Apr 20, 2017 10:29 am, edited 3 times in total.
Re: switching door links
What are you trying to do? Do you want a door that can be switched 'on' so that it takes the player to another door instead of the one it usually does?
Re: switching door links
random doors?
- troublesomekeen
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Re: switching door links
I have never heard of such a thing, but it's a cool idea.
If the door link was tied to bridge switchable tiles, you could have selectable locations.
If the door link was tied to bridge switchable tiles, you could have selectable locations.
Re: switching door links
That's tricky, real tricky.
If you have a moving platform switch pointing to the door location it will 'switch' it in a tricky way that will let you 'flip' the door between two locations.
If you're not using the moon tile or any of the map stuff it might be possible to patch up some sort of 'hidden checkpoints' that are activated silently whenever the player passes them setting the 'switchable' door to whatever value you put there. In that case the player would be secretly swapping around where they end up without even knowing it. It'd take a bit of patching though.
If you have a moving platform switch pointing to the door location it will 'switch' it in a tricky way that will let you 'flip' the door between two locations.
If you're not using the moon tile or any of the map stuff it might be possible to patch up some sort of 'hidden checkpoints' that are activated silently whenever the player passes them setting the 'switchable' door to whatever value you put there. In that case the player would be secretly swapping around where they end up without even knowing it. It'd take a bit of patching though.
Re: switching door links
yeah not using any of that not in a real hurry eitherlevellass wrote: ↑Sun Apr 16, 2017 5:36 am That's tricky, real tricky.
If you have a moving platform switch pointing to the door location it will 'switch' it in a tricky way that will let you 'flip' the door between two locations.
If you're not using the moon tile or any of the map stuff it might be possible to patch up some sort of 'hidden checkpoints' that are activated silently whenever the player passes them setting the 'switchable' door to whatever value you put there. In that case the player would be secretly swapping around where they end up without even knowing it. It'd take a bit of patching though.
Re: switching door links
so played around with the code here PATCH once levelass explained it abit better to me or maybe abit more awake then the 1st time i tried from keenwiki a little while ago
and i got the door to switch and work remember this is my "test level" only use it t try things so i dont stuff up other levels in my mod
and turned the k5 door into flick switch and it opens
but now i have to fix other levels that have gem doors because it uses tiles from the level
1st level moded to use this way for normal gem doors
and i got the door to switch and work remember this is my "test level" only use it t try things so i dont stuff up other levels in my mod
and turned the k5 door into flick switch and it opens
but now i have to fix other levels that have gem doors because it uses tiles from the level
1st level moded to use this way for normal gem doors
Re: switching door links
Given a little time to write up something I can make it so that you have BOTH gem doors AND these switching doors in your mod, this would make levels more interesting. It would use up the Moon-tile; if you had one ABOVE the gem holder it would be a special door, otherwise it would be a normal gem door. Does that sound cool?
Re: switching door links
yes please that cool as and alot better then just having one type in a level
Re: switching door links
Selectable locations would be amazing. I will try and figure out how to do this.troublesomekeen wrote: ↑Sun Apr 16, 2017 1:20 am I have never heard of such a thing, but it's a cool idea.
If the door link was tied to bridge switchable tiles, you could have selectable locations.
Last edited by RobLazo on Wed Jun 05, 2019 6:37 am, edited 2 times in total.
Re: switching door links
patch is here to do itRobLazo wrote: ↑Thu May 25, 2017 6:40 amSelectable locations would be amazing. I will try and figure out how to do this.troublesomekeen wrote: ↑Sun Apr 16, 2017 1:20 am I have never heard of such a thing, but it's a cool idea.
If the door link was tied to bridge switchable tiles, you could have selectable locations.
viewtopic.php?f=12&t=2793#p21481
Re: switching door links
been a while (missus had kid no3 so not much time) time to get back into moding any progress on this patchlevellass wrote: ↑Sat Apr 22, 2017 4:43 am Given a little time to write up something I can make it so that you have BOTH gem doors AND these switching doors in your mod, this would make levels more interesting. It would use up the Moon-tile; if you had one ABOVE the gem holder it would be a special door, otherwise it would be a normal gem door. Does that sound cool?
Re: switching door links
ok been working on doorlinks and alike this is just a quick level showcasing it Download it here to play