modkeen and abiathar
modkeen and abiathar
been playing with modkeen and modding some bmp's then went back to abiathar to mod and add levels and no game crashes just after load screen why would this happen happened twice now
Re: modkeen and abiathar
What specifically did you do with ModKeen before the problems started? My guess is that you modified the EGA resources by importing new graphics. To make the game use those, you need to patch in the new graphics header.
If ModKeen created a new EGADICT, you need to patch that in too:
If that's not the problem, please tell us what error (if any) the game produces when crashing.
Code: Select all
%egahead EGAHEAD.CK4
Code: Select all
%egadict EGADICT.CK4
Re: modkeen and abiathar
Code: Select all
%egahead EGAHEAD.CK4
Re: modkeen and abiathar
This is why I avoid using Abiathar for patches; (Or rather I make a 'useless' patch file for Abithar to put stuff in.) sometimes I need to copy across from Abiathar but that's very rarely compared to the times I alter the patch file. It might be nice to have Abithar simply edit an existing patch file (It could comment so that it can scan and recognize its own patch sections and edit them accordingly.)
Re: modkeen and abiathar
levellass wrote:This is why I avoid using Abiathar for patches; (Or rather I make a 'useless' patch file for Abithar to put stuff in.) sometimes I need to copy across from Abiathar but that's very rarely compared to the times I alter the patch file. It might be nice to have Abithar simply edit an existing patch file (It could comment so that it can scan and recognize its own patch sections and edit them accordingly.)
Yes i have started making my own patch file too but also use abiathar too as a back up and also make my own .bat file too to use my patch file as my for my own patch file this way i cant try out different patches out without stuffing up the patch file that works
Re: modkeen and abiathar
Those are important concerns. I made some additions to make the whole patching feature less confusing and less likely to overwrite important things. Abiathar's generated patch files now include a clearly marked section where you can insert patches that will be preserved. This is independent of the Patches window, and while it will ask you the first time you save an existing patch file whether you want to add those "unmanaged" patches to the ADEPS, you are free to ignore the whole Patches window thing if you like. These changes will appear in the next version, which will probably come out fairly soon.