Startext is an incomplete program. The only thing on it that I know works is changing the scrolling story, but it's a pain and has a glitch with the amount of characters you can use.
To change level names, you'll need to add patches to your patch file. For instance, here's what the patches used in Keen 9 look like:
Code: Select all
#World Map
%patch $20040 "The Universe" $00
%patch $201F0 "Keen determinedly" $0A " searches the Universe!" $00
%patch $30605 "Exit to the Universe" $00
#Level 1
%patch $20050 "HUB Command Center" $00
%patch $20220 "Keen lands in the " $0A "HUB Command Center" $00
#Level 2
%patch $20070 "Shivonia City" $00
%patch $20250 "Keen charges into" $0A "Shivonia City" $00
#Level 3
%patch $20080 "VitaCorp" $00
%patch $20280 "Keen investigates" $0A "VitaCorp" $00
#Level 4
%patch $200A0 "Defense Tower Surth" $00
%patch $202B0 "Keen invades" $0A "Defense Tower Surth" $00
#Level 5
%patch $200C0 "Fort Yetisburg" $00
%patch $202E0 "Keen addresses" $0A "Fort Yetisburg" $00
#Level 6
%patch $200E0 "Jotundra Mountains" $00
%patch $20310 "Keen storms up the" $0A "Jotundra Mountains" $00
#Level 7
%patch $20100 "Frosthool Station" $00
%patch $20340 "Keen chills out in" $0A "Frosthool Station" $00
#Level 8
%patch $20120 "The Depleted Tunnels" $00
%patch $20370 "Keen combs the" $0A "Depleted Tunnels" $00
#Level 9
%patch $20140 "The Crater" $00
%patch $203A0 "Keen falls into" $0A "The Crater" $00
#Level 10
%patch $20160 "Altaire Station" $00
%patch $203D0 "Keen barges into" $0A "Altaire Station" $00
#Level 11
%patch $20180 "Elevator Access Station" $00
%patch $20400 "Keen captures the" $0A "Elevator Access Station" $00
#Level 12
%patch $201A0 "The Krodacian Overlabs" $00
%patch $20440 "Keen raids" $0A "The Krodacian Overlabs" $00
#Level 13
%patch $201C0 "Mort's Workshop"
%patch $20470 "Keen snoops around" $0A "Mortimer's Workshop" $00
#Level 14
%patch $201D0 "Defense Hall M"
%patch $204A0 "Keen races down" $0A "Defense Hall M" $00
#Level 15
%patch $201E0 "The Warpcore"
%patch $204D0 "Keen battles" $0A "Mortimer McMire" $0A "in the Warpcore" $00
# Used when Keen enters Korath
%patch $30563 "Keen steps into" $0A
"Mortimer's backyard" $00
You can probably just edit those or hunt down a version of those patches with the original Keen 5 names. You'll notice each level has 2 parts: one for the level name shown when you pull down the wristwatch and the text used when entering the level. On the level entry text, use "00" to indicate the end of the text and "0A" to indicate that the text should go onto the next line. You'll have to experiment a bit to get your level names to fit. Really long level names probably won't fit. If a level name doesn't work, the game will either crash when you first try to play or when you try to enter the level. I don't remember if Ceilick's tutorial mentions level texts or not, but you should take a look if this doesn't help.
Great to hear that the levels are done. Refining your levels is also really important. A few of us might be able to give you some tips if you want to share your levels early, but that's up to you.