I'm using Keen5 NOT Keen4 here and the sounddata file-offsets for the patch are NOT working!
I changed everything that said ck4 to ck5 for example in my mypatch.pat:
%patchfile $20DF0 AUDIOHED.CK4 #Audio header
%patchfile $354F6 AUDIODCT.CK4 #Audio dictionary
became
%patchfile $20DF0 AUDIOHED.CK5 #Audio header
%patchfile $354F6 AUDIODCT.CK5 #Audio dictionary
but STILL it is not working. I suspect the patch file's command for file offsets
$20DF0 and $354F6 corresponds only to Keen4's sounds as keen 5 has no sound change, just corrupted graphics!
Keen Galaxy Modding Tutorial
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- Posts: 10
- Joined: Wed Nov 10, 2010 7:01 pm
Ok I finally got my patch working. Now I've got like 100 files in my keen directory. Which ones do I actually need to run the patch? Which ones that is will I need to distribute for someone else to be able to play keen 5 with my patch? I only edited the music on the map of the game, and there are no edited graphics, sound effects, or stage layouts or anything else, and Keen5 is the game I edited. So I need to know which ones I'll need to distribute.
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- Posts: 10
- Joined: Wed Nov 10, 2010 7:01 pm
Everything set up here: http://dl.dropbox.com/u/3940020/KGSetups.zip
You should just have one-click importing of sounds and graphics, and the levels can be edited in TED5, though you'll probably want a windows level editor for that.
You should just have one-click importing of sounds and graphics, and the levels can be edited in TED5, though you'll probably want a windows level editor for that.