Cosmo's Cosmic Adventure II: The Humanizer Thread
Happy to help with plot, ideas, etc as well as music. Just want to see some new Apogee games out there, since noone else is doing it. Yours seems a great effort, let's make it happen.
As far as people taking an interest, I think it's out there, i think they just want to see more progress to the finish line, I know real life gets in the way but this project has stalled for.. a year, right? But anyway, that's in the past, you control the future. I think you have a great idea; let's not waste it. Happy to help if and as much as I can.
As far as people taking an interest, I think it's out there, i think they just want to see more progress to the finish line, I know real life gets in the way but this project has stalled for.. a year, right? But anyway, that's in the past, you control the future. I think you have a great idea; let's not waste it. Happy to help if and as much as I can.
- troublesomekeen
- Posts: 223
- Joined: Fri Feb 03, 2012 7:56 pm
- Location: Shadowlands
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OK, here's the segue between episode 2 and 3 so far:
Episode 2 ending:
Cosmo, having returned with the fuel that he and the rest of the alien children need for their ships, is caught by the scientist who transformed them. The scientist then proceeds to throw Cosmo into a Stargate-like device, sending him to the farthest reaches of the galaxy.
Episode 3 Intro:
Cosmo ends up on a far-off planet.
[This portion is pretty thin at this point. Need some GOOD padding here to make the story work over 6 story screens, and by good padding, I'm talking about something that doesn't make the story seem boring or making stuff up.]
Cosmo finds another one of the Stargate-like rings, heading off to another planet to try to get back to Earth to rescue the children.
Episode 2 ending:
Cosmo, having returned with the fuel that he and the rest of the alien children need for their ships, is caught by the scientist who transformed them. The scientist then proceeds to throw Cosmo into a Stargate-like device, sending him to the farthest reaches of the galaxy.
Episode 3 Intro:
Cosmo ends up on a far-off planet.
[This portion is pretty thin at this point. Need some GOOD padding here to make the story work over 6 story screens, and by good padding, I'm talking about something that doesn't make the story seem boring or making stuff up.]
Cosmo finds another one of the Stargate-like rings, heading off to another planet to try to get back to Earth to rescue the children.
The reason why I haven't really started any graphics for the game is I need to have a context for each level. (Then I can make a determination about what graphics to make overall for the episode.)
The story also needs some help with reformatting. I can go into the executable with a hex editor, but I know nothing about how to make a line return (next line), or placement of the text to make room for story graphics.
The story also needs some help with reformatting. I can go into the executable with a hex editor, but I know nothing about how to make a line return (next line), or placement of the text to make room for story graphics.
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- Posts: 120
- Joined: Wed Dec 16, 2009 5:20 pm
Ok, I've posted the story up on my Modding Wiki talk page, along with the list of music I've composed. (Will come soon.)
(BE WARNED. THE STORY HAS SPOILERS IN IT. DO NOT READ UNLESS YOU WISH TO HELP WITH IT.)
http://www.shikadi.net/moddingwiki/User:T-Squared
(BE WARNED. THE STORY HAS SPOILERS IN IT. DO NOT READ UNLESS YOU WISH TO HELP WITH IT.)
http://www.shikadi.net/moddingwiki/User:T-Squared
- troublesomekeen
- Posts: 223
- Joined: Fri Feb 03, 2012 7:56 pm
- Location: Shadowlands
- Contact:
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- Posts: 120
- Joined: Wed Dec 16, 2009 5:20 pm
Ok, it looks like the lines are separated by 0x00s. This suggests that each line is handled as a separate string, and the pointers to those strings may be hardcoded, which means you can't change the line lengths without knowing where those pointers are. The spacing is probably also hardcoded, so we would need to find the code that makes it skip a line after each string and bypass or modify it. It may not be feasible to fit more text in that space, given the other limitations.