Level drawer
Level drawer
KeenView: http://levellord.toxicsheep.com/KeenView.zip
Hello there.
Since Napalm seems not to be getting on with it, I have made a simple Keen 1-3 level viewer. I have tested it on a number of mods, but it is possible hidden bugs may be lurking. I hope to eventually combine this with Keengraph (And make KeenGraph a bit speedier!)
Yes, it's in BASIC so yes, it does take several seconds to produce a map, but how often are you going to need to do so?
EDIT: Sprite and folder bugs should be fixed now. The only thing it can't handle is LZW compressed graphics.
EDIT 3: Minor bug fixed, half masked sprites show now too, back up at the original download place!
Appreciate the help guys! Love!
Hello there.
Since Napalm seems not to be getting on with it, I have made a simple Keen 1-3 level viewer. I have tested it on a number of mods, but it is possible hidden bugs may be lurking. I hope to eventually combine this with Keengraph (And make KeenGraph a bit speedier!)
Yes, it's in BASIC so yes, it does take several seconds to produce a map, but how often are you going to need to do so?
EDIT: Sprite and folder bugs should be fixed now. The only thing it can't handle is LZW compressed graphics.
EDIT 3: Minor bug fixed, half masked sprites show now too, back up at the original download place!
Appreciate the help guys! Love!
Last edited by levellass on Sat Jun 06, 2009 11:09 pm, edited 3 times in total.
This looks good so far; it should certainly speed up the process of posting level maps on KeenWiki. The only bug I found was that when I tried to drag and drop a level onto it, it gave me the error, "File EGAHEAD.CKx doesn't exist." However, it worked fine when I manually typed in the file name. This happened with all of the levels that I tried. Other than that, this is a pretty nice program. Good job.
Also, I'm looking forward to the KeenGraph revamp.
Also, I'm looking forward to the KeenGraph revamp.
- The Shifted One
- Posts: 71
- Joined: Sun Nov 11, 2007 11:32 pm
- Location: Utopia
I like it alot, only thing is it shows vortikids where it should be vorticons in my mod (which is based of Keen 2).
It didnt really do what it should have done for keen 1 though...
This is what it gave me and it reminded me of girlfriends cooking....
Not too good :P Clicky
It didnt really do what it should have done for keen 1 though...
This is what it gave me and it reminded me of girlfriends cooking....
Not too good :P Clicky
Ok then, bugs so far are:
1.) Doesn't find EGAHEAD; does anyone else have this problem, or is it isolated? (Please tell me the mod it was used on, and if possible, email me the compressed folder.)
2.) Sprites in wrong places; this should be a general error, I'm not sure why it occurs, but for some reason, it's not totally eliminatable. Yet.
3.) Gibberish. Keen 1, when compressed, will not work, this is easily fixed.
1.) Doesn't find EGAHEAD; does anyone else have this problem, or is it isolated? (Please tell me the mod it was used on, and if possible, email me the compressed folder.)
2.) Sprites in wrong places; this should be a general error, I'm not sure why it occurs, but for some reason, it's not totally eliminatable. Yet.
3.) Gibberish. Keen 1, when compressed, will not work, this is easily fixed.
- The Shifted One
- Posts: 71
- Joined: Sun Nov 11, 2007 11:32 pm
- Location: Utopia
Well, it is beta code, and it was forced through. When it works, it works well, but some of the bugs are like fog, they only happen to other people. Is your EGAHEAD in the same directory as your levels? Keenview can't see files outside it's directory I don't think, though I can fix this if it's desired.
- The Shifted One
- Posts: 71
- Joined: Sun Nov 11, 2007 11:32 pm
- Location: Utopia
Right. KeenView will NOT be made compatible with LZW compressed graphics, it's impossible to iron out the bugs.
If have allowed KeenView to draw levels not in its directory (Drag and drop) and it should now display sprites correctly, if there are any problems, and I have a sinking feeling there may be, don't hesitate to report them.
Just use the original link, enjoy everyone!
If have allowed KeenView to draw levels not in its directory (Drag and drop) and it should now display sprites correctly, if there are any problems, and I have a sinking feeling there may be, don't hesitate to report them.
Just use the original link, enjoy everyone!
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
- Contact:
Yes, though I am not quite sure how this works, as far as I am aware it is in multiples of half a tile. So Keen is 2.5 tiles tall and must be moved down half a tile, if you make him three tiles tall, he will fall through the ground (Or, if a tile taller, fall half a tile TO the ground.)
This is annoying and was a particular bugbear of LL from all the nagging at me she did.
This is annoying and was a particular bugbear of LL from all the nagging at me she did.