You would think I'd get those sprite lists right after three mistakes, wouldn't you, but I had the Vorts and kids around the wrong way. This bug is fixed, but you will have to wait awhile, I can't seem to access net2ftp at the moment to upload the debugged version.
In the meantime the new version is temporarily here: http://files.commanderkeen.org/users/sz ... iew%20.zip
Level drawer
I've found another thing that could possibly be improved:
Silcar3 features an unmasked sprite, you know that. As of now KeenView shows them, like all the level editors 100% transparent, which means invisible.
If you could find a way to make them look like they do in the game'd be great.
Edit: Ah, and the limbs of the mangling machine (their sprites) are shown as zapzots.
Silcar3 features an unmasked sprite, you know that. As of now KeenView shows them, like all the level editors 100% transparent, which means invisible.
If you could find a way to make them look like they do in the game'd be great.
Edit: Ah, and the limbs of the mangling machine (their sprites) are shown as zapzots.
Yes, I had to show them somehow, since they have no sprites of their own, much like level editors show the icecubes or shooting guns in different ways.
Sadly, I am not sure how to show unmasked sprites; my viewer does not have any code for combining colors like Keen does, and I doubt I shall add it, sorry. :(
Sadly, I am not sure how to show unmasked sprites; my viewer does not have any code for combining colors like Keen does, and I doubt I shall add it, sorry. :(
- CommanderSpleen
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That's what I do, the problem here being that since his sprites are totally unmasked, they have no non-white masked pixels, so none of the sprite is drawn. Possibly in future I may fix this by checking *all* the EGA planes and drawing any colored (Non 0-0-0-0-0) value pixel to the map as totally masked. But right now, there are more important projects to be finished, we shall have to see, watch this space!
EDIT: Newest version is up, it now draws half-masked sprites as fully masked. Does anyone want me to add palette patch support? (It'd involve dragging a patch file onto the executable or entering it's name, then all bitmaps in the directory would have their colors changed.)
EDIT: Newest version is up, it now draws half-masked sprites as fully masked. Does anyone want me to add palette patch support? (It'd involve dragging a patch file onto the executable or entering it's name, then all bitmaps in the directory would have their colors changed.)