AdLib Sounds

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Wodd
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AdLib Sounds

Post by Wodd » Wed Nov 29, 2017 8:38 pm

Hello, Levellass, how are you? Have you ripped the AdLib sounds for the Keen games yet? I would still like to have copies of those.

levellass
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Re: AdLib Sounds

Post by levellass » Fri Dec 01, 2017 10:59 pm


Wodd
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Joined: Sun Aug 13, 2017 3:37 am

Re: AdLib Sounds

Post by Wodd » Wed Dec 06, 2017 5:02 am

That is excellent. Thank you, Levellass. Were Keen 4's AdLib sounds more difficult? I didn't see a link to them. I don't know if the Vorticon series has AdLib sounds. I think that Keen Dreams does, though. But, you might be working on either improving KeenWave or a replacement project. I don't know. That might be part of why Keen 4's sounds are not present.

levellass
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Re: AdLib Sounds

Post by levellass » Thu Dec 07, 2017 6:18 am

I already extracted Keen 4's adlib sounds, they're here: https://www.dropbox.com/s/l8pff0mmux6k1 ... b.zip?dl=0

Vorticons does not have adlib sounds just the PC ones, which have been extracted for all episodes. The only real thing remaining is Keen Dream's sounds, which are in fact a little tricky to extract.

Wodd
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Joined: Sun Aug 13, 2017 3:37 am

Re: AdLib Sounds

Post by Wodd » Thu Dec 07, 2017 2:12 pm

levellass wrote:I already extracted Keen 4's adlib sounds, they're here: https://www.dropbox.com/s/l8pff0mmux6k1 ... b.zip?dl=0
It had been so long that we had communicated that I had forgotten about that.
That means that, unless:
  • Keen Dreams does not have the same number of AdLib sounds as it does PC Speaker sounds,
  • my math is incorrect, or
  • both of the above are true,
there is a total of 537 sound effects for the official Commander Keen series. It looks like 537 is not a prime number. That is a bummer. If the Vorticons series did have AdLib sounds, unless any of the items in the list above are true with respect to those, the quantity would have been 666.

Wodd
Posts: 18
Joined: Sun Aug 13, 2017 3:37 am

Re: AdLib Sounds

Post by Wodd » Fri Jan 05, 2018 4:30 pm

I don't mean to bother you, Levellass. But, if I don't:
  1. you won't know that I am still interested in getting the remaining sounds.
  2. I won't know if you have managed to extract them, since you mentioned that they are tougher to extract than were the others.
Is the general rule of thumb not "You won't know until you ask questions."? It made sense to not post during the past approximately 2 weeks because of the "holiday season," but, New Year's Day has come and gone. Since 537 is not prime, what I might do is combine the music and the sound effects, as I have done with some of my other audio compilations. Of course, because Keen Dreams has no music, its sound effects would not be preceded by music. I suppose that, based on what I have read, I could precede those by "You've Got to Eat Your Vegetables!" But, I don't know how often that would have been used in the game. Some games have a single music track that plays through the entire game, while others have many music tracks that play, where even a single level might have 2 or more of them. I think that it is easier to not go the route of adding the sound effects in with the music. I will simply wait for the AdLib sounds from Keen Dreams and continue from there.

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Malvineous
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Re: AdLib Sounds

Post by Malvineous » Sun Jan 07, 2018 1:17 pm

Is this .wav file any help, along with this list?

Code: Select all

KEENWALK1
KEENWALK2
JUMP
LAND
THROW
DIVE
GETPOWER
GETPOINTS
GETBOMB
FLOWERPOWER
UNFLOWERPOWER
ENTERLEVEL
WAKEUP
LEVELDONE
NOWAY
HITHEAD
TATERSWING
BOUNCE
EXTRAKEEN
OPENDOOR
THROWBOMB
BOMBBOOM
BOOBUSGONE
GETKEY
GRAPESCREAM
PLUMMET
CLICK
TICK

Wodd
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Re: AdLib Sounds

Post by Wodd » Mon Jan 08, 2018 2:41 am

Thank you for the reply, Malvineous. It appears to be all sounds. That is good. Manual extraction is not preferred; but, I did it with One Must Fall: 2097's sound effects. It was tedious and I don't think that I got all of the frequencies correct. But, it seems that Keen Dreams' sound effects might all be at the same frequency. That eliminates that step. I might also skip those. Doing this reduces the sound quantity from 537 to 509 — a prime number. Also, trimming each to the proper length might prove challenging.

Wodd
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Joined: Sun Aug 13, 2017 3:37 am

Re: AdLib Sounds

Post by Wodd » Tue Jan 16, 2018 11:43 am

I am curious. I did not seem to hear the sound of a mimrock landing. Was that somehow missed in the extraction? Is it a duplicate or variation of a sound that is present in the set?

levellass
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Location: Ngaruawahia New Zealand

Re: AdLib Sounds

Post by levellass » Tue Jan 16, 2018 9:12 pm

It is the same sound as Keen's head hitting a ceiling, usually happening several times in quick succession. So the remaining sounds you need are just Keen Dreams, yes?

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