Search found 2999 matches

by levellass
Sat Dec 16, 2006 10:45 am
Forum: Vorticons Requests and Discussion
Topic: Patches for "Lost in the Shadows" [Patch Request]
Replies: 12
Views: 14506

Okay; this is what I've managed to get out of the door opening code: Play sound Set up door opening data Location $03; pick tile 3 down from door top in level and display this tile over the level Location $40 $40 [2] Take tile two down from door top from level and display this over the level Locatio...
by levellass
Thu Dec 14, 2006 7:09 pm
Forum: Galaxy Requests and Discussion
Topic: Changing the "Terminator" background words
Replies: 11
Views: 13992

May your extractor become an importer that we may all enjoy and love?
by levellass
Wed Dec 13, 2006 6:36 pm
Forum: Vorticons Requests and Discussion
Topic: Patches for "Lost in the Shadows" [Patch Request]
Replies: 12
Views: 14506

As far as I was told, Keen 1 calls the door tiles from the tileset, (Pick this tile and the one that comes later.) then makes these into an image that is slowly lowered and removed. (That is, when the door is op-ened, it switches to a background tile immediately, but the game displays a 'sinking' do...
by levellass
Mon Dec 04, 2006 1:01 am
Forum: General
Topic: Need Keen 3 levels!
Replies: 43
Views: 39285

Sorry to say; don't expect anything 'till 'LL' gets back.
by levellass
Sat Dec 02, 2006 12:23 am
Forum: Patches: Marooned on Mars
Topic: Sprite randomness
Replies: 8
Views: 10383

All of Adis' stuff, and all the work we did is lying on her computer, it is so close yet so far, we have the computer working but without internet or floppy disk. Without these two utilities work has ground to a halt and I can't get anything done. As it is I'm having to scrounge internet off of a ki...
by levellass
Sun Nov 26, 2006 11:50 pm
Forum: Patches: Marooned on Mars
Topic: Sprite randomness
Replies: 8
Views: 10383

Okay; this is going to be difficult; I accidentally wiped all the work I did, and for some reason, the shooting robot code contains some unused fragments the game doesn't like fiddled with, this will delay what I had in mind, also, Adis' computer broke down, so I have to use her old old one, which i...
by levellass
Thu Nov 16, 2006 11:18 pm
Forum: General
Topic: Taming Vortlev
Replies: 20
Views: 23116

If I remember correctly yes, it is 10 tiles across, plus one for every two tiles Keen falls from the starting point.

Keepinng track of points is a must!
by levellass
Fri Nov 10, 2006 12:08 am
Forum: General
Topic: Taming Vortlev
Replies: 20
Views: 23116

Some kind of library then, like I have seen in the Duke Nukum editor? I think it should be based on KeenEdit, but with mouse support, as I've always found that program easy to use. (Not that I have much experience with anything else) So keyboard support would be nice, arrows to move some hot keys fo...
by levellass
Mon Nov 06, 2006 3:48 am
Forum: Vorticons Requests and Discussion
Topic: Light Switch Problem (note new request in post below)
Replies: 3
Views: 5964

According to Adis; she made a topic about this ages ago and you're all lazy. I looked it up; the game reads all tiles as bridge tiles except one and that is: #Change lightswitch tile %patch $36D6 $0F $01 So there you go, while I was at it, there's some other stuff: #Sound switch makes when flipped %...
by levellass
Mon Nov 06, 2006 3:39 am
Forum: Patches: Keen Must Die!
Topic: Change colors
Replies: 6
Views: 16876

Isn't there already a patch for this? I'm sure there was.
by levellass
Fri Oct 27, 2006 10:46 am
Forum: Patches: Keen Must Die!
Topic: Some (mostly walking) patches
Replies: 2
Views: 12183

What it is is how many keycards Keen gets per card; this may be useful for example if you want to use the keycard variables for something else; like that yellow keycard patch thing I saw a while ago. I want a patch to make it so you start each level with all the keycards, but accidentally touching a...
by levellass
Thu Oct 26, 2006 7:47 am
Forum: Patches: Keen Must Die!
Topic: Some (mostly walking) patches
Replies: 2
Views: 12183

Some (mostly walking) patches

Adis let me play around with her little coding program and I made some (kind of) patches by the simple method of deleting sections of code. so, barring my soul, here they are. (Feel free to delete this if there is no actual use for them) #Keen jogs on the spot all the time %patch $7145 $90 $90 $90 $...
by levellass
Thu Oct 12, 2006 7:54 am
Forum: Patches: Keen Must Die!
Topic: Jack Patch
Replies: 8
Views: 19402

Interesting, this must be somethings Adis missed; I do know that sprites often use a frame when they are placed or something, in that brief bit of the level when it starts, there is mention of such things in Adis' files.

I do not know how to fix this it will need some competence in hex editing.
by levellass
Wed Oct 11, 2006 12:10 pm
Forum: Patches: Keen Must Die!
Topic: Jack Patch
Replies: 8
Views: 19402

It took a while to find someone willing to give me an email adress, but yes.

Your antispam questions might hinder the 'n00b' Keen fan, who might not know all the answers.