Search found 190 matches

by Mink
Sat Sep 05, 2009 12:41 pm
Forum: The Mods
Topic: Tribulation of the Yorps
Replies: 47
Views: 57528

Stealthy71088 wrote:I'm sorry I still can't get it to work :(.
Really? You just click the link, click "Tribulation.zip", then click download. Works fine for me.

Anyway: http://files.commanderkeen.org/users/mi ... lation.zip (I'll take it down in a few days)
by Mink
Fri Sep 04, 2009 6:55 pm
Forum: Theory
Topic: DISCUSSION: Keen 1 level design
Replies: 48
Views: 81008

I actually like this level a fair bit; it serves its purpose well. Aside from informing the player that those signs in level 1 contain actual letters rather than just random designs, the yorp message implies that the player may get to decipher and learn SGA at some point. This gives the player somet...
by Mink
Thu Aug 27, 2009 1:27 pm
Forum: Patches: Marooned on Mars
Topic: Tuner Patch
Replies: 12
Views: 25261

Wow, that's quite impressive. It opens up so many possibilities for new puzzles and level design, that I may have to use it if I ever make a Keen 1 mod. Nice work.
by Mink
Wed Aug 26, 2009 7:02 pm
Forum: General
Topic: Keen -6 levelmaps
Replies: 8
Views: 8027

Don't worry about adding the pictures, I just did it.
by Mink
Wed Aug 19, 2009 10:31 pm
Forum: Vorticons Requests and Discussion
Topic: Sprite problem
Replies: 5
Views: 6184

Yes, that's probably what's causing it. Is the new clipping rectangle for the jumping frame larger than the new ones for Keen's other frames? If so, I'd recommend making all of Keen's clipping rectangles identical and seeing if that solves the problem.
by Mink
Tue Aug 18, 2009 7:02 pm
Forum: Vorticons Requests and Discussion
Topic: Sprite problem
Replies: 5
Views: 6184

Did you change the sprite's clipping rectangles? If not, then I'd recommend checking your tile properties. This is probably the problem if Keen can go through walls even while not jumping.
by Mink
Sat Aug 15, 2009 12:30 pm
Forum: Patches: The Armageddon Machine
Topic: Keen 5 sprite patches
Replies: 1
Views: 11097

Excellent work! These will be quite useful.
by Mink
Fri Aug 14, 2009 2:55 am
Forum: Galaxy Level Editors
Topic: Keen:Next Tutorial
Replies: 10
Views: 35781

Excellent tutorial, Ceilick. And to think I've been using The Photachyon Transceiver all this time because I could never get this to work (the two aren't compatible, by the way). I'll have to use this once I'm done with my current level pack. I especially like the stamp function. I wonder if a 4-6 l...
by Mink
Mon Aug 10, 2009 11:40 pm
Forum: Patches: Secret of the Oracle
Topic: The Bounder kills Keen
Replies: 33
Views: 52410

Flyingmouse wrote:The game won't even open due to the "$0B8013E9RL" being called a numeric error. Any idea what's wrong?
Are you using adurdin's most recent version of CKPatch, which can handle patching relative addresses? If not, you can download it here: http://files.keenmodding.org/ckpatch-0.10.0.zip
by Mink
Sun Aug 09, 2009 8:53 pm
Forum: Vorticons Level Editors
Topic: Mindbelt | The Keener's Editor (version 1.3)
Replies: 131
Views: 211134

You can download the tile bitmaps for all episodes from http://files.keenmodding.org/cktiles.zip or you can extract them yourself with ModKeen.
by Mink
Sat Aug 08, 2009 11:03 pm
Forum: The Mods
Topic: Keen -6: Version 1.0 RELEASED!!!
Replies: 13
Views: 20014

I've got hidden files viewable by default. :) I then copy and pasted the patch into a new file, deleted the old one, and saved the new file with the same name. After this, I added patches to change the cheat keys back to the original ones.
by Mink
Sat Aug 08, 2009 10:15 pm
Forum: The Mods
Topic: Keen -6: Version 1.0 RELEASED!!!
Replies: 13
Views: 20014

It's hard. This is definitely an understatement. I must have gotten four game overs on the first level alone before I got frustrated enough to turn cheats on. Speaking of which, I find it hilariously ironic that God mode is disabled by default. (Generally, I prefer it when you can use cheats at any...
by Mink
Sat Aug 08, 2009 2:54 am
Forum: Vorticons Requests and Discussion
Topic: Patches for Keen 1 mod
Replies: 6
Views: 6797

Whoops, my mistake. The numbers I gave earlier are merely the original sizes. It looks like the actual limit is 35 characters per line like so: #About ID text %patch $15F80 "We are a group of software artists " $0A %patch $15FA8 "whose goal is to bring commercial " $0A %patch $15...
by Mink
Sat Aug 08, 2009 2:05 am
Forum: Vorticons Requests and Discussion
Topic: Patches for Keen 1 mod
Replies: 6
Views: 6797

From what I can tell, the lines are far too long. I'm pretty sure the character limits per line are: 34, 33, 30, 20, 32, 35, 26, 23, 29, 33, and 25.
by Mink
Fri Aug 07, 2009 10:23 pm
Forum: Galaxy Requests and Discussion
Topic: Fuses
Replies: 4
Views: 4724

Fuses are part of Keen's tile collision when pogoing. Thus it is possible to make something else trigger the fuse, if you don't mind it also becoming a pogoing Keen when it hits solid ground. (Thus giving Keen's shot that ability would make every shot hitting the ground a Keen clone.) I'd like to t...