Search found 2999 matches
- Thu Nov 14, 2019 8:09 am
- Forum: Dreams Requests and Discussion
- Topic: F10 + W and sound
- Replies: 2
- Views: 4213
Re: F10 + W and sound
Well now, this was a tricky one to do. I had to mess with the entire cheat code to fit it in. As a bonus though, this patch could be easily altered to add stuff like an F10-E cheat. Plus the regular cheats make a sound now when activated. #Compact cheats: F10-G %patch $37B0 $55 $8B $EC $4C $4C $56 $...
- Wed Nov 13, 2019 10:00 am
- Forum: Dreams Requests and Discussion
- Topic: Squash and Broccolash
- Replies: 7
- Views: 7542
Re: Squash and Broccolash
#Broccolash attacks randomly when Keen is level with it -With sound %patch $820E $9A $16C40026RL $3D $0028W $7E $24 $5F $5E $5D $CB %patch $823C $B8 $0010W $50 $9A $10BB1282RL $44 $44 #Broccolash attacks randomly -With sound %patch $81EE $9A $16C40026RL $3D $0028W $7E $44 $5F $5E $5D $CB %patch $82...
- Wed Nov 13, 2019 9:56 am
- Forum: Patches: Keen Dreams
- Topic: Customizble colors
- Replies: 2
- Views: 12978
Customizble colors
Found while looking for a solution to a pesky blue screen. This patch allows you to create a custom palette for Keen Dreams: #Clear screen before title loads %patch $4395 $9A $0CA500FFRL $9A $0CA5014DRL $E9 $0107W #This is the color palette: 16 entries of r, g, b (each 0–63) %patch $23A74 00 00 00 #...
- Tue Nov 12, 2019 5:52 am
- Forum: Dreams Requests and Discussion
- Topic: Squash and Broccolash
- Replies: 7
- Views: 7542
Re: Squash and Broccolash
This should do it for the Squasher:
Code: Select all
#Squasher don't jump or follow Keen, pushes him, can't be killed
%patch $792E $19ACW
%patch $65DE $073EW
%patch $25B48 $0000000L
%patch $25B66 $0000000L
- Tue Nov 12, 2019 5:27 am
- Forum: Dreams Requests and Discussion
- Topic: Squash and Broccolash
- Replies: 7
- Views: 7542
Re: Squash and Broccolash
These two patches cause the Broccolash to attack randomly. The first requires Keen to be level with the enemy while the second causes it to attack wherever Keen is. The blue value is the probability of attack, a higher value meaning more frequent attacks. #Broccolash attacks randomly when Keen is le...
- Mon Nov 11, 2019 6:40 am
- Forum: Dreams Requests and Discussion
- Topic: Some other request
- Replies: 20
- Views: 32593
Re: Some other request
This is very unfortunate and may be very tough to fix. Are you using Keengraph or Modkeen for this? If you're using Keengraph, does this patch quicken your loading times: #Keen Dreams - remove Huffman compression (Frees $B4B6-$B5BF) %patch $B497 $55 $8B $EC $56 $57 $8C $DA $C4 $7E $0A $C5 $76 $06 $8...
- Mon Nov 11, 2019 6:33 am
- Forum: Dreams Requests and Discussion
- Topic: Squash and Broccolash
- Replies: 7
- Views: 7542
Re: Squash and Broccolash
Does the squash jump to attack Keen?
Does the Broccolash attack Keen when close as well, or does it ignore him?
Does the Broccolash attack Keen when close as well, or does it ignore him?
- Sun Nov 10, 2019 6:58 am
- Forum: Dreams Requests and Discussion
- Topic: Some other request
- Replies: 20
- Views: 32593
Re: Some other request
Alright, tell me if this patch eliminates the blue problem with the High scores: #Eliminate bluescreen flash after entering high score %patch $4395 $81 $3E $7118W $0000W $75 $03 $E9 $0109W $33 $C0 $A3 $7118W $E9 $00AFW The problem is that the blue is part of a 'clear screen' thing that happens when....
- Sun Nov 10, 2019 1:14 am
- Forum: Dreams Requests and Discussion
- Topic: Some other request
- Replies: 20
- Views: 32593
Re: Some other request
This patch improves your 'broken' sound patch so that you get a start sound but still reset the score and stuff. It makes room for the sound code rather than overwriting things: #Play sound when new game starts %patch $3C04 $33 $C0 $A3 $70EEW $A3 $7124W $A3 $7116W $A3 $7114W $A3 $7116W $A3 $711AW $A...
- Sun Nov 10, 2019 1:05 am
- Forum: Dreams Requests and Discussion
- Topic: Some other request
- Replies: 20
- Views: 32593
Re: Some other request
While looking at 2.) I found a problem with the window patch and your patchfile. You use some of the same space for one of your messages, which means the patch will ruin one of your note messages. This patch avoids this: #Ignore low memory (Frees $3A45-$3AB8) %patch $3A43 $EB $74 #Default window val...
- Sat Nov 09, 2019 8:07 am
- Forum: Dreams Requests and Discussion
- Topic: Some other request
- Replies: 20
- Views: 32593
Re: Some other request
1.) This will take time. 3.) This will need investigation, the standard game resets the score. 2.) This patch allows all sorts of windows to have different borders, but it can be tricky to get to work correctly: #Default window values =$01CB %patch $23C3B $0000W $0006W $0001W $0007W $0002W $0008W $0...
- Sat Nov 09, 2019 2:42 am
- Forum: Dreams Requests and Discussion
- Topic: Some other request
- Replies: 20
- Views: 32593
Re: Some other request
1.) Are you talking about the high scores? When I use your patch the scores appear against a red background for me. When the table cycles to the titelscreen then back to the scores it is blue. Is this the problem you're having? Or are you saying there is a flash of blue background BEFORE the titlesc...
- Fri Nov 08, 2019 2:37 pm
- Forum: Dreams Requests and Discussion
- Topic: Text color on high scores
- Replies: 1
- Views: 3701
Re: Text color on high scores
This was another surprisingly tricky one to do. I had to figure out a lot of the High Score table before I found it. (Patches here: http://www.shikadi.net/keenwiki/Patch:H ... s_(Dreams) )
Code: Select all
#Enter name text color is light green
%patch $16AD4 $05 #Name
%patch $169F1 $05 #Score\done
- Wed Nov 06, 2019 11:50 pm
- Forum: Dreams Requests and Discussion
- Topic: Tater Trooper dying
- Replies: 25
- Views: 19695
Re: Tater Trooper dying
Did you try my savegame file? The minimum score you need isn't 16'000 but more like 160'000.
With that buggy frame, is it ALWAYS buggy or only sometimes? How big is the image, in pixels?
With that buggy frame, is it ALWAYS buggy or only sometimes? How big is the image, in pixels?
- Wed Nov 06, 2019 5:53 am
- Forum: Galaxy Requests and Discussion
- Topic: Diagonal shooting
- Replies: 5
- Views: 6908
Re: Diagonal shooting
Some, but not enough for a patch yet. I think I might have something in the next few days.