Search found 996 matches

by CommanderSpleen
Thu Sep 04, 2003 5:02 pm
Forum: CKCM
Topic: Commander Keen Community Mod (CKCM) :)
Replies: 170
Views: 151553

Woo. Ideas.

it might well be possible for the behaviour of the enemies to be changed with a little patching. It would be complicated, and could take a while. I'm thinking that the meeps could be changed into poison slugs... it'd take a bit of effort, but I think it'd be worth it. I was wondering recently wheth...
by CommanderSpleen
Thu Sep 04, 2003 12:34 am
Forum: CKCM
Topic: Commander Keen Community Mod (CKCM) :)
Replies: 170
Views: 151553

I dont think keen should go back to planets he's already been to Well, technically he hasn't been there yet... :P It seems to fit into the storyline, so we might as well go with it. i would like to help. Maybe with the world map or some enemies. Can we use your Gnostician Ice Beast you submitted fo...
by CommanderSpleen
Thu Sep 04, 2003 12:05 am
Forum: Vorticons Requests and Discussion
Topic: Moy Cards?!
Replies: 7
Views: 11877

Raygut!

Bahaha. Raygut.

Agree with KeenRush. Looking good. Gonna be an entertaining mod, I'm certain.

>CommanderSpleen
by CommanderSpleen
Wed Sep 03, 2003 6:14 am
Forum: CKCM
Topic: Commander Keen Community Mod (CKCM) :)
Replies: 170
Views: 151553

Another approach?

All three games I recommend. There are also some books, three, I think. Can't remember the names, but I read them. Book of Ti'Ana, Book of Atrus, Book of D'Ni. Best books I've read, I believe. --- Perhaps we should start somewhere else with this mod... perhaps post background info on the world itse...
by CommanderSpleen
Wed Sep 03, 2003 2:51 am
Forum: CKCM
Topic: Commander Keen Community Mod (CKCM) :)
Replies: 170
Views: 151553

Ideas

So, how are we gonna do this? For the time being, I suppose we're just posting random possibilities for plot/enemies/etc... One idea I've been playing around with lately is taking Keen into the Ages of Myst... mainly the teleporters would become linking books... perhaps it would be necessary in Epis...
by CommanderSpleen
Wed Sep 03, 2003 2:17 am
Forum: Theory
Topic: A twist for collection
Replies: 27
Views: 45168

Masked Hidden Tiles

Imagine an ordinary level with an open space. You pogo to the right letting Keen go a little higher each time then by mistake as you pass over a plain background tile you see a hidden block appear. This could also be done with ordinary-looking background tiles... some sort of rock or barrel or some...