Search found 494 matches

by Fleexy
Sat Jul 21, 2018 8:20 pm
Forum: Galaxy Requests and Discussion
Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Replies: 118
Views: 173660

Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!

Hmm, maybe the game is trying to execute an illegal instruction. Have you made any changes to the patches? Did you make any changes to anything shortly before the problem started?
by Fleexy
Sun Jul 15, 2018 9:36 pm
Forum: Galaxy Requests and Discussion
Topic: Neural Stunners
Replies: 4
Views: 9780

Re: Neural Stunners

Those are the level names in the GAMEMAPS file, visible/used in level editors like Abiathar. You can use a level editor to change them, but the game will not be affected - they're just for convenience when editing. The in-game level names are stored in a table in the EXE, essentially mapped to level...
by Fleexy
Sun Jul 15, 2018 4:54 pm
Forum: Galaxy Requests and Discussion
Topic: Neural Stunners
Replies: 4
Views: 9780

Re: Neural Stunners

We can use PSThar! Get-Level | % { $script:stunners = 0 $_ | %t { $f = $_ | Get-LevelTile $x $y 1 $i = $_ | Get-LevelTile $x $y 2 If ($f -in (0x67B, 0x68D)) { $script:stunners++ } If ($i -in (0x44, 0x22)) { $script:stunners++ } } $obj = [psobject]::new() $obj | Add-Member NoteProperty 'Level' ($_.Na...
by Fleexy
Sat Jul 07, 2018 7:06 pm
Forum: Galaxy Requests and Discussion
Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Replies: 118
Views: 173660

Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!

Interesting. How exactly do you exit the level? (Keen can exit a level by touching a non-blocking level border, rescuing a Council member, or going through a special door.) Have you modified the world map?
by Fleexy
Fri Jun 29, 2018 1:07 am
Forum: Galaxy Requests and Discussion
Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Replies: 118
Views: 173660

Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!

Oh, I forgot to tell you - I fixed the cut feature a while back in v2.11, but due to some networking issues, v2.10 can't auto-update to v2.11. You can download the newest version here. That includes all v2.11 features plus the switch inspection I mentioned.
by Fleexy
Wed Jun 27, 2018 12:18 am
Forum: Galaxy Requests and Discussion
Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Replies: 118
Views: 173660

Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!

Yeah, that can be surprising. (For what it's worth, there's only one kind of switch in Keen 6 and it can indeed do both.) I've introduced some new logic in the Level Inspector that will warn you about switch type issues. The new version - with these and other small changes - should be out within a c...
by Fleexy
Sun Jun 17, 2018 10:41 pm
Forum: Galaxy Requests and Discussion
Topic: Mod Id graphics export - can't open ck4_fon_0000.bmp
Replies: 5
Views: 12758

Re: Mod Id graphics export - can't open ck4_fon_0000.bmp

Does the "graphics" subfolder exist? I think ModId needs you to create it yourself.
by Fleexy
Sat Jun 16, 2018 9:18 pm
Forum: Galaxy Requests and Discussion
Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Replies: 118
Views: 173660

Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!

There are two kinds of switches in Keen 4 and 5. One is a platform switch that affects [ B] blocks (or path arrows in Keen 5). The other is a tile switch that toggles tiles like bridges. I suspect you currently have a platform switch, but you need a tile switch: tile 03E2, selected here: https://i.i...
by Fleexy
Sat Jun 16, 2018 12:53 am
Forum: Galaxy Requests and Discussion
Topic: 4th difficulty in Keen 4-6?
Replies: 19
Views: 22897

Re: 4th difficulty in Keen 4-6?

Should be pretty straightforward if sourcemodding, but sounds very tough with patching.
by Fleexy
Wed Jun 13, 2018 3:47 pm
Forum: Galaxy Requests and Discussion
Topic: Issue with importing graphics K5
Replies: 7
Views: 11814

Re: Issue with importing graphics K5

Nice troubleshooting! In the next version, I'll have Abiathar generate your corrected EGADICT patch instead of using the %egadict command.
by Fleexy
Wed Jun 13, 2018 3:44 pm
Forum: Galaxy Requests and Discussion
Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Replies: 118
Views: 173660

Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!

Ah, I misunderstood, sorry Dave. In that case, I'm not aware of a level viewer that can correctly handle front tiles. Perhaps I'll need to implement it myself, as you suggested.

Also, wow Nisaba, I had no idea you did all that. Thank you for all your work!
by Fleexy
Wed Jun 13, 2018 3:41 pm
Forum: General
Topic: Abiathar won't save ....
Replies: 21
Views: 30856

Re: Abiathar won't save ....

Hi Levellass! Indeed, I should clarify that 24 is the upper limit on levels that will act normally with regard to completion marking. (Or can some amazing patching be done to expand that too?) How many animating tiles are there exactly? I might need to tune the warning thresholds a bit.
by Fleexy
Tue Jun 12, 2018 7:14 pm
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 173626

Re: DISCUSSION: Keen 6 level design.

Play this level on Keen Modding Live! This is a really fun level! The atmosphere [insert joke here about there being no atmosphere in space] is cool - I think the station background is unique to this level. I seem to remember the music being cool too, though KML doesn't currently do the level's ori...
by Fleexy
Tue Jun 12, 2018 4:08 pm
Forum: Galaxy Requests and Discussion
Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Replies: 118
Views: 173660

Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!

Hmm, I looked over that image and it seems correctly rendered to me. Maybe other pictures you saw (on the wiki?) were generated by different level viewers? I'm not sure. That would make some sense, since correctly handling front foreground tiles would require reading tileinfo, which requires more so...
by Fleexy
Mon Jun 11, 2018 9:24 pm
Forum: Galaxy Requests and Discussion
Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Replies: 118
Views: 173660

Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!

If you need monsters and infoplane point items to show up as the actual sprites (instead of infoplane icons), you'll need to use a specialized level viewer tool like GalaxyView , as Nisaba said. If you're OK with hiding infoplane stuff entirely, you can press 6 in Abiathar to hide the infoplane, the...