Search found 996 matches
- Thu Mar 06, 2014 12:32 am
- Forum: Theory
- Topic: On the topic of points...
- Replies: 40
- Views: 60879
Also possible to 'count' each item obtained and check this against a 'point total' for the level. Hmmmnnnn.... It would be pretty cool to have this information available in the status window to compare against the current score while playing a level. That would be a more direct reminder that there ...
- Thu Feb 27, 2014 6:23 am
- Forum: Theory
- Topic: Save Scummming and Extra Lives
- Replies: 29
- Views: 51057
Possibly the route would be that of Chip's Challenge or Jill of the Jungle where lives are pretty much infinite. However these games are also quite linear. Crystal Caves and Secret Agent did this also, and their map levels are as non-linear as any Keen game. A problem being that *some* players will...
- Tue Feb 25, 2014 9:29 am
- Forum: Theory
- Topic: Save Scummming and Extra Lives
- Replies: 29
- Views: 51057
What about patching the save feature to only work on the world map, or maybe so that it is only available in Easy mode? If anyone's particularly bent on using the in-level save feature, they'll probably figure out how to re-enable it, or use the savestates version of DOSBox. But levellass has a poin...
- Thu Sep 05, 2013 7:05 am
- Forum: General
- Topic: Keen:Modding - Ten Years On
- Replies: 19
- Views: 22615
Apparently we did.levellass wrote:To think, back then we didn't even have TED5.
- Sat Aug 31, 2013 2:02 pm
- Forum: General
- Topic: Keen:Modding - Ten Years On
- Replies: 19
- Views: 22615
I like that idea. Even newsletters have proven too difficult to produce regularly, let alone a pod/vodcast. Ad-hoc mini video reviews would be much easier and more flexible. Not necessarily of an entire mod but maybe just particular aspects of a certain level that a reviewer finds interesting or ins...
- Thu Aug 29, 2013 2:21 pm
- Forum: General
- Topic: Keen:Modding - Ten Years On
- Replies: 19
- Views: 22615
Keen:Modding - Ten Years On
The forum announcement post is stamped "Sat Aug 30, 2003 10:54 am". This one is dated "Fri Aug 30, 2013 12:21 am". This means Keen:Modding is 10 years old. Kids that were born when Keen:Modding was made are now older than Billy Blaze himself. Just thought I should make note of th...
- Mon Aug 05, 2013 6:38 am
- Forum: Coding
- Topic: Vorticons Levels: RLEW on the header?
- Replies: 5
- Views: 14706
- Mon Apr 22, 2013 2:54 am
- Forum: The Mods
- Topic: The Fastest Gun In The Universe (K3 mod)
- Replies: 3
- Views: 14304
- Thu Mar 07, 2013 9:27 am
- Forum: Vorticons Requests and Discussion
- Topic: Keen 1 Requests
- Replies: 1
- Views: 4694
Keen 1 Requests
1. A maximum amount of ammo is imposed, and the tile interaction and sound effect does not take place if that maximum is reached. 2a. Move Andy's doors on map patch to a different location so it's compatible with lemm's v2 patch. (IIRK the sloped tiles code breaks things if both patches are used.) 2...
- Thu Jan 24, 2013 2:46 pm
- Forum: The Mods
- Topic: [Keen2 mod] Moons of Morkador (Unfinished WiP?)
- Replies: 15
- Views: 38804
This is some brilliant work. Would be amazing to see it finished. The game world has a mystical kind of atmosphere to it, especially the underground areas, and the tech theme complements this perfectly. I'm finding the mod quite OrbKeen-inspiring, as much of the ambience here is what I have tried to...
- Mon Jan 07, 2013 11:10 pm
- Forum: The Mods
- Topic: Valentine's Keen
- Replies: 5
- Views: 15156
- Mon Jan 07, 2013 12:23 pm
- Forum: The Mods
- Topic: Valentine's Keen
- Replies: 5
- Views: 15156
I take back what I said about the difficulty. I'm pretty sure that underground spike cave in Dead Forest is impossible. I can make it through the gauntlet, but by the time I get to the skeletons all the puppies have become warewolves and there's no time to maneuver to shoot the skeletons. Also those...
- Sun Jan 06, 2013 11:46 am
- Forum: The Mods
- Topic: Valentine's Keen
- Replies: 5
- Views: 15156
Wow. This is beautiful. Such atmosphere, both in terms of graphics and sound (What Is Love cover, amazing...), and perfect difficulty. The map is so well composed that I kinda want to live there. The production value of this mod, despite its quirky bugginess, are inspiring. It now lives on my Pandor...
- Thu Dec 13, 2012 4:07 am
- Forum: KeenGraph
- Topic: KeenGraph 2.2
- Replies: 82
- Views: 172523
- Mon Nov 12, 2012 3:17 am
- Forum: General
- Topic: How to get Keen code?
- Replies: 11
- Views: 10974
If you load the dumped file with w32dasm (telling it to use 16-bit disassembly when it prompts you), you'll get a listing of assembly language that can help you to better understand what the code is doing (or else cause you to tear out all your hair. Possibly both.) You can get it here: http://appdb...