Search found 996 matches
- Mon Jan 02, 2017 6:28 am
- Forum: The Mods
- Topic: The Morticore
- Replies: 9
- Views: 21746
Re: The Morticore
Posted a summary of this mod on the Facebook page here and set it up for playing in a browser here . It was refreshing to be able to play through an entire mod in a day. Some may find it too easy, but it was an enjoyable respite without requiring too much investment of time amongst other priorities ...
- Sun Dec 04, 2016 12:50 pm
- Forum: Vorticons Requests and Discussion
- Topic: Jump Physics
- Replies: 4
- Views: 7762
Certainly not a priority for what it's worth in relation to other patching efforts. Thinking it would be a better idea to suggest it as a Commander Genius option where it can be coded from scratch. Players who want to use such a feature are probably more inclined to use the modernised and more casua...
- Fri Dec 02, 2016 12:22 pm
- Forum: Vorticons Requests and Discussion
- Topic: Jump Physics
- Replies: 4
- Views: 7762
Jump Physics
During an IRC conversation earlier with Dynamo (CKeen), we discussed the idea of modifying the physics in the Vorticons episodes to eliminate the wind-up before jumping. Although I find it just forms a unique style of gameplay, for some it can be a frustrating latency between the player and the game...
- Sat Nov 26, 2016 3:57 am
- Forum: Vorticons Requests and Discussion
- Topic: K1-3 maximum level size
- Replies: 5
- Views: 6976
- Thu Mar 10, 2016 11:09 am
- Forum: Vorticons Level Editors
- Topic: Levelderp - Cross-Platform Qt Vorticons Level Editor
- Replies: 0
- Views: 20230
Levelderp - Cross-Platform Qt Vorticons Level Editor
http://img.photobucket.com/albums/v192/Jimage/levelderp.png Due to MoffularDemand over at PCKF , here is my functional but not yet properly releasable Vorticons level editor written with Qt and C++. The main purpose was to have a Linux-native editor that remains responsive on lower end hardware. It...
- Sun Feb 14, 2016 8:43 am
- Forum: The Mods
- Topic: Keen:Galaxy Source Modding Package
- Replies: 13
- Views: 29149
Welcome. Looking forward to seeing your work. There are a lot of amazing patches available for Keen 1, so it's become extremely versatile and relatively simple to modify. It remains my favourite episode for modding, and even after more than a decade and hundreds of releases there is still so much po...
- Fri Feb 05, 2016 1:31 pm
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Keycard tile collision calls level exit
- Replies: 8
- Views: 9659
This appears to be the problem. Deleting it is the point at which level exiting becomes functional again. #Complete the game when level 16 is done: %patch $8022 $AAC4W $00 $C4 #The byte C4 sets a win condition to level 16, level %patch $8029 $AAC4W $00 $C4 #15 is C2, etc. For the 32 levels patch use...
- Fri Feb 05, 2016 10:18 am
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Keycard tile collision calls level exit
- Replies: 8
- Views: 9659
I've been patching out sections of the patch, starting with the music TSR, and the hang still happens. Seems to be the exit process itself as the exit tile (sans exit walk) has the same effect as the keycard after the keycard exit patch has also been commented out. Will have to recongeal the patch f...
- Wed Feb 03, 2016 1:25 am
- Forum: General
- Topic: Apologies for the outage!
- Replies: 5
- Views: 8727
- Thu Jan 07, 2016 10:06 am
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Keycard tile collision calls level exit
- Replies: 8
- Views: 9659
Editit: Putting it at the end of the patch file is go. Time will tell what that breaks... Think I may have found what it breaks. Had the music patch deactivated since around the time of this thread, and have just re-enabled it to find the game hangs at the end of the level fade out upon level exit ...
- Sun Jan 03, 2016 1:22 pm
- Forum: Other Tools
- Topic: TSMusic
- Replies: 9
- Views: 23662
- Sun Jan 03, 2016 3:53 am
- Forum: Other Tools
- Topic: TSMusic
- Replies: 9
- Views: 23662
The music was captured directly from Adlib Tracker II. For all I know it could be setting the instrument data well before pressing the play key. There is a separate playback utility, so I'll try capturing from that to make things more predictable. Is it fairly straightforward to remove silence from ...
- Fri Jan 01, 2016 8:36 am
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Keen Always Pogos
- Replies: 18
- Views: 18683
- Fri Jan 01, 2016 6:03 am
- Forum: Vorticons Requests and Discussion
- Topic: Unused Ship Parts #whatdo
- Replies: 5
- Views: 6634
Referring to the first patch in this file: http://levellord.rewound.net/Index/Keen%201/END.txt #What we need before we can win: (Default: win if all 4 NOT 0) %patch $8022 $94 $AA $00 $74 #Joystick %patch $8029 $9C $AA $00 $74 #Battery %patch $8030 $96 $AA $00 $74 #Vacum %patch $8037 $98 $AA $00 $74 ...