Search found 206 matches

by grelphy
Mon Nov 03, 2003 7:49 pm
Forum: Vorticons Requests and Discussion
Topic: black tiles
Replies: 12
Views: 11244

keen modding

1. work out general concept, draw ideas for sprites, etc. 2. All at once, through a big period of time: 2.a. Edit tiles 2.b. Edit sprites 2.c.1. Design levels 2.c.2. Build levels 3. patch 4. Title/ending screens 5. Test 6. Modify 7. Return to 5 8. Distribute 9. Repeat As for the original question, I...
by grelphy
Fri Oct 24, 2003 11:44 pm
Forum: General
Topic: image editing program
Replies: 24
Views: 21626

Would that be the same DeluxePaint that can open TED5's graphic map dumps?

And if so, could somebody PLEASE add it to the TEDEdit download?
by grelphy
Fri Oct 24, 2003 11:41 pm
Forum: Theory
Topic: Level Design Technique
Replies: 17
Views: 33683

Which was that last hut? The one with all the pink blocks, icicles and keycards? In any case, anybody who overuses any point item other than lollipops deserves to die. And then some. The best possible way to lay out points in a level is to use lollipops (or other low-scoring items) ONLY and just use...
by grelphy
Wed Oct 22, 2003 7:02 pm
Forum: General
Topic: image editing program
Replies: 24
Views: 21626

M$ splatter

Just so you know, I find MSPaint easier to use for limited color files (like, uh, Commander Keen graphics) than Photoshop. Photoshp is designed for 16-32 bit (millions of colors) images, and it shows as far as options or usability go... (I mean, ocme on. Setting allowances for the paint buchet? Hmm....
by grelphy
Thu Oct 09, 2003 7:16 pm
Forum: General
Topic: Who's making mod?
Replies: 23
Views: 27362

I'm starting a new mod. It's going to be a trilogy, and I'm going to complete it before I release anything... It should be out next year (or maybe the year after) with each episode released within about a week of the other... And, no, I'm not going to tell you it's name, difficulty, state of progres...
by grelphy
Fri Oct 03, 2003 11:49 am
Forum: Theory
Topic: Atmosphere
Replies: 22
Views: 38561

Secret areas

One thing you'll notice about keens 4-6 (especially with F10-Y) is the huge number of secret areas... If done right, someone can play a game for years and not find all of them.

In fact, in keen 1, I did...
by grelphy
Wed Oct 01, 2003 2:26 pm
Forum: Theory
Topic: Level Design Technique
Replies: 17
Views: 33683

Note: complex levels are easier to design on paper than a computer screen. Another note: difficult levels that get that way by repetetive perfect-timing sequences are boring (spike, space, yorp...). Difficult levels should be difficult in other ways. Yet another note: I always try to keep "invi...
by grelphy
Sat Sep 27, 2003 12:40 am
Forum: Patches: Marooned on Mars
Topic: PATCH (beta): Teleporting within a level
Replies: 25
Views: 25660

*klunk*

You may be sure that i'll be making a new mod by the time i pick my jaw up off the floor just to use this patch...
by grelphy
Sun Sep 21, 2003 12:19 am
Forum: Vorticons Requests and Discussion
Topic: BUILDING QUESTION: Those bridges in Keen 1.. :)
Replies: 55
Views: 44942

Bridges

A bridge is supposed to be a sprite over the switch with a value equal to xxyy where xx and yy are the location of the bridge in hex. (You have to convert it to decimal for it to work with Keenedit.) However, my Keen 1 mod seemed to be defying the rules, and that didn't work... It was really just tr...
by grelphy
Sat Sep 13, 2003 7:25 pm
Forum: Theory
Topic: A twist for collection
Replies: 27
Views: 45045

You can also use tileinfo to make certain points change to a foreground "wall" tile, sort of like in Keens 4-6

(Well, you can if you can get tileinfo to work. *kicks computer*)
by grelphy
Sat Sep 13, 2003 6:34 pm
Forum: CKCM
Topic: Members list of community mod
Replies: 50
Views: 96773

I'm Grelphy, and... Uh...

I exist?