Search found 206 matches

by grelphy
Thu May 25, 2006 7:09 pm
Forum: General
Topic: My new Keen-o-matic
Replies: 9
Views: 9688

I can see the individual pixels in that shot!

On a *completely* related note, Keen looks absolutely awesome in widescreen. Don't ask why. If I knew, I'd probably turn myself in to an insane asylum. Maybe I should do that anyway...
by grelphy
Fri May 12, 2006 6:47 pm
Forum: Theory
Topic: Yorpius II level design
Replies: 140
Views: 169854

Apparently, things that fall into the water don't make it off the bottom of the screen. It's been a (long) while since I've player YII, so I don't really remember. Beyond that, it is certaintly true that the points should be more organized. Leaving them randomly scattered may make for brain cramps a...
by grelphy
Tue May 09, 2006 10:54 pm
Forum: Theory
Topic: Yorpius II level design
Replies: 140
Views: 169854

I'm going to make a quick comparison of the first levels of Keens 1 and 3 to prove a point. The first level of Keen 1 is, as people have said, easy. It provides a good introduction to the basic game mechanics, including jumping (though not with the pogo), shooting, hazards, and a single (mostly) har...
by grelphy
Sun Apr 30, 2006 3:11 am
Forum: Patches: Secret of the Oracle
Topic: Changing the Bounder
Replies: 4
Views: 6680

And they become more useful for riding to reach hidden points... and less useful to take through tunnels so you don't have to worry about slugs or Licks.

Yes, I really do do that. =P
by grelphy
Sun Apr 30, 2006 3:00 am
Forum: Theory
Topic: Nomenclature
Replies: 21
Views: 43933

How would one pronounce "narln" with just one syllable? Nrln? Nrn? Anyway, I've got one word for all of you name aficianados out there: Latin. It's true, of course, that short and sweet is better than long and convoluted, but I find it more important that the name in some way reflect the c...
by grelphy
Sun Apr 09, 2006 2:20 pm
Forum: General
Topic: ModKeen not working anymore
Replies: 18
Views: 20335

I recall seeing this error message (or a very similar one) before, and not having much trouble fixing it, but it has been quite some time now and I don't recall what I did. You could try some basic diagnostics; for example, extract and tehn import without changes the graphics for Keen 1 just to make...
by grelphy
Sun Apr 09, 2006 1:56 pm
Forum: Theory
Topic: Level Design
Replies: 39
Views: 58851

The best advice I can give is to plan ahead. It's true, lot's of people build levels from scratch, in a level editor, but the perspective of being able to see an entire level laid out in front of you on a piece of graph paper is unique and empowering. You'll see things with such a large-scale view t...
by grelphy
Fri Nov 25, 2005 3:52 pm
Forum: ModKeen
Topic: Modkeen bug
Replies: 10
Views: 23857

Just so nobody's worried, I figured it out: the problem is actually with my new laptop not always displaying EGA graphics (and not just in Keen). I have no clue why, but thus goes life.

=P
by grelphy
Sun Nov 06, 2005 2:19 pm
Forum: ModKeen
Topic: Modkeen bug
Replies: 10
Views: 23857

Mmm, yeah, maybe. I've tried reimporting to no avail. Then I made a two-second backup and re-extracted the graphics. Lo and behold, they're completely intact. Actually, the version that Modkeen extracted was significantly out of date (more out of date than the last version i had played with), but ot...
by grelphy
Sun Nov 06, 2005 2:33 am
Forum: ModKeen
Topic: Modkeen bug
Replies: 10
Views: 23857

Modkeen bug

Here's a new one for y'all: I ran an import on Keen 2 (using Modkeen 1.0) and lo and behold--- Nothing. Instead of beautiful modded graphics, I came up with complete, utter, complete blackness. No red, no green, no nothing. Just black. I know this is a graphics problem because all of the interface e...
by grelphy
Wed Nov 02, 2005 1:29 pm
Forum: Galaxy Requests and Discussion
Topic: Troubles with Xtra's Keen5 -> 1.4 patch
Replies: 14
Views: 15978

If it came on 5.25" floppies, it predates Goodtimes Software and the ID Anthology by a good three or four years. =)

Also, doesn't that patch work for the Goodtimes Software version?
by grelphy
Wed Nov 02, 2005 2:43 am
Forum: The Mods
Topic: The Universe is Toast!
Replies: 37
Views: 39910

*coughkeenrushcough*
by grelphy
Sun Sep 18, 2005 8:55 pm
Forum: ModKeen
Topic: Need help with graphics;
Replies: 20
Views: 41695

The values are probably [top, left, height, width] or some rearrangement therof. I believe the second set is the origin (in relation to what, I forget) and the third one controls... something.

It's all well documented in the Modkeen 2 readme.
by grelphy
Thu Sep 15, 2005 8:35 pm
Forum: ModKeen
Topic: Need help with graphics;
Replies: 20
Views: 41695

Um, yeah, and doesn't Modkeen require that the clipping boxes actually be done in a seperate text file?

(Or did Andy fix that and I missed it?)
by grelphy
Tue Sep 06, 2005 12:07 pm
Forum: Galaxy Requests and Discussion
Topic: Bounders
Replies: 11
Views: 9584

I believe that the bounder already follows Keen. You can see this by getting on one and steering it around.