Search found 104 matches

by Flyingmouse
Fri Sep 03, 2010 3:28 am
Forum: Vorticons Requests and Discussion
Topic: Jetboy patch
Replies: 15
Views: 15482

Jetboy patch

I need Generic Mod 2's jetpack patch for Keen 3... has this already been posted?
by Flyingmouse
Thu Aug 19, 2010 10:04 pm
Forum: CKCM
Topic: Main Menu
Replies: 12
Views: 23665

^Agrees with above post.^
by Flyingmouse
Thu Aug 19, 2010 7:28 pm
Forum: Vorticons Requests and Discussion
Topic: Ending Skip
Replies: 4
Views: 6162

Going a bit offtopic, but how do you make anything with the icecube property (i.e. freezes keen) to not hit other sprites?

Edit: Found this patch, just ignore this post.
by Flyingmouse
Wed Aug 18, 2010 11:39 pm
Forum: Vorticons Requests and Discussion
Topic: Ending Skip
Replies: 4
Views: 6162

Sorry, I needed more detail on what I was looking for.

Can I just have the home sequence and flight sequence skipped? I'd like to keep the mars sequence if possible.

Edit: If not, just the endtext is fine.
by Flyingmouse
Wed Aug 18, 2010 8:46 pm
Forum: Vorticons Requests and Discussion
Topic: Ending Skip
Replies: 4
Views: 6162

Ending Skip

How do you stop the home scene during the finale? I need this patch for my 1-day mod.
by Flyingmouse
Fri Jul 09, 2010 10:52 pm
Forum: Galaxy Tile Property Tools
Topic: A Keen 4,5,6 TileInfo [current version 3.2]
Replies: 85
Views: 133395

Five. And yes, the issue was to incorrect loop placement.
by Flyingmouse
Fri Jul 09, 2010 12:28 am
Forum: Galaxy Tile Property Tools
Topic: A Keen 4,5,6 TileInfo [current version 3.2]
Replies: 85
Views: 133395

Code: Select all

RF_MarkTileGraphics: Unending foreground animation:516
HELP!
by Flyingmouse
Sun Mar 28, 2010 9:39 pm
Forum: ModKeen
Topic: Modkeen 2.0.1 Keen Dreams Edition
Replies: 31
Views: 68548

Sorry for the bump, but I can't download this because none of these links work. Is there another link to look for?

EDIT: ...oh wait, it's in the galaxy modding kit... never mind.

Edit: ERROR: Episode must be between 1 and 6!
by Flyingmouse
Sat Mar 27, 2010 6:00 am
Forum: Patches: Marooned on Mars
Topic: PATCH: Splitscreen Keen 1
Replies: 9
Views: 18169

As a random find, the screen size will squeeze upward if values higher than 0E are put. For example, #Change the Screen Mode to 12h %patch 0x6E47 $12 will appear to be 4-screen (with the vertical height of the screens changed), but the pallete is horribly messed up and the bottom two screens will fl...
by Flyingmouse
Sat Mar 27, 2010 4:50 am
Forum: Patches: The Earth Explodes
Topic: Fleexy's Funky Findings [scrub]
Replies: 8
Views: 17992

Final Edit: A through F completed: #A0 kicked out of level, weird white-yellow tile appears for very short while #A1-A8 Keen dies #A9 Kicked out of level #AA ...what? Weird red line animation, keen gets kicked out of level after a while, and graphics messed up for rest of the game? This is getting w...
by Flyingmouse
Sat Jan 23, 2010 5:02 am
Forum: Patches: The Earth Explodes
Topic: Strange patch
Replies: 10
Views: 18769

Are you using sound? I noticed sound can make a large difference in what happens. EDIT: As far as I'm aware, it looks like we have the same patches, just with different descriptions. Another EDIT: 70-7F: #70 illegal instruction #71 dies, no animation #72 worldmap #73 same as 71 #74 streches tiles wi...
by Flyingmouse
Sat Jan 09, 2010 5:48 am
Forum: Patches: The Earth Explodes
Topic: Strange patch
Replies: 10
Views: 18769

Now the scrub has weird powers activated when switching from left to up: #Action list for walker touching |_ corner, first 32 values %patch $4300 $XX $00 #00 freezes walker #01 streches tiles, after interval of time quits game #02 same as 01, but shorter #03 kills keen #04-06 win level #07 leaves (b...
by Flyingmouse
Sat Jan 09, 2010 1:58 am
Forum: Galaxy Requests and Discussion
Topic: Shockshund
Replies: 11
Views: 8925

Thanks! It works!
by Flyingmouse
Tue Dec 22, 2009 6:18 pm
Forum: Galaxy Requests and Discussion
Topic: Shockshund
Replies: 11
Views: 8925

Yes, that is true.

However, would it be possible to use the explosion immediately after the shockshund dies? That would save a lot of trouble of using the mine to spawn the explosion.
by Flyingmouse
Tue Dec 08, 2009 12:39 am
Forum: CKCM
Topic: New Keen Behaviours!!!
Replies: 22
Views: 45328

I like all of the above, but would it be possible to add health using the lives counter (If you ran out, it would game over.)? I would really like to see that.