Search found 573 matches

by Stealthy71088
Mon Aug 29, 2011 6:53 pm
Forum: Vorticons Requests and Discussion
Topic: Theory: How the Vorticon Glitch Works.
Replies: 3
Views: 6281

What happens (As near as I can tell, I'm sure I posted this somewhere...) is that a sprite executes a behavior that sets its h speed to 0, usually this is searching, you will find if you set the Vorts, Yorps etc to not search, they will not glitch. When this is done up against a wall AND that wall ...
by Stealthy71088
Thu Jul 21, 2011 6:53 pm
Forum: Theory
Topic: DISCUSSION: Keen 1 level design
Replies: 48
Views: 81028

I like Xky's ideas, and I say implement that and take it a step further. Switch the pogo with the teddy bear. Since there's a pogo available in the last level, the game is still perfectly winnable. Suddenly, you have a game where lots of points and areas are difficult to reach or unaccessible, almos...
by Stealthy71088
Thu Jul 14, 2011 5:09 pm
Forum: General
Topic: pckf link is broken
Replies: 3
Views: 7523

pckf link is broken

Just wanted to point out that the link on the site to the pckf is broken.
by Stealthy71088
Thu Jul 14, 2011 5:08 pm
Forum: Galaxy Requests and Discussion
Topic: score reset patch
Replies: 3
Views: 5572

score reset patch

Could someone please make a score reset patch for galaxy, like the patch for vorticons below?

http://www.keenmodding.org/viewtopic.ph ... 83fff32f63

Thanks,
Stealthy71088
by Stealthy71088
Mon Jul 11, 2011 5:43 pm
Forum: Vorticons Requests and Discussion
Topic: Theory: How the Vorticon Glitch Works.
Replies: 3
Views: 6281

Theory: How the Vorticon Glitch Works.

I've done some experimentation with the vorticon to try to determine why it gets stuck in the wall, and how this could be possibly fixed. After much study, I'm come up with a theory as to how it works. I don't have the ability to look into the assembly and actually play with it though to see, but he...
by Stealthy71088
Mon Jul 11, 2011 4:10 pm
Forum: Vorticons Requests and Discussion
Topic: In level saving?
Replies: 13
Views: 15029

So I was thinking about it for awhile, and I came up with a possibility. It's far too late for any of my mods, but I'll post it in case someone wants to use it some day. If you would like to use checkpoints, all you really have to do is apply the in level teleportation patch and the hold onto keycar...
by Stealthy71088
Wed Jun 08, 2011 7:19 pm
Forum: Galaxy Requests and Discussion
Topic: door destination change?
Replies: 2
Views: 5891

Perfect! This is exactly what I was looking for! Thanks!
by Stealthy71088
Mon May 30, 2011 4:03 pm
Forum: Galaxy Requests and Discussion
Topic: door destination change?
Replies: 2
Views: 5891

door destination change?

So i thought I saw in one of the old keen 5 level packs a setup in which flipping a switch changed where a door exited to. How does this work exactly? Can I do this from KeenNext, or is there some patch that does it, or was I just seeing things?
by Stealthy71088
Sat May 14, 2011 3:00 pm
Forum: Vorticons Requests and Discussion
Topic: In level saving?
Replies: 13
Views: 15029

Unless the save doesn't store the level number (which is possible), I would have thought that the game could simply be patched to skip the check for being on the map level, thus creating in level saving. If the level number wasn't stored, obviously this would be a little more complicated, as you wou...
by Stealthy71088
Fri May 06, 2011 3:42 am
Forum: Vorticons Requests and Discussion
Topic: In level saving?
Replies: 13
Views: 15029

In level saving?

I know there has been a great deal of discussion of in level saving for keen 1-3. Did anyone ever figure out a way to do it?
by Stealthy71088
Wed Feb 16, 2011 9:24 pm
Forum: Vorticons Requests and Discussion
Topic: Freezing
Replies: 2
Views: 5644

If you're willing to sacrifice a sprite, you could patch the line that calls shooting to the behavior of another sprite. You could then patch the next line of that sprite back to the original's shooting sprite.
by Stealthy71088
Wed Feb 16, 2011 2:06 am
Forum: Galaxy Requests and Discussion
Topic: Eros' Patch Requirement List (Hayro purposes)
Replies: 7
Views: 10803

http://dl.dropbox.com/u/3771470/patches.zip Most of what you want is in here. Some of the things you listed are very doable, but require multiple patches, which you can find here. Keep in mind that for the most part (unless possibly if you're Lemm), we really can't create new behaviors from scratch,...
by Stealthy71088
Sat Feb 12, 2011 4:05 am
Forum: Galaxy Requests and Discussion
Topic: What Smirky looks for?
Replies: 2
Views: 4033

Through some experimentation I think I figured out how Smirky searches. It first takes anything that's close to it. After that, it teleports to the highest "collectible", grabs it if it can, and when that collectible no longer exists, it teleports down to the next highest until the entire ...
by Stealthy71088
Sat Feb 12, 2011 2:27 am
Forum: Galaxy Requests and Discussion
Topic: Schoolfish clipping
Replies: 9
Views: 8684

So what I had was a foot being created when an inchworm collided with schoolfish spawned in level, not from Keen's shot. My plan was to use the mushroom as a kind of special door that only opened when enough schoolfish were collected, among other things. After that, I don't mind the loss of one scho...
by Stealthy71088
Fri Feb 11, 2011 5:29 pm
Forum: Galaxy Requests and Discussion
Topic: What Smirky looks for?
Replies: 2
Views: 4033

What Smirky looks for?

I understand that Smirky's go after items that have special properties, and that this patch describes what they teleport towards. %patch $11C62 $04 ##$04 is teleport to items Are there other values I can change that $04 to? Can I make it teleport near Keen? Also which items exactly do the Smirky's t...