Search found 573 matches
- Mon Aug 29, 2011 6:53 pm
- Forum: Vorticons Requests and Discussion
- Topic: Theory: How the Vorticon Glitch Works.
- Replies: 3
- Views: 6281
What happens (As near as I can tell, I'm sure I posted this somewhere...) is that a sprite executes a behavior that sets its h speed to 0, usually this is searching, you will find if you set the Vorts, Yorps etc to not search, they will not glitch. When this is done up against a wall AND that wall ...
- Thu Jul 21, 2011 6:53 pm
- Forum: Theory
- Topic: DISCUSSION: Keen 1 level design
- Replies: 48
- Views: 81028
I like Xky's ideas, and I say implement that and take it a step further. Switch the pogo with the teddy bear. Since there's a pogo available in the last level, the game is still perfectly winnable. Suddenly, you have a game where lots of points and areas are difficult to reach or unaccessible, almos...
- Thu Jul 14, 2011 5:09 pm
- Forum: General
- Topic: pckf link is broken
- Replies: 3
- Views: 7523
pckf link is broken
Just wanted to point out that the link on the site to the pckf is broken.
- Thu Jul 14, 2011 5:08 pm
- Forum: Galaxy Requests and Discussion
- Topic: score reset patch
- Replies: 3
- Views: 5572
score reset patch
Could someone please make a score reset patch for galaxy, like the patch for vorticons below?
http://www.keenmodding.org/viewtopic.ph ... 83fff32f63
Thanks,
Stealthy71088
http://www.keenmodding.org/viewtopic.ph ... 83fff32f63
Thanks,
Stealthy71088
- Mon Jul 11, 2011 5:43 pm
- Forum: Vorticons Requests and Discussion
- Topic: Theory: How the Vorticon Glitch Works.
- Replies: 3
- Views: 6281
Theory: How the Vorticon Glitch Works.
I've done some experimentation with the vorticon to try to determine why it gets stuck in the wall, and how this could be possibly fixed. After much study, I'm come up with a theory as to how it works. I don't have the ability to look into the assembly and actually play with it though to see, but he...
- Mon Jul 11, 2011 4:10 pm
- Forum: Vorticons Requests and Discussion
- Topic: In level saving?
- Replies: 13
- Views: 15029
So I was thinking about it for awhile, and I came up with a possibility. It's far too late for any of my mods, but I'll post it in case someone wants to use it some day. If you would like to use checkpoints, all you really have to do is apply the in level teleportation patch and the hold onto keycar...
- Wed Jun 08, 2011 7:19 pm
- Forum: Galaxy Requests and Discussion
- Topic: door destination change?
- Replies: 2
- Views: 5891
- Mon May 30, 2011 4:03 pm
- Forum: Galaxy Requests and Discussion
- Topic: door destination change?
- Replies: 2
- Views: 5891
door destination change?
So i thought I saw in one of the old keen 5 level packs a setup in which flipping a switch changed where a door exited to. How does this work exactly? Can I do this from KeenNext, or is there some patch that does it, or was I just seeing things?
- Sat May 14, 2011 3:00 pm
- Forum: Vorticons Requests and Discussion
- Topic: In level saving?
- Replies: 13
- Views: 15029
Unless the save doesn't store the level number (which is possible), I would have thought that the game could simply be patched to skip the check for being on the map level, thus creating in level saving. If the level number wasn't stored, obviously this would be a little more complicated, as you wou...
- Fri May 06, 2011 3:42 am
- Forum: Vorticons Requests and Discussion
- Topic: In level saving?
- Replies: 13
- Views: 15029
In level saving?
I know there has been a great deal of discussion of in level saving for keen 1-3. Did anyone ever figure out a way to do it?
- Wed Feb 16, 2011 9:24 pm
- Forum: Vorticons Requests and Discussion
- Topic: Freezing
- Replies: 2
- Views: 5644
- Wed Feb 16, 2011 2:06 am
- Forum: Galaxy Requests and Discussion
- Topic: Eros' Patch Requirement List (Hayro purposes)
- Replies: 7
- Views: 10803
http://dl.dropbox.com/u/3771470/patches.zip Most of what you want is in here. Some of the things you listed are very doable, but require multiple patches, which you can find here. Keep in mind that for the most part (unless possibly if you're Lemm), we really can't create new behaviors from scratch,...
- Sat Feb 12, 2011 4:05 am
- Forum: Galaxy Requests and Discussion
- Topic: What Smirky looks for?
- Replies: 2
- Views: 4033
- Sat Feb 12, 2011 2:27 am
- Forum: Galaxy Requests and Discussion
- Topic: Schoolfish clipping
- Replies: 9
- Views: 8684
So what I had was a foot being created when an inchworm collided with schoolfish spawned in level, not from Keen's shot. My plan was to use the mushroom as a kind of special door that only opened when enough schoolfish were collected, among other things. After that, I don't mind the loss of one scho...
- Fri Feb 11, 2011 5:29 pm
- Forum: Galaxy Requests and Discussion
- Topic: What Smirky looks for?
- Replies: 2
- Views: 4033
What Smirky looks for?
I understand that Smirky's go after items that have special properties, and that this patch describes what they teleport towards. %patch $11C62 $04 ##$04 is teleport to items Are there other values I can change that $04 to? Can I make it teleport near Keen? Also which items exactly do the Smirky's t...