Search found 159 matches

by Freeyorp101
Sat Feb 24, 2007 12:24 am
Forum: Patches: The Earth Explodes
Topic: Ammo set to zero at level exit
Replies: 3
Views: 13234

For the KDK2C I don't think we should remove the pogo at the level exit, since in keen2 keen always has a pogo..
by Freeyorp101
Sun Feb 18, 2007 7:53 am
Forum: CKCM
Topic: OFFICIALISATION: The Storyline
Replies: 50
Views: 96810

Perhaps the Kronium needed something else in the water to become activate, something that escaped the initial tests? This would overcome the side effects mentioned, and the new something else could be common enough to create the effects in the story?
by Freeyorp101
Sat Feb 17, 2007 10:21 pm
Forum: CKCM
Topic: OFFICIALISATION: The Storyline
Replies: 50
Views: 96810

That is an incredible story. :)
by Freeyorp101
Sat Feb 17, 2007 10:11 pm
Forum: Theory
Topic: Yorpius II level design
Replies: 140
Views: 170358

^^and then there is the status screen box, which was modified too, as well as the ending sequence.
by Freeyorp101
Fri Feb 16, 2007 11:33 pm
Forum: Theory
Topic: Yorpius II level design
Replies: 140
Views: 170358

The only modification is Mortimer's taunt
no, there are a few more changes; the secret area with another changed message, another message where keen wonders if he has all the keys, and the BWB megarocket message.
by Freeyorp101
Wed Feb 14, 2007 3:40 am
Forum: Galaxy Tile Property Tools
Topic: A Keen 4,5,6 TileInfo [current version 3.2]
Replies: 85
Views: 134668

Good points: The user friendly interface and familiar style of tile editing (like keen1-3) is nice, and the 'blown up' view of tiles help see the tile you are working with even better. I particularly like the way the foreground tiles also show the mask. (perhaps this could be shown as a 'transparent...
by Freeyorp101
Mon Feb 12, 2007 4:42 am
Forum: Theory
Topic: Yorpius II level design
Replies: 140
Views: 170358

I think that some of the walls of death should be replaced by more convential walls. There are enough tiles in the tileset so that the level could still look 'natural'. Also, there shold be more rayguns, since the creatures are placed in some very difficult places, there should be ammo to deafeat th...
by Freeyorp101
Wed Feb 07, 2007 3:34 am
Forum: Theory
Topic: Yorpius II level design
Replies: 140
Views: 170358

Although it could be difficult as it would require moving the island downwards Not if you don't want it to; just resize the level to add a few extra blocks at the top. The right side of the level with the blocks along the vertical line can also be quite irritating. Maybe eliminate one of the blocks...
by Freeyorp101
Tue Jan 16, 2007 11:48 pm
Forum: Vorticons Requests and Discussion
Topic: Yet Another Patch Request: Status screen, pogo field
Replies: 6
Views: 8782

With the status screen patch, it would probably be best to just change the existing bytes (the first two in the pogo section) rather than overwriting it later in the patch file.
by Freeyorp101
Tue Jan 16, 2007 4:54 am
Forum: Vorticons Requests and Discussion
Topic: Yet Another Patch Request: Status screen, pogo field
Replies: 6
Views: 8782

$E8? I thought it was $EB..
by Freeyorp101
Mon Jan 15, 2007 10:28 pm
Forum: Galaxy Tile Property Tools
Topic: A Keen 4,5,6 TileInfo [current version 3.2]
Replies: 85
Views: 134668

yay!

nice :)

I like the way it 'pinpoints' the tile too.
by Freeyorp101
Sun Jan 14, 2007 11:20 pm
Forum: Patches: Keen Must Die!
Topic: Please wait bitmap and position
Replies: 1
Views: 11588

Please wait bitmap and position

Code: Select all

#Keen 3: 
%patch $3135 $0A $00 #Bitmap used 
%patch $3139 $4C $00 #vertical value 
%patch $313D $0F $00 #horizontal value
Thanks to levellass, who found the keen2 and 3 values. :)
by Freeyorp101
Sun Jan 14, 2007 11:17 pm
Forum: Patches: The Earth Explodes
Topic: Please wait bitmap and position
Replies: 0
Views: 10081

Please wait bitmap and position

Code: Select all

#Keen 2: 
%patch $31A0 $0E $00 #Bitmap used 
%patch $31A4 $4C $00 #vertical value 
%patch $31A8 $0F $00 #horizontal value 

Thanks to levellass, who found the keen2 and 3 values. :)
by Freeyorp101
Sun Jan 14, 2007 10:01 pm
Forum: Patches: Marooned on Mars
Topic: Please Wait Bitmap position and sprite
Replies: 0
Views: 5002

Please Wait Bitmap position and sprite

As requested:

Code: Select all

#Keen 1: 
#vertical value 
%patch $6FA5 $4C $00 

#horizontal value 
%patch $6FA9 $0F $00

%patch $6FA1 $0E $00 #Bitmap used 
by Freeyorp101
Sun Jan 14, 2007 9:44 pm
Forum: Galaxy Level Editors
Topic: Keen:Next - Blank sprites?
Replies: 4
Views: 16218

Well, right clicking works for sprites on this machine at least (I checked.)
Are you sure you had the sprite tab selected?