Search found 159 matches
- Sat Feb 24, 2007 12:24 am
- Forum: Patches: The Earth Explodes
- Topic: Ammo set to zero at level exit
- Replies: 3
- Views: 13234
- Sun Feb 18, 2007 7:53 am
- Forum: CKCM
- Topic: OFFICIALISATION: The Storyline
- Replies: 50
- Views: 96810
- Sat Feb 17, 2007 10:21 pm
- Forum: CKCM
- Topic: OFFICIALISATION: The Storyline
- Replies: 50
- Views: 96810
- Sat Feb 17, 2007 10:11 pm
- Forum: Theory
- Topic: Yorpius II level design
- Replies: 140
- Views: 170358
- Fri Feb 16, 2007 11:33 pm
- Forum: Theory
- Topic: Yorpius II level design
- Replies: 140
- Views: 170358
- Wed Feb 14, 2007 3:40 am
- Forum: Galaxy Tile Property Tools
- Topic: A Keen 4,5,6 TileInfo [current version 3.2]
- Replies: 85
- Views: 134668
Good points: The user friendly interface and familiar style of tile editing (like keen1-3) is nice, and the 'blown up' view of tiles help see the tile you are working with even better. I particularly like the way the foreground tiles also show the mask. (perhaps this could be shown as a 'transparent...
- Mon Feb 12, 2007 4:42 am
- Forum: Theory
- Topic: Yorpius II level design
- Replies: 140
- Views: 170358
I think that some of the walls of death should be replaced by more convential walls. There are enough tiles in the tileset so that the level could still look 'natural'. Also, there shold be more rayguns, since the creatures are placed in some very difficult places, there should be ammo to deafeat th...
- Wed Feb 07, 2007 3:34 am
- Forum: Theory
- Topic: Yorpius II level design
- Replies: 140
- Views: 170358
Although it could be difficult as it would require moving the island downwards Not if you don't want it to; just resize the level to add a few extra blocks at the top. The right side of the level with the blocks along the vertical line can also be quite irritating. Maybe eliminate one of the blocks...
- Tue Jan 16, 2007 11:48 pm
- Forum: Vorticons Requests and Discussion
- Topic: Yet Another Patch Request: Status screen, pogo field
- Replies: 6
- Views: 8782
- Tue Jan 16, 2007 4:54 am
- Forum: Vorticons Requests and Discussion
- Topic: Yet Another Patch Request: Status screen, pogo field
- Replies: 6
- Views: 8782
- Mon Jan 15, 2007 10:28 pm
- Forum: Galaxy Tile Property Tools
- Topic: A Keen 4,5,6 TileInfo [current version 3.2]
- Replies: 85
- Views: 134668
yay!
nice :)
I like the way it 'pinpoints' the tile too.
I like the way it 'pinpoints' the tile too.
- Sun Jan 14, 2007 11:20 pm
- Forum: Patches: Keen Must Die!
- Topic: Please wait bitmap and position
- Replies: 1
- Views: 11588
Please wait bitmap and position
Code: Select all
#Keen 3:
%patch $3135 $0A $00 #Bitmap used
%patch $3139 $4C $00 #vertical value
%patch $313D $0F $00 #horizontal value
- Sun Jan 14, 2007 11:17 pm
- Forum: Patches: The Earth Explodes
- Topic: Please wait bitmap and position
- Replies: 0
- Views: 10081
Please wait bitmap and position
Code: Select all
#Keen 2:
%patch $31A0 $0E $00 #Bitmap used
%patch $31A4 $4C $00 #vertical value
%patch $31A8 $0F $00 #horizontal value
Thanks to levellass, who found the keen2 and 3 values. :)
- Sun Jan 14, 2007 10:01 pm
- Forum: Patches: Marooned on Mars
- Topic: Please Wait Bitmap position and sprite
- Replies: 0
- Views: 5002
Please Wait Bitmap position and sprite
As requested:
Code: Select all
#Keen 1:
#vertical value
%patch $6FA5 $4C $00
#horizontal value
%patch $6FA9 $0F $00
%patch $6FA1 $0E $00 #Bitmap used
- Sun Jan 14, 2007 9:44 pm
- Forum: Galaxy Level Editors
- Topic: Keen:Next - Blank sprites?
- Replies: 4
- Views: 16218