Search found 226 matches

by Benvolio
Thu Sep 03, 2015 6:36 pm
Forum: Vorticons Requests and Discussion
Topic: The BPSA: Please indulge me whilst I ramble
Replies: 5
Views: 9873

Hi Levellord! I didn't expect much notice to be taken of my post let alone that it would achieve what is sadly now a rarity - a Levellord comment. Great to have you still dropping by the K:M. Anyhow, I would imagine that making levels with such a novel concept in mind would be quite a popular one. P...
by Benvolio
Wed Sep 02, 2015 5:54 pm
Forum: Vorticons Requests and Discussion
Topic: The BPSA: Please indulge me whilst I ramble
Replies: 5
Views: 9873

The BPSA: Please indulge me whilst I ramble

This afternoon I decided to amuse myself by playing a spot of Keen2 for the first time in a while. A game that I truly love. So the notion of the Big Purple Space Amoeba began to intrigue me. What is this BPSA? We do not speak of it very often and yet it is one of those wonderful little nuggets of i...
by Benvolio
Wed Jul 15, 2015 11:38 am
Forum: The Mods
Topic: Kube
Replies: 1
Views: 10349

Looks amazing. Was there a reason why you had to disable the "SVGA compatibility mode"?? I always have to activate this when playing Galaxy mods in DosBox 0.74, to avoid the black flickering on the lower two thirds of the screen. A very cool game nevertheless, with multiple previously unhe...
by Benvolio
Sat Apr 04, 2015 10:53 am
Forum: Galaxy Requests and Discussion
Topic: Keen 5 - "reading"
Replies: 8
Views: 10323

Wow I did not know you needed a postcount to link sites! What is the threshold?
by Benvolio
Tue Jan 27, 2015 12:48 am
Forum: CKCM
Topic: Switching to Chocolate Keen
Replies: 11
Views: 34056

Operation Stardust is our only hope now!
by Benvolio
Sat Jan 24, 2015 11:58 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4,5 and 6 - press Y or N key patches
Replies: 5
Views: 7198

I can sense a hungarian translation of Keen Galaxy coming soon. Igen I can!
by Benvolio
Sun Jan 18, 2015 1:21 pm
Forum: The Mods
Topic: Benvolio's Puzzle Level
Replies: 14
Views: 29547

I think my dad reconfigured the layout of his webspace a couple of years ago (as he is entitled to do)... but I find that this link works: http://www.maguidhir.com/fionn/benvolio/benvolio_puzzle.zip In hindsight, it really wasn't a particularly good puzzle level, as it really relies on one or two ve...
by Benvolio
Sun Jan 18, 2015 1:14 pm
Forum: General
Topic: Keen Dreams 1.31 - loading and final screen files
Replies: 3
Views: 5730

1. Asking, with the help of words such as 'please', might be more effective than 'i want' or 'I need' 2. I'm no programmer nor am I a KeenDreams modder, but I would imagine that you will need to provide a bit more detail about what exactly it is that you require. 3. This is a very quiet forum and ei...
by Benvolio
Thu Oct 23, 2014 7:32 pm
Forum: General
Topic: Mods on original hardware?
Replies: 4
Views: 8311

I often wax lyrical on these fora about my old Amstrad 1512 from the '80s, running MS-DOS 6 on its Intel 8086 processor. Regretably its monitor (which was specific to 1512 and 1640 Amstrads) was deteriorating and, a week before it was brought (at my parents' suggestion) for 'recycling', I played Xtr...
by Benvolio
Wed Apr 02, 2014 11:39 am
Forum: General
Topic: Keen Source Code Subforum?
Replies: 8
Views: 13742

Probably...

But maybe some people like a challenge. Maybe some people... enjoy patching! Maybe in a few years there will be a "Keen Day No-Source Mod Contest". There probably won't! Source will reinvent modding and old mods will fall into obscurity due to their sheer primitivity!
by Benvolio
Fri Mar 28, 2014 11:16 am
Forum: General
Topic: Keen Source Code Subforum?
Replies: 8
Views: 13742

That is an excellent idea. We don't want the waters to be muddied between the old-style patching and source-derived patching. Not only could it impair the accurate chronicling of the history of modding, but additionally it could detract from the recognition that the heroic efforts of patchers thus f...
by Benvolio
Thu Mar 20, 2014 5:54 pm
Forum: The Mods
Topic: Keendroid
Replies: 4
Views: 15480

A very interesting, experimental mod. Some very nice level design - very dense levels compared to the average fan-made or original Keen level. The very fabric of the level keeps you on your toes, constantly having to think a bit about where you are going. I hope some elements of this work find their...
by Benvolio
Wed Mar 05, 2014 11:59 am
Forum: Theory
Topic: DISCUSSION: Keen 1 level design
Replies: 48
Views: 80253

Hi Vatnos!! Welcome to K:M!! Now, I agree with you with regards the design of level 2. It provides some stark contrast with the action-packed first level. (We might now think of Level 1 as trivial, but I can still remember how chaotic and challenging I found it when I first played Keen1. After all, ...
by Benvolio
Tue Mar 04, 2014 1:33 am
Forum: Theory
Topic: On the topic of points...
Replies: 40
Views: 60572

While a good mechanic, one I intend to use in my Keen 1 mod, points in this state essentially cease to be 'point items': they are now, basically, keys. This is indeed a valid concern and a wise comment. However, if points serve as keys, you must surely see that they serve as (potentially) more comp...
by Benvolio
Mon Feb 24, 2014 11:45 am
Forum: Theory
Topic: Save Scummming and Extra Lives
Replies: 29
Views: 50795

There is one more passive mechanic that occurred to me during the production of my latest mod (I'm talking Vorticons here). In that mod, you have infinite lives, but set up in a way that the 'next keen at' code clocks up by an increment of one every time you die. In effect, that section counts the n...