Search found 226 matches
- Thu Sep 03, 2015 6:36 pm
- Forum: Vorticons Requests and Discussion
- Topic: The BPSA: Please indulge me whilst I ramble
- Replies: 5
- Views: 9873
Hi Levellord! I didn't expect much notice to be taken of my post let alone that it would achieve what is sadly now a rarity - a Levellord comment. Great to have you still dropping by the K:M. Anyhow, I would imagine that making levels with such a novel concept in mind would be quite a popular one. P...
- Wed Sep 02, 2015 5:54 pm
- Forum: Vorticons Requests and Discussion
- Topic: The BPSA: Please indulge me whilst I ramble
- Replies: 5
- Views: 9873
The BPSA: Please indulge me whilst I ramble
This afternoon I decided to amuse myself by playing a spot of Keen2 for the first time in a while. A game that I truly love. So the notion of the Big Purple Space Amoeba began to intrigue me. What is this BPSA? We do not speak of it very often and yet it is one of those wonderful little nuggets of i...
- Sat Apr 04, 2015 10:53 am
- Forum: Galaxy Requests and Discussion
- Topic: Keen 5 - "reading"
- Replies: 8
- Views: 10323
- Tue Jan 27, 2015 12:48 am
- Forum: CKCM
- Topic: Switching to Chocolate Keen
- Replies: 11
- Views: 34056
- Sat Jan 24, 2015 11:58 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 4,5 and 6 - press Y or N key patches
- Replies: 5
- Views: 7198
- Sun Jan 18, 2015 1:21 pm
- Forum: The Mods
- Topic: Benvolio's Puzzle Level
- Replies: 14
- Views: 29547
I think my dad reconfigured the layout of his webspace a couple of years ago (as he is entitled to do)... but I find that this link works: http://www.maguidhir.com/fionn/benvolio/benvolio_puzzle.zip In hindsight, it really wasn't a particularly good puzzle level, as it really relies on one or two ve...
- Sun Jan 18, 2015 1:14 pm
- Forum: General
- Topic: Keen Dreams 1.31 - loading and final screen files
- Replies: 3
- Views: 5730
1. Asking, with the help of words such as 'please', might be more effective than 'i want' or 'I need' 2. I'm no programmer nor am I a KeenDreams modder, but I would imagine that you will need to provide a bit more detail about what exactly it is that you require. 3. This is a very quiet forum and ei...
- Thu Oct 23, 2014 7:32 pm
- Forum: General
- Topic: Mods on original hardware?
- Replies: 4
- Views: 8311
I often wax lyrical on these fora about my old Amstrad 1512 from the '80s, running MS-DOS 6 on its Intel 8086 processor. Regretably its monitor (which was specific to 1512 and 1640 Amstrads) was deteriorating and, a week before it was brought (at my parents' suggestion) for 'recycling', I played Xtr...
- Wed Apr 02, 2014 11:39 am
- Forum: General
- Topic: Keen Source Code Subforum?
- Replies: 8
- Views: 13742
- Fri Mar 28, 2014 11:16 am
- Forum: General
- Topic: Keen Source Code Subforum?
- Replies: 8
- Views: 13742
That is an excellent idea. We don't want the waters to be muddied between the old-style patching and source-derived patching. Not only could it impair the accurate chronicling of the history of modding, but additionally it could detract from the recognition that the heroic efforts of patchers thus f...
A very interesting, experimental mod. Some very nice level design - very dense levels compared to the average fan-made or original Keen level. The very fabric of the level keeps you on your toes, constantly having to think a bit about where you are going. I hope some elements of this work find their...
- Wed Mar 05, 2014 11:59 am
- Forum: Theory
- Topic: DISCUSSION: Keen 1 level design
- Replies: 48
- Views: 80253
Hi Vatnos!! Welcome to K:M!! Now, I agree with you with regards the design of level 2. It provides some stark contrast with the action-packed first level. (We might now think of Level 1 as trivial, but I can still remember how chaotic and challenging I found it when I first played Keen1. After all, ...
- Tue Mar 04, 2014 1:33 am
- Forum: Theory
- Topic: On the topic of points...
- Replies: 40
- Views: 60572
While a good mechanic, one I intend to use in my Keen 1 mod, points in this state essentially cease to be 'point items': they are now, basically, keys. This is indeed a valid concern and a wise comment. However, if points serve as keys, you must surely see that they serve as (potentially) more comp...
- Mon Feb 24, 2014 11:45 am
- Forum: Theory
- Topic: Save Scummming and Extra Lives
- Replies: 29
- Views: 50795
There is one more passive mechanic that occurred to me during the production of my latest mod (I'm talking Vorticons here). In that mod, you have infinite lives, but set up in a way that the 'next keen at' code clocks up by an increment of one every time you die. In effect, that section counts the n...