Search found 120 matches

by Dr. Kylstein
Mon Jan 25, 2010 5:48 pm
Forum: Vorticons Tile Property Tools
Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
Replies: 74
Views: 159001

Excellent. Then I shall remove TLS functionality from KeenGraph. (Oh yes, are you planning to make it export to bitmaps as well? Just to be complete.) Yes, it does have an "export bitmap" option. I should probably test that for compatibility with KeenGraph once I have complete functionali...
by Dr. Kylstein
Sun Jan 24, 2010 4:00 pm
Forum: Vorticons Tile Property Tools
Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
Replies: 74
Views: 159001

So, can it create functioning tilesets from bitmaps? Because that would lessen my workload immensely. (Extraction is a breeze.) If you're talking about the unreleased version, yes. It creates the entire TLS file, EGA planes and all. To anyone who has downloaded the Windows version, it wasn't built ...
by Dr. Kylstein
Sat Jan 23, 2010 11:10 pm
Forum: Vorticons Tile Property Tools
Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
Replies: 74
Views: 159001

I finally got Qt setup on my Windows PC, and Dropbox solved the hosting problem. The first post has been updated with 32-bit Windows and 64-bit Linux versions. The current development version (unreleased) supports lemm's patch natively and can import/upgrade data from the classic format. It can't ye...
by Dr. Kylstein
Sat Jan 23, 2010 7:47 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 342919

I think these enemies need to be implemented in small prototype mods. That way it can be determined how feasible they are and their behaviors can be tweaked based on playtesting. It could also serve as a way to see how the animations look in action.
by Dr. Kylstein
Wed Jan 20, 2010 7:38 pm
Forum: CKCM
Topic: Game Objectives Rantage: Episode One
Replies: 29
Views: 50693

Here's a random idea: maybe there are some creatures that are doing some kind of construction/excavation. Keen has to get past a cliff or something, so he gets them to bulldoze it and make a ramp. Then when he reaches the mines, they are digging into the mountainside and accidentally trigger the cav...
by Dr. Kylstein
Fri Jan 15, 2010 3:26 am
Forum: CKCM
Topic: Storyline and Level Theme Consolidation
Replies: 59
Views: 97617

After some rambling in the rantage thread, I've decided to advocate some changes to the story that I think will make the planned trilogy more cohesive and dramatic. I've also fleshed out the second and third epsiodes a bit. Here's my summary of how I think it should be: The goal of the invaders is t...
by Dr. Kylstein
Fri Jan 15, 2010 2:14 am
Forum: CKCM
Topic: Game Objectives Rantage: Episode One
Replies: 29
Views: 50693

I think that if the Slug thing isn't going to be the main plot, it ought to be limited to the pepper quest.* I'm a bit traditional, but I think there should be a three act structure with the pepper quest as either the second or third. If it's the second, I might make the pogo recovery the first. If ...
by Dr. Kylstein
Sat Jan 09, 2010 2:12 am
Forum: CKCM
Topic: Storyline and Level Theme Consolidation
Replies: 59
Views: 97617

Keen sighed. "Just my luck, there's some sort of force field. I could be a mile above ground, and I've got to get down somehow. I guess that even with a destroyed nose I could manage a smooth landing." It sounds very wrong for him to sigh and soliloquize in the middle of a crash. I sugges...
by Dr. Kylstein
Sat Jan 09, 2010 1:53 am
Forum: KeenGraph
Topic: KeenGraph 2.2
Replies: 82
Views: 172375

Will the good doctor's utility use bitmaps, or raw EGA data like we did in the early days? Not quite sure exactly what Dr. Kylstein is up to... I still haven't seen the new program, but it sounds like it will be done shortly. It will use a bitmap (I don't know what colour depth is required) and spi...
by Dr. Kylstein
Tue Jan 05, 2010 1:20 am
Forum: Vorticons Tile Property Tools
Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
Replies: 74
Views: 159001

CommanderSpleen wrote:Case-sensitivity is an issue though. What does it search for exactly? This is something we'll need to figure out for Linux ports of Keen utilities in general.
What specifically is causing problems?
by Dr. Kylstein
Wed Dec 23, 2009 10:45 pm
Forum: Vorticons Tile Property Tools
Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
Replies: 74
Views: 159001

Will do. It probably won't be in the first release though. Do you have a spec or do I need to track down all your and levellass's posts on it?
by Dr. Kylstein
Wed Dec 23, 2009 8:52 pm
Forum: Vorticons Tile Property Tools
Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
Replies: 74
Views: 159001

Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)

This is an editor for the tileset files used in lemm's V2 tileset patch for Vorticons.

Download latest version: (2012-12-29)
-Linux
-32-bit Linux
-Windows
-Source

Previous version: (2012-11-25)
-https://github.com/DrKylstein/Tileset-Tool/downloads
by Dr. Kylstein
Wed Dec 23, 2009 8:10 pm
Forum: Coding
Topic: KeenQuill
Replies: 15
Views: 30626

You need a graphics library . Rendering the font the way Keen does it is trivial for any decent graphics system. I know for a fact SDL can do it, and bindings for Python are available. Trying to do this in a text-mode app isn't going to be much better than a standard text-editor. Edit: Are you usin...
by Dr. Kylstein
Tue Dec 22, 2009 10:14 pm
Forum: Coding
Topic: KeenQuill
Replies: 15
Views: 30626

The character values correspond directly to rows and columns in xFON0000.bmp. For example, the bullet point 0x09 is row 0, column 9 in the bitmap. The black on white characters correspond with standard ASCII and the red on gray ones are ASCII+0x80. The status screen patch works the same way but with...
by Dr. Kylstein
Sat Dec 19, 2009 4:54 pm
Forum: Vorticons Requests and Discussion
Topic: The in level game loop
Replies: 12
Views: 12162

I apologize for the bump, but these patches don't seem to work. First, there are syntax errors, then when those are removed colliding with the modified enemy crashes the game. Were these made for a different version of ckpatch?