Search found 404 matches

by Ceilick
Mon Mar 03, 2014 10:29 pm
Forum: Theory
Topic: On the topic of points...
Replies: 40
Views: 60915

A lot of my mods have a maximum possible score, but I don't think that anyone pays enough attention to the high scores to do much with them. This is an important point. Part of the problem I think is that it is ostensibly the case that mod authors don't pay enough attention to high scores or the ma...
by Ceilick
Sat Mar 01, 2014 9:08 pm
Forum: Theory
Topic: On the topic of points...
Replies: 40
Views: 60915

Firstly, since this is a 10 year necro, let me summarize a few thoughts from the past. In addittion, this thread can be referenced for hinostrical purposes as well: http://publiccommanderkeenforum.yuku.com/topic/848/Points-a-discussion#.UxI1T1iYbs0 -What purpose, if any, do points and score serve? -...
by Ceilick
Sat Mar 01, 2014 7:30 pm
Forum: Theory
Topic: Save Scummming and Extra Lives
Replies: 29
Views: 51086

A penalty mechanic that relies on the player's willingness to accept/use it is dysfunctional. Modders can ignore this issue if they wish, it's not as if it makes the entire mod dysfunctional. So, there goes the cheats then? What about the difficulty levels? Cheating is not penalty mechanic. Cheatin...
by Ceilick
Fri Feb 28, 2014 5:08 pm
Forum: Theory
Topic: Save Scummming and Extra Lives
Replies: 29
Views: 51086

On the other hand if a mod captures the player's attention, gets them absorbed into its atmosphere and story then they are going to enjoy the act of playing itself; the repetition will take long to become a chore since simply playing through the level it itself a reward. This is also likely to make...
by Ceilick
Tue Feb 25, 2014 9:56 pm
Forum: Theory
Topic: Save Scummming and Extra Lives
Replies: 29
Views: 51086

It was just a carryover from the arcade machines This seems the case, it can be easily seen that these were included in the original games because that's what other games did at the time. Keen, ultimately, does not play like an arcade game in which these mechanics are successful (many short, relati...
by Ceilick
Tue Feb 25, 2014 5:43 pm
Forum: Theory
Topic: Save Scummming and Extra Lives
Replies: 29
Views: 51086

This is very nearly the same as good mod design. Nothing about 'good mod design' as you list it: bright colors, large levels, and tilework, suggests to me wanting to replay a level from the start after dying at some point within it, merely having enjoyed playing an instance of what's there so far a...
by Ceilick
Mon Feb 24, 2014 8:14 pm
Forum: Theory
Topic: Save Scummming and Extra Lives
Replies: 29
Views: 51086

I feel it's necessary to revise the goal to clarify things: The goal: Create a system in which extra lives are actually utilized and 'fun'. Because of the default function of extra lives, their purpose is defeated by "save scumming". If extra lives are fixed in such a way that they retain ...
by Ceilick
Sun Feb 23, 2014 4:46 am
Forum: Theory
Topic: Save Scummming and Extra Lives
Replies: 29
Views: 51086

Discussing things with Lemm over at #KeenModding: (6:54:46 PM) lm: If you make save scumming cost lives, then it's like saying you get so many "convenience tokens" (6:55:34 PM) Ceilick: but that's as opposed to unlimited tokens (6:55:47 PM) lm: But since you can just (in theory) play the g...
by Ceilick
Sun Feb 23, 2014 3:05 am
Forum: Theory
Topic: Save Scummming and Extra Lives
Replies: 29
Views: 51086

I in fact have a patch that resets ammo along with score on death so ammo conservation is less of a problem. This really isn't a fix. It removes the ONE potential reward players had for restarting a level rather than loading a save game and swaps in a significantly less useful potential reward. pla...
by Ceilick
Fri Feb 21, 2014 8:22 pm
Forum: Theory
Topic: Save Scummming and Extra Lives
Replies: 29
Views: 51086

Save Scummming and Extra Lives

The problem: Extra lives are virtually useless in Keen Galaxy due to the ability to save anywhere, any time. The goal: Create a system in which extra lives are actually utilized and 'fun'. To cut "save scumming" without motivating the average player to cheat. Cheating includes: codes (god...
by Ceilick
Wed Feb 12, 2014 9:19 pm
Forum: Theory
Topic: Lass's tile conservation tips
Replies: 17
Views: 62155

Some good stuff here; deffo want to use Bernie's idea with the BwB as a sprite, and Lass' idea for the slime hazard is really worth looking into and experimenting with. Regarding templates: I love templates. It has never been worth it, for me, to not position tiles in template pieces. That said, the...
by Ceilick
Thu Aug 29, 2013 10:24 pm
Forum: General
Topic: Keen:Modding - Ten Years On
Replies: 19
Views: 22615

10 years feels insane. Those early days when mods felt more frequent, a somewhat competitive atomsphere trying to up each other graphically and in terms of level design (since patching was relatively limited and/or rarely gameplay changing). Modding neck and neck with Levellord, Benvolio, Grelphy, a...
by Ceilick
Thu Aug 29, 2013 10:08 pm
Forum: Galaxy Requests and Discussion
Topic: Patch Requests
Replies: 15
Views: 14001

I'm changing the topic here as a catch-all for Szemi's patch requests. Szemi, please stop creating a new topic for every individual patch you need.
by Ceilick
Wed Jul 17, 2013 9:35 pm
Forum: General
Topic: I can't log into the pckf.
Replies: 9
Views: 11643

Deactivation doesn't really follow ban procedure, and as obnoxious as you were, no one mentioned banning you that I'm aware of. I've reactivated your account. I guess take that as a warning?
by Ceilick
Thu May 23, 2013 12:24 am
Forum: General
Topic: Modulation
Replies: 25
Views: 27778

Check animating foreground tiles, particularly the vanishing ice platforms. Too many will cause this problem.