Search found 404 matches
- Mon Mar 03, 2014 10:29 pm
- Forum: Theory
- Topic: On the topic of points...
- Replies: 40
- Views: 60915
A lot of my mods have a maximum possible score, but I don't think that anyone pays enough attention to the high scores to do much with them. This is an important point. Part of the problem I think is that it is ostensibly the case that mod authors don't pay enough attention to high scores or the ma...
- Sat Mar 01, 2014 9:08 pm
- Forum: Theory
- Topic: On the topic of points...
- Replies: 40
- Views: 60915
Firstly, since this is a 10 year necro, let me summarize a few thoughts from the past. In addittion, this thread can be referenced for hinostrical purposes as well: http://publiccommanderkeenforum.yuku.com/topic/848/Points-a-discussion#.UxI1T1iYbs0 -What purpose, if any, do points and score serve? -...
- Sat Mar 01, 2014 7:30 pm
- Forum: Theory
- Topic: Save Scummming and Extra Lives
- Replies: 29
- Views: 51086
A penalty mechanic that relies on the player's willingness to accept/use it is dysfunctional. Modders can ignore this issue if they wish, it's not as if it makes the entire mod dysfunctional. So, there goes the cheats then? What about the difficulty levels? Cheating is not penalty mechanic. Cheatin...
- Fri Feb 28, 2014 5:08 pm
- Forum: Theory
- Topic: Save Scummming and Extra Lives
- Replies: 29
- Views: 51086
On the other hand if a mod captures the player's attention, gets them absorbed into its atmosphere and story then they are going to enjoy the act of playing itself; the repetition will take long to become a chore since simply playing through the level it itself a reward. This is also likely to make...
- Tue Feb 25, 2014 9:56 pm
- Forum: Theory
- Topic: Save Scummming and Extra Lives
- Replies: 29
- Views: 51086
It was just a carryover from the arcade machines This seems the case, it can be easily seen that these were included in the original games because that's what other games did at the time. Keen, ultimately, does not play like an arcade game in which these mechanics are successful (many short, relati...
- Tue Feb 25, 2014 5:43 pm
- Forum: Theory
- Topic: Save Scummming and Extra Lives
- Replies: 29
- Views: 51086
This is very nearly the same as good mod design. Nothing about 'good mod design' as you list it: bright colors, large levels, and tilework, suggests to me wanting to replay a level from the start after dying at some point within it, merely having enjoyed playing an instance of what's there so far a...
- Mon Feb 24, 2014 8:14 pm
- Forum: Theory
- Topic: Save Scummming and Extra Lives
- Replies: 29
- Views: 51086
- Sun Feb 23, 2014 4:46 am
- Forum: Theory
- Topic: Save Scummming and Extra Lives
- Replies: 29
- Views: 51086
- Sun Feb 23, 2014 3:05 am
- Forum: Theory
- Topic: Save Scummming and Extra Lives
- Replies: 29
- Views: 51086
I in fact have a patch that resets ammo along with score on death so ammo conservation is less of a problem. This really isn't a fix. It removes the ONE potential reward players had for restarting a level rather than loading a save game and swaps in a significantly less useful potential reward. pla...
- Fri Feb 21, 2014 8:22 pm
- Forum: Theory
- Topic: Save Scummming and Extra Lives
- Replies: 29
- Views: 51086
Save Scummming and Extra Lives
The problem: Extra lives are virtually useless in Keen Galaxy due to the ability to save anywhere, any time. The goal: Create a system in which extra lives are actually utilized and 'fun'. To cut "save scumming" without motivating the average player to cheat. Cheating includes: codes (god...
- Wed Feb 12, 2014 9:19 pm
- Forum: Theory
- Topic: Lass's tile conservation tips
- Replies: 17
- Views: 62155
Some good stuff here; deffo want to use Bernie's idea with the BwB as a sprite, and Lass' idea for the slime hazard is really worth looking into and experimenting with. Regarding templates: I love templates. It has never been worth it, for me, to not position tiles in template pieces. That said, the...
- Thu Aug 29, 2013 10:24 pm
- Forum: General
- Topic: Keen:Modding - Ten Years On
- Replies: 19
- Views: 22615
10 years feels insane. Those early days when mods felt more frequent, a somewhat competitive atomsphere trying to up each other graphically and in terms of level design (since patching was relatively limited and/or rarely gameplay changing). Modding neck and neck with Levellord, Benvolio, Grelphy, a...
- Thu Aug 29, 2013 10:08 pm
- Forum: Galaxy Requests and Discussion
- Topic: Patch Requests
- Replies: 15
- Views: 14001
- Wed Jul 17, 2013 9:35 pm
- Forum: General
- Topic: I can't log into the pckf.
- Replies: 9
- Views: 11643
- Thu May 23, 2013 12:24 am
- Forum: General
- Topic: Modulation
- Replies: 25
- Views: 27778