Search found 320 matches

by Nisaba
Mon Jun 27, 2016 6:41 pm
Forum: Galaxy Requests and Discussion
Topic: Wining a level makes you go to the next level
Replies: 14
Views: 10694

hey there,
thanx for the reply.
that is exactly what I am looking for. but I forgot to mention that I do need a solution for Keen 4. K5 has obviously this connecting thing...
is there a solution for the other two galaxy games?
by Nisaba
Mon Jun 27, 2016 10:02 am
Forum: Galaxy Requests and Discussion
Topic: Wining a level makes you go to the next level
Replies: 14
Views: 10694

is it possible to enable this patch only once, so Keen will not return to the map but instead moves to the next defined level? meaning that all levels can be entered by the map but one only via a other level. like a hidden level which can only be entered through another one.
by Nisaba
Sat Jun 18, 2016 6:38 am
Forum: Patches: The Armageddon Machine
Topic: Conveyor belts in Keen 5
Replies: 13
Views: 41258

lemm wrote:dood, I said this like a million years ago a bunch of times on IRC. I even told ckguy and suggested that he put it in his tiletool.
and the war is on.
btw: is there actually a way of changing the moving speed for this conveyor belt code?
by Nisaba
Sun Jun 12, 2016 1:29 pm
Forum: Galaxy Requests and Discussion
Topic: Speculation on how to launch mods
Replies: 6
Views: 6559

thanx for the response! that sounds promising, doesn't it? so let's talk about option c) a little bit. first of all: is there any ' batch -script-file-specialist ' around who can share some knowledge concerning this concrete problem?! what I need is a batch routine which checks (after quitting the g...
by Nisaba
Sun Jun 12, 2016 7:44 am
Forum: Galaxy Requests and Discussion
Topic: Spawning Keen off camera
Replies: 9
Views: 6901

hey there, thanx for reply. the idea concerns only chosen single levels, in which Keen falls into the screen of action. offside : the camera is 'waiting'. on-screen : camera follows Keen as usual. I was thinking about a blocking element which limits the camera-movement at level start. but your optio...
by Nisaba
Sun Jun 12, 2016 12:50 am
Forum: Coding
Topic: Modkeen
Replies: 4
Views: 11886

well, it is not always easy to start with KeenGraph. You might wanna download csdpmi.zip here in order to use modkeen. I also suggest to read Ceilick's Keen Galaxy Modding Tutorial over here, which helps a lot to get things started.

happy modding
by Nisaba
Mon May 30, 2016 6:44 am
Forum: Galaxy Requests and Discussion
Topic: Spawning Keen off camera
Replies: 9
Views: 6901

Spawning Keen off camera

Is it possible to spawn Keen (K4-6) off camera?
If so: how to?


(I assume it is the same "problem" like this bug over here: http://www.shikadi.net/keenwiki/Keen_4_ ... ies_Beyond
...maybe there exists a workaround?)
by Nisaba
Fri May 20, 2016 7:51 am
Forum: Galaxy Level Editors
Topic: TED5 - Are more than 18 maps possible in Keen 6?
Replies: 4
Views: 12206

so here is the deal (some abiathar experiences required!): * open up abiathar * navigate to your map-level * press [alt]+[3] * define a worldmap (and a flag receive) ID for entrance * insert that very infoplane right onto your map * save it * use levellass' LNAME tool for creating a level name and e...
by Nisaba
Sun May 08, 2016 6:49 am
Forum: Galaxy Level Editors
Topic: TED5 - Are more than 18 maps possible in Keen 6?
Replies: 4
Views: 12206

hello and welcome! ...you can also navigate your way through to this Wiki to Levellass' Keen Patching Tutorial . despite that, take a look over here as well: Level name tool . It's a very useful tool and I'm sure a K6 version will be released soon. And finally, as Fleexy already mentioned, you shoul...
by Nisaba
Sat May 07, 2016 7:40 am
Forum: General
Topic: Keen Modding outside of Windows
Replies: 5
Views: 10358

MoffD wrote:I wanna say I compiled a linux binary of KeenWave (thanks to Lass) at some point... Ahhh well... there's always the older version via dosbox
thanx for the supplement. I added your hint. but could you give us a link to that linux-version?
by Nisaba
Tue May 03, 2016 9:03 am
Forum: Galaxy Requests and Discussion
Topic: Speculation on how to launch mods
Replies: 6
Views: 6559

Speculation on how to launch mods

General speculation on possibilities: I was wandering whether one of the following thoughts might actually be realizable. And if so in which way? Is it possible - while in a game/mod - to trigger a quit/shutdown of the current one and - at the same time - startup another mod. In other words: How to ...
by Nisaba
Wed Apr 06, 2016 4:46 pm
Forum: General
Topic: Keen Modding outside of Windows
Replies: 5
Views: 10358

EDIT : a completed list with compatibility info is now online: --> shikadi.net/keenwiki/Galaxy_Tools Previous post : I assume you are intending to mod some Galaxy stuff on a Linux base, right? here is what comes to mind (might be an incomplete listing) TOM (Works fine with the WINE program starter)...
by Nisaba
Thu Mar 24, 2016 6:40 pm
Forum: Patches: The Armageddon Machine
Topic: Conveyor belts in Keen 5
Replies: 13
Views: 41258

Re: Conveyor belts in Keen 5

[...] I don't know of any tile property editors that have them coded in. (Looking at YOU for this Abiathar!) not inserted yet, but at least Abiathar provides the possibility of custom codes via that Property Modifier. Reminder: 49 Decimal resembles 31 in Hex. http://s7.postimg.org/dmlkh1v4b/Abiatha...
by Nisaba
Wed Mar 23, 2016 5:30 pm
Forum: Patches: The Armageddon Machine
Topic: Conveyor belts in Keen 5
Replies: 13
Views: 41258

woop, woop!!! Conveyor belts!
by Nisaba
Sun Mar 20, 2016 3:35 pm
Forum: Galaxy Requests and Discussion
Topic: K5 adding NON-BWB extra levels
Replies: 6
Views: 5422

I'm at least not natively patch-code-speaking. Anyway thanx for your tool which helped a lot solving this particular problem!

Link to Tool: KNAM5
Link to discussion thread: PCKF

ps.: could you manage a way around this "not enough level name space" problem?