hey there,
thanx for the reply.
that is exactly what I am looking for. but I forgot to mention that I do need a solution for Keen 4. K5 has obviously this connecting thing...
is there a solution for the other two galaxy games?
Search found 320 matches
- Mon Jun 27, 2016 6:41 pm
- Forum: Galaxy Requests and Discussion
- Topic: Wining a level makes you go to the next level
- Replies: 14
- Views: 10694
- Mon Jun 27, 2016 10:02 am
- Forum: Galaxy Requests and Discussion
- Topic: Wining a level makes you go to the next level
- Replies: 14
- Views: 10694
- Sat Jun 18, 2016 6:38 am
- Forum: Patches: The Armageddon Machine
- Topic: Conveyor belts in Keen 5
- Replies: 13
- Views: 41258
- Sun Jun 12, 2016 1:29 pm
- Forum: Galaxy Requests and Discussion
- Topic: Speculation on how to launch mods
- Replies: 6
- Views: 6559
thanx for the response! that sounds promising, doesn't it? so let's talk about option c) a little bit. first of all: is there any ' batch -script-file-specialist ' around who can share some knowledge concerning this concrete problem?! what I need is a batch routine which checks (after quitting the g...
- Sun Jun 12, 2016 7:44 am
- Forum: Galaxy Requests and Discussion
- Topic: Spawning Keen off camera
- Replies: 9
- Views: 6901
hey there, thanx for reply. the idea concerns only chosen single levels, in which Keen falls into the screen of action. offside : the camera is 'waiting'. on-screen : camera follows Keen as usual. I was thinking about a blocking element which limits the camera-movement at level start. but your optio...
well, it is not always easy to start with KeenGraph. You might wanna download csdpmi.zip here in order to use modkeen. I also suggest to read Ceilick's Keen Galaxy Modding Tutorial over here, which helps a lot to get things started.
happy modding
happy modding
- Mon May 30, 2016 6:44 am
- Forum: Galaxy Requests and Discussion
- Topic: Spawning Keen off camera
- Replies: 9
- Views: 6901
Spawning Keen off camera
Is it possible to spawn Keen (K4-6) off camera?
If so: how to?
(I assume it is the same "problem" like this bug over here: http://www.shikadi.net/keenwiki/Keen_4_ ... ies_Beyond
...maybe there exists a workaround?)
If so: how to?
(I assume it is the same "problem" like this bug over here: http://www.shikadi.net/keenwiki/Keen_4_ ... ies_Beyond
...maybe there exists a workaround?)
- Fri May 20, 2016 7:51 am
- Forum: Galaxy Level Editors
- Topic: TED5 - Are more than 18 maps possible in Keen 6?
- Replies: 4
- Views: 12206
so here is the deal (some abiathar experiences required!): * open up abiathar * navigate to your map-level * press [alt]+[3] * define a worldmap (and a flag receive) ID for entrance * insert that very infoplane right onto your map * save it * use levellass' LNAME tool for creating a level name and e...
- Sun May 08, 2016 6:49 am
- Forum: Galaxy Level Editors
- Topic: TED5 - Are more than 18 maps possible in Keen 6?
- Replies: 4
- Views: 12206
hello and welcome! ...you can also navigate your way through to this Wiki to Levellass' Keen Patching Tutorial . despite that, take a look over here as well: Level name tool . It's a very useful tool and I'm sure a K6 version will be released soon. And finally, as Fleexy already mentioned, you shoul...
- Sat May 07, 2016 7:40 am
- Forum: General
- Topic: Keen Modding outside of Windows
- Replies: 5
- Views: 10358
- Tue May 03, 2016 9:03 am
- Forum: Galaxy Requests and Discussion
- Topic: Speculation on how to launch mods
- Replies: 6
- Views: 6559
Speculation on how to launch mods
General speculation on possibilities: I was wandering whether one of the following thoughts might actually be realizable. And if so in which way? Is it possible - while in a game/mod - to trigger a quit/shutdown of the current one and - at the same time - startup another mod. In other words: How to ...
- Wed Apr 06, 2016 4:46 pm
- Forum: General
- Topic: Keen Modding outside of Windows
- Replies: 5
- Views: 10358
EDIT : a completed list with compatibility info is now online: --> shikadi.net/keenwiki/Galaxy_Tools Previous post : I assume you are intending to mod some Galaxy stuff on a Linux base, right? here is what comes to mind (might be an incomplete listing) TOM (Works fine with the WINE program starter)...
- Thu Mar 24, 2016 6:40 pm
- Forum: Patches: The Armageddon Machine
- Topic: Conveyor belts in Keen 5
- Replies: 13
- Views: 41258
Re: Conveyor belts in Keen 5
[...] I don't know of any tile property editors that have them coded in. (Looking at YOU for this Abiathar!) not inserted yet, but at least Abiathar provides the possibility of custom codes via that Property Modifier. Reminder: 49 Decimal resembles 31 in Hex. http://s7.postimg.org/dmlkh1v4b/Abiatha...
- Wed Mar 23, 2016 5:30 pm
- Forum: Patches: The Armageddon Machine
- Topic: Conveyor belts in Keen 5
- Replies: 13
- Views: 41258
- Sun Mar 20, 2016 3:35 pm
- Forum: Galaxy Requests and Discussion
- Topic: K5 adding NON-BWB extra levels
- Replies: 6
- Views: 5422