The monster thing has already been done in Keen 6.
With invisible blocks and goggles to see them, there could be a lot of hidden areas in levels earlier than the goggle level that aren't necessary for getting to the goggle level.
Search found 163 matches
- Mon Apr 19, 2010 7:58 am
- Forum: CKCM
- Topic: Simple Plot Is Simple, Also Map (Episode 1)
- Replies: 32
- Views: 56050
- Sun Apr 18, 2010 1:06 am
- Forum: CKCM
- Topic: Simple Plot Is Simple, Also Map (Episode 1)
- Replies: 32
- Views: 56050
Go anywhere on the world map at exit?! That's fantastic! I studied possible map scenarios and thought that it was impossible to be sure the player would do things right, but now we can have the player sent back before the still-non-passable level if he rejects the mission and sent after the still-no...
- Sat Apr 17, 2010 6:05 pm
- Forum: CKCM
- Topic: Simple Plot Is Simple, Also Map (Episode 1)
- Replies: 32
- Views: 56050
The item you need to pass the cemetery could be an invitation to a funeral that's happening. Poison gas could slowly spread across a level. Land mines are an interesting hazard that hasn't been used before in Keen games as far as I know. Maybe for the archaeological site thing, the alien sphinx is a...
- Sat Apr 17, 2010 3:13 am
- Forum: CKCM
- Topic: Simple Plot Is Simple, Also Map (Episode 1)
- Replies: 32
- Views: 56050
That nodal map doesn't make sense to me. I guess Keen starts at the central green space. If so, the player could play both bridge levels and then complete both quests to get across both bridges, or even complete the quests before learning about them. The player has to: 1) be informed of his decision...
- Mon Apr 12, 2010 8:09 pm
- Forum: CKCM
- Topic: Simple Plot Is Simple, Also Map (Episode 1)
- Replies: 32
- Views: 56050
Assuming this plot: Keen crashes in a forest, explores, maybe finds a slug and a lick arguing with each other. Also directions to city. Goes to slug village. Told to pull prank on licks for slugs' revenge, in exchange he can cross the bridge. Keeps going through lots of other levels to get to distan...
- Sat Apr 10, 2010 9:04 pm
- Forum: CKCM
- Topic: Sprite thread
- Replies: 485
- Views: 342127
Maybe the side that keen has helped gives him a piece of advice, which could connect the plot a bit more? That would have to be done near episode 1's end, maybe they tell Keen that the mineral they're looking for slows time. Or maybe they tell Keen to look for Lindsey once he gets into the mines, s...
- Sat Apr 10, 2010 7:29 am
- Forum: CKCM
- Topic: Sprite thread
- Replies: 485
- Views: 342127
Been thinking about the slug/lick conflict, and it has two big problems: 1. We have no way of episode two knowing which side Keen chose in episode one. 2. It doesn't connect with the saving-the-Gnosticenes plot. A possible solution to 1 would be saying that the other side had a propaganda campaign w...
- Tue Apr 06, 2010 12:25 am
- Forum: CKCM
- Topic: Sprite thread
- Replies: 485
- Views: 342127
I'll have to redo the nodal map. The battle idea is made of win. I think it should be used as the climax instead of the introduction to slugs and licks. Keen could be introduced to the slug/lick conflict in the forest levels. They could be fighting over access to the mine shaft, because whichever ki...
- Tue Apr 06, 2010 12:00 am
- Forum: CKCM
- Topic: Keen Sprite Nominations
- Replies: 16
- Views: 36150
Those last three would be awesome, in my humble opinion. Since the art is going in a Keen:Galaxy direction, we'd have to use a Keen sprite more similar to Galaxy than Vorticons. There's been a question of whether Keen's in his normal outfit or his pajamas. I'm fine with either but now that I think a...
- Fri Apr 02, 2010 9:39 pm
- Forum: CKCM
- Topic: Sprite thread
- Replies: 485
- Views: 342127
- Thu Mar 11, 2010 6:17 pm
- Forum: General
- Topic: Original C Code Please
- Replies: 15
- Views: 16274
- Tue Mar 09, 2010 8:08 pm
- Forum: General
- Topic: Original C Code Please
- Replies: 15
- Views: 16274
- Tue Mar 09, 2010 2:19 am
- Forum: General
- Topic: Original C Code Please
- Replies: 15
- Views: 16274
So...
The actual source code is coming?
The actual source code is coming?
- Fri Mar 05, 2010 11:42 pm
- Forum: CKCM
- Topic: Sprite thread
- Replies: 485
- Views: 342127
- Tue Mar 02, 2010 9:36 pm
- Forum: CKCM
- Topic: Sprite thread
- Replies: 485
- Views: 342127