Search found 163 matches

by Deltamatic
Tue Jun 15, 2010 6:34 pm
Forum: CKCM
Topic: Boot Hill
Replies: 37
Views: 61011

I like the boot aliens, they're original and visually interesting.
And there are several people who want the computer jokes, but only one person who doesn't want them. Because of this I think the computer jokes should stay.
by Deltamatic
Tue Jun 15, 2010 2:26 pm
Forum: CKCM
Topic: Boot Hill
Replies: 37
Views: 61011

Blast! Didn't get to this topic before I posted back in the map topic. Here's my post copy/pasted: The reboot people are made of win. The activate an ancient mainframe goal and the get a minefield map goal can be combined: activate an ancient mainframe which will print out a minefield map when activ...
by Deltamatic
Tue Jun 15, 2010 2:23 pm
Forum: CKCM
Topic: Map Layout
Replies: 62
Views: 99471

The reboot people are made of win. The activate an ancient mainframe goal and the get a minefield map goal can be combined: activate an ancient mainframe which will print out a minefield map when activated. We should put all sorts of warning signs in front of the mine field to make sure the player g...
by Deltamatic
Tue Jun 15, 2010 12:22 am
Forum: CKCM
Topic: Map Layout
Replies: 62
Views: 99471

The flowers are a hazard in the level, not on the world map. But you can place a hazard in the world map if you wanted to. Normally there aren't hazards in the world map so the player feels safe there. Boot people are little aliens living in big boots who jump around in their boots holding on to the...
by Deltamatic
Sun Jun 13, 2010 8:31 pm
Forum: CKCM
Topic: Map Layout
Replies: 62
Views: 99471

Another way to keep both the landmines and the flowers would be thus: The landmines are what blocks your progress. But the flowers are a hazard. The invitation to the funeral thing wasn't a fetch quest, but a reason for why the boot people would be attacking you. They don't want you in their invitat...
by Deltamatic
Sun Jun 13, 2010 1:06 am
Forum: CKCM
Topic: Map Layout
Replies: 62
Views: 99471

I was thinking about two things: how to make a nice peaceful meadow impede progress, and how to make the key that unlocks it not be so powerful that the player wonders "why couldn't I have used it over there, too?" So I came up with the key being a clothespin and the lock being dizziness-i...
by Deltamatic
Thu Jun 10, 2010 1:14 pm
Forum: CKCM
Topic: Map Layout
Replies: 62
Views: 99471

Looks great! I think it would be easier to hide the secret level(s) in the ocean rather than the lake, though.
by Deltamatic
Fri May 28, 2010 3:58 pm
Forum: CKCM
Topic: Level Tileset Themes: Required Tiles
Replies: 7
Views: 29408

To make it obvious the flying land is flying: - Show the bottom of the land, complete with dangling roots. - Have plenty of clouds below it. - If it's okay to have *almost* the entire level in the air then start out on the ground and have Keen climb all the way up to the flying land. - Lots of bird ...
by Deltamatic
Fri May 28, 2010 3:48 pm
Forum: CKCM
Topic: It's quiet around here.
Replies: 17
Views: 35096

To have nonessential levels without dead ends, have multiple paths from point A to point B with levels on each path. So you have options and progress at the same time.
by Deltamatic
Fri May 28, 2010 1:20 am
Forum: CKCM
Topic: Level Tileset Themes: Required Tiles
Replies: 7
Views: 29408

This isn't complete, but it's got a lot of stuff and I'm tired. Tell me if you want any other areas to have similar stuff typed up for them. Sunset Forest There's a sunset going on. Sun is yellow and big. Clouds are like these clouds , but pink. Sky is orange. There are trees all around. There are t...
by Deltamatic
Thu May 27, 2010 8:18 pm
Forum: CKCM
Topic: It's quiet around here.
Replies: 17
Views: 35096

Okay. I'll do it.
In fact I'll do it today, just to get it over with.

Commander Spleen: I think that doing your planning on Your World of Text was a bad idea, since people have been vandalizing it a lot. You could just plan it on Notepad, or a new hidden YWoT page.
by Deltamatic
Wed May 26, 2010 8:15 pm
Forum: CKCM
Topic: It's quiet around here.
Replies: 17
Views: 35096

It's quiet around here.

There haven't been any posts for a while. Is CKCM development continuing in the IRC? Last time I checked, Commander Spleen was going to come up with a map and something else, I forget what. But those haven't been posted, and it's been several weeks or a month or something since he decided to do it. ...
by Deltamatic
Sat May 22, 2010 2:27 pm
Forum: CKCM
Topic: CKCM's name?
Replies: 14
Views: 29348

I like Grimson's the best.
by Deltamatic
Sat May 01, 2010 1:36 am
Forum: General
Topic: Keen Nostalgy/Memorabilia
Replies: 2
Views: 4279

Nice. I tried to write a Keen song one day too, but I never finished it. The song was going to be lyrics for "To the Future" and had a line about reaching for the stars, like your song. Edit: Normally people post art and stuff like that in the PCKF, while mod stuff is posted in this forum....
by Deltamatic
Mon Apr 26, 2010 6:42 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 342050

Since we're modding Keen 1 we don't have any Berkeloids to replace. :( But it would be nice if this could fit into the sprite sheet.