Search found 163 matches
- Wed Dec 02, 2009 4:43 pm
- Forum: CKCM
- Topic: Keen Sprite Nominations
- Replies: 16
- Views: 36149
New Keen! In his pajamas for episode 1 (since he just woke up before going to the BwB), in warmer clothes for episode 2 (since he spent the whole last episode in cold weather wearing just his pajamas)--maybe boots, a jacket? And in episode 3, robes (to blend in with the local population and to look ...
- Wed Dec 02, 2009 4:41 pm
- Forum: CKCM
- Topic: New Keen Behaviours!!!
- Replies: 22
- Views: 45345
- Tue Nov 17, 2009 11:57 pm
- Forum: Theory
- Topic: Tiles paranoia.
- Replies: 3
- Views: 12122
Tiles paranoia.
I thought about contributing some world map tiles to the CKCM, but then I looked at Keen 4 tiles as ref. The high quality scared me off and I ran away screaming. Inspired by both the lack of recent activity on CKCM and levellass's pointing out that actually getting people to do stuff would be hard, ...
- Mon Oct 26, 2009 4:32 am
- Forum: CKCM
- Topic: Storyline and Level Theme Consolidation
- Replies: 59
- Views: 97411
The Lick plateau seems too sparse compared to the southern area. I'd squeeze it vertically, giving more room for over-river themes. Either the swamps need to squish to the right or the tropical island should be smaller so the player won't see it when he walks left in the swamps area. The estuary lev...
- Sun Oct 25, 2009 7:46 am
- Forum: CKCM
- Topic: Storyline and Level Theme Consolidation
- Replies: 59
- Views: 97411
- Sun Oct 18, 2009 5:58 pm
- Forum: CKCM
- Topic: Storyline and Level Theme Consolidation
- Replies: 59
- Views: 97411
Yeah, I was wondering about the in-level teleporter--with the 32-level patch and multiple slug village levels rather than one convoluted one, an additional exit wouldn't be needed for it. Badlands: hey, interesting! What sort of place would they be? Maybe Yellowstone-like, with canyons, thermal alga...
- Sat Oct 17, 2009 9:15 pm
- Forum: CKCM
- Topic: Storyline and Level Theme Consolidation
- Replies: 59
- Views: 97411
Point, I hadn't really thought about the mansion thing. I think the ancient civilization themes should be saved for the Gnosticene Ancient archaeological site, though, but now we have a lack of spookiness. Ah! It could be a cemetery. Then you wouldn't even have to say it was haunted, there would be ...
- Wed Oct 14, 2009 5:25 am
- Forum: CKCM
- Topic: Storyline and Level Theme Consolidation
- Replies: 59
- Views: 97411
Abridged and refined. Commander Keen -in- MATTER OF TIME Episode One: Interstellar Echo Keen's just finished his Neural Stunner and he dumps a Vorticon Hyperpistol into the trash. He's tucked in by his mom and drifts off to sleep. Then in his dreams he sees a sea of faces in a beautiful city begging...
- Mon Oct 12, 2009 7:41 pm
- Forum: CKCM
- Topic: Sprite thread
- Replies: 485
- Views: 342121
- Mon Oct 12, 2009 7:40 pm
- Forum: CKCM
- Topic: Storyline and Level Theme Consolidation
- Replies: 59
- Views: 97411
- Fri Oct 09, 2009 4:07 pm
- Forum: CKCM
- Topic: Storyline and Level Theme Consolidation
- Replies: 59
- Views: 97411
- Thu Oct 08, 2009 5:25 am
- Forum: CKCM
- Topic: Storyline and Level Theme Consolidation
- Replies: 59
- Views: 97411
- Tue Oct 06, 2009 5:59 am
- Forum: CKCM
- Topic: Storyline and Level Theme Consolidation
- Replies: 59
- Views: 97411
Here's a first episode plot proposition, hope it's possible. Commander Keen -in- MATTER OF TIME Episode One: Interstellar Echo Keen's just finished his Neural Stunner and he dumps a Vorticon Hyperpistol into the trash. He's tucked in by his mom and drifts off to sleep. Then in his dreams he sees a s...