Search found 1080 matches
- Mon Mar 21, 2011 5:24 am
- Forum: Theory
- Topic: Bananasauros v1.2 and DX level critique
- Replies: 38
- Views: 71025
I like the platforms as they are, but I'm completely boggled by the point placement. There's no shape, no uniformity, no GLUE to the whole thing. Give us some arcs, give us some shapes, give us some varied height, please! I like the right half of the level a bit more, because it looks as if you can ...
- Fri Mar 18, 2011 7:42 am
- Forum: Vorticons Requests and Discussion
- Topic: Keen 1: Replay completed levels
- Replies: 4
- Views: 8678
- Wed Mar 16, 2011 2:08 am
- Forum: Theory
- Topic: Bananasauros v1.2 and DX level critique
- Replies: 38
- Views: 71025
- Tue Mar 08, 2011 6:49 am
- Forum: Theory
- Topic: Bananasauros v1.2 and DX level critique
- Replies: 38
- Views: 71025
- Tue Mar 08, 2011 6:42 am
- Forum: Theory
- Topic: DISCUSSION: Mondochrome Level Design
- Replies: 12
- Views: 25403
- Tue Mar 01, 2011 8:52 am
- Forum: Theory
- Topic: Enemies in Keen4
- Replies: 9
- Views: 21177
And furthermore, there's a distinct lack of Vorticon-like enemies! ;) Seriously, Vorticon Grunts are the most versatile, interesting enemy in the entire Commander Keen series--it's a shame they aren't around in Galaxy. Interesting analysis of the Keen4 enemies, MrBlack; it definitely helps explain m...
- Tue Mar 01, 2011 8:47 am
- Forum: Theory
- Topic: Bananasauros v1.2 and DX level critique
- Replies: 38
- Views: 71025
In your original level 1, there is an area of flat land to the left of the body of water. In the revamp, you have a sloped area leading directly into the water. That's dangerous! I think the original, with the flat land before the water, was better. :) I'm sure the sloped rocky sections on the right...
- Tue Feb 22, 2011 4:00 am
- Forum: The Mods
- Topic: Keen 9: Battle of the Brains
- Replies: 15
- Views: 48171
- Fri Feb 18, 2011 6:21 am
- Forum: Galaxy Requests and Discussion
- Topic: Eros' Patch Requirement List (Hayro purposes)
- Replies: 7
- Views: 10799
Yes, but the thing is the Slicestars were INTENDED to be destroyable--however many shots they take--and so if you look in the game's graphic files, there is a sprite set aside for the Slicestar dying. The problem with making an enemy like the Bobba--who was never intended to be--stunnable, is that t...
- Mon Feb 14, 2011 6:54 pm
- Forum: General
- Topic: Modding Keen:Modding
- Replies: 42
- Views: 39537
- Thu Feb 10, 2011 6:21 pm
- Forum: Theory
- Topic: DISCUSSION: Mondochrome Level Design
- Replies: 12
- Views: 25403
I wonder if the backtracking or the door are the greater issue here. What if I replaced the spikes at the right with a hallway blocked by the door instead? If you go the wrong way at the top, you will still have to backtrack, but at least at that point you will already know you're looking for somet...
- Thu Feb 10, 2011 7:30 am
- Forum: Theory
- Topic: Galaxy Level Design and Basic Rules
- Replies: 13
- Views: 26242
Hmm, I see your points. The main issue this rule tries to answer is unused space. Taking a look at guard post one from keen 6 , imagine if that room on the left with the four neural stunners wasn't there; that would be a huge chunk of unused space! How can the rule be written to address such a prob...
- Wed Feb 09, 2011 8:18 pm
- Forum: Theory
- Topic: Galaxy Level Design and Basic Rules
- Replies: 13
- Views: 26242
Re: Galaxy Level Design and Basic Rules
1. Thou shalt never create a room within a level with no escape, or with no escape but death. Correct me if I'm wrong, but isn't this broken by the hidden area in the lower right part of The Cave of Descendents? :) This is a strong reason to PLAYTEST your levels! Remember in Keen5's Defense Tunnel ...
- Wed Feb 09, 2011 7:28 pm
- Forum: General
- Topic: Modding Keen:Modding
- Replies: 42
- Views: 39537
-Keengraph 2.2 (move to keenwave and sticky?) Gonna assume you meant KeenGraph on that one. ;) Done! Does ModKeen work with Keen:Dreams? For some reason I thought it was only for K:V and K:G, which is why I had the wording the way it was. Can we get a better description for the KeenWave and KeenGra...
- Wed Feb 09, 2011 7:14 am
- Forum: General
- Topic: Modding Keen:Modding
- Replies: 42
- Views: 39537