Search found 1080 matches
- Tue Aug 09, 2016 12:59 am
- Forum: Vorticons Requests and Discussion
- Topic: A Vorticon Mom problem.
- Replies: 6
- Views: 8334
- Thu Jul 28, 2016 3:21 am
- Forum: Theory
- Topic: Standing On The Bottom Edge of The Screen
- Replies: 4
- Views: 14340
- Wed Feb 03, 2016 4:59 am
- Forum: General
- Topic: Apologies for the outage!
- Replies: 5
- Views: 8705
- Fri Feb 28, 2014 5:17 am
- Forum: Theory
- Topic: Save Scummming and Extra Lives
- Replies: 29
- Views: 51050
- Tue Jan 21, 2014 4:33 am
- Forum: General
- Topic: SGA text-mode font
- Replies: 3
- Views: 11078
- Tue Dec 31, 2013 2:33 am
- Forum: The Mods
- Topic: Martatroid
- Replies: 10
- Views: 22867
- Sun Dec 15, 2013 3:56 am
- Forum: The Mods
- Topic: Martatroid
- Replies: 10
- Views: 22867
- Sat Sep 14, 2013 7:53 am
- Forum: General
- Topic: Keen:Modding - Ten Years On
- Replies: 19
- Views: 22614
- Mon Jun 10, 2013 2:35 am
- Forum: The Mods
- Topic: [Keen2 mod] Moons of Morkador (Unfinished WiP?)
- Replies: 15
- Views: 38796
- Sat Feb 16, 2013 7:58 pm
- Forum: General
- Topic: Tom Hall: WORLDS of WANDER plus Secret Spaceship Club!
- Replies: 5
- Views: 8601
- Wed May 23, 2012 1:01 am
- Forum: Theory
- Topic: DISCUSSION: VANITY: Keen 0 Postmortem (Levels)
- Replies: 4
- Views: 17954
- Sat May 12, 2012 6:15 pm
- Forum: Theory
- Topic: Keen 3: best and worst, in personal terms?
- Replies: 13
- Views: 25808
While writing the walkthrough for my Keen FAQ, by and far the most frustrating level for me was Fort Vorta Bella (despite what the KeenWiki may say). It may be short, but having to grab the blue key, and then jump across 1-tile platforms over water while being assaulted by Grunts, Youths, and and l...
- Thu Sep 01, 2011 11:09 pm
- Forum: Theory
- Topic: Keen 1 Vorticon Placement
- Replies: 6
- Views: 17850
First of all, this is a superb topic choice. Vorticons are far and away the most versatile enemy Keen has ever faced, and utilizing them is a tricky business. They're smart, but not all THAT smart, and they're tough but not all that durable. There's a sweet spot that is nigh-impossible to define, bu...
- Sun Aug 28, 2011 1:36 pm
- Forum: Theory
- Topic: DISCUSSION: Keen 6 level design.
- Replies: 93
- Views: 174858
- Fri Aug 19, 2011 11:07 pm
- Forum: Theory
- Topic: DISCUSSION: Keen 6 level design.
- Replies: 93
- Views: 174858
You can pass through the electricity gates on hard mode by use of the Gik. I like that little trick. You can also Impossible Pogo past it on Easy, leaving Normal as the one mode without a shortcut. This has always been one of my favorite Keen levels, and I can't really put a finger on why. There's ...