Search found 392 matches

by Tulip
Fri Aug 20, 2010 10:06 pm
Forum: Vorticons Tile Property Tools
Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
Replies: 74
Views: 159762

yeah he fixed it, I reported that bug a few posts earlier if you look above a bit
by Tulip
Wed Aug 18, 2010 12:23 pm
Forum: The Mods
Topic: My entrance to keen modding: Bananasauros!
Replies: 24
Views: 42015

this looks extremely cute. Grimson is wrong, bananasauros look great.
by Tulip
Sat Aug 14, 2010 6:39 pm
Forum: The Mods
Topic: My entrance to keen modding: Bananasauros!
Replies: 24
Views: 42015

Woo, you really know how to animate, the sprites look outstanding.
Looking forward to this, I'm impressed that starting to use mindbelt had such an impact on you.
by Tulip
Wed Aug 04, 2010 11:08 am
Forum: General
Topic: Commander Keen in "Where Is Everybody?"
Replies: 41
Views: 45420

The huge stretched shadow idea sounds like a plan to me. If the shack is causing evil in the story, a big shadow would seem fitting, and give the title screen more atmosphere of the there's-something-wrong kind.
by Tulip
Mon Aug 02, 2010 3:22 pm
Forum: General
Topic: Commander Keen in "Where Is Everybody?"
Replies: 41
Views: 45420

Yay, nice to see this mod grow steadily
by Tulip
Fri Jul 30, 2010 2:37 pm
Forum: Galaxy Level Editors
Topic: Keen: Galaxy editor - it's here
Replies: 59
Views: 101721

Ok maybe it's just me but I run into several problems: - numbers 1,2,3 are to toggle planes 1,2,3 activity, numbers 4,5,6 visibility if I got that right, however, once the 4,5,6 visibility was used once, the 1,2 and 3 buttons seem to change their function to visibility too. - Why did the earlier ver...
by Tulip
Thu Jul 29, 2010 2:33 pm
Forum: Vorticons Tile Property Tools
Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
Replies: 74
Views: 159762

There's still a bug with saving the slippery/frictionless behaviours
by Tulip
Thu Jul 29, 2010 9:18 am
Forum: Galaxy Level Editors
Topic: Keen: Galaxy editor - it's here
Replies: 59
Views: 101721

So the different planes (fore/back/info) aren't handled separately yet, right? I wonder how you'll handle copy/paste with the 3 planes. Mindbelt never copied both tiles & sprites at once, so maybe tom should also copy only one plane at a time. If you do a plane visibility feature you could make ...
by Tulip
Fri Jul 23, 2010 8:44 pm
Forum: KeenGraph
Topic: KeenGraph 2.2
Replies: 82
Views: 172612

btw. can Keengraph save the sprite bitmaps in the same manner as modkeen? (I mean without the automatic masking you invented) Because mindbelt isn't really comfy with your format and well, I'd like to use keengraph because it can handle lemm-era stuff.
by Tulip
Thu Jul 22, 2010 5:57 pm
Forum: Vorticons Tile Property Tools
Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
Replies: 74
Views: 159762

excellent. The slope editor looks great. I only have a problem with opening *.tli files: everything is set to kill and the placement of all tile properties seems to be messed up. And is there an 'import from exe' option planned, as it were in tileinfo. That would be great, I'd rather not have to add...
by Tulip
Thu Jul 22, 2010 4:12 pm
Forum: Vorticons Tile Property Tools
Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
Replies: 74
Views: 159762

Alright, an update. Sadly this one doesn't work, it crashes right away.

I'm using vista, german sadly so the exact error message probably won't help you, it says something about the QtCore4.dll about the line _Z21qRegisterResourceDataiPKhS0_S0_

I hope that helps.
by Tulip
Wed Jul 21, 2010 10:18 am
Forum: Patches: Marooned on Mars
Topic: V2 project - Extra Tilesets
Replies: 78
Views: 126699

I played around with your test level lemm. the mound where the ! is (the one with the low ceiling) has indeed some interesting behaviour: running over it seems to work, when walking slowly you'll get stuck at the ceiling, and when trying to jump over it you sometimes fall through it. Also how does t...
by Tulip
Wed Jul 21, 2010 9:33 am
Forum: Vorticons Requests and Discussion
Topic: REQUEST: n Ammo = Bonus + Sound
Replies: 18
Views: 16949

whoa cool, finally we can have a D-U-K-E bonus in keen.
by Tulip
Mon Jul 19, 2010 8:02 am
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343177

I like the spleen version, the eyes should look somewhere though, not stare at the player
by Tulip
Fri Jul 16, 2010 4:01 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343177

Well I wouldn't have selected the round one in the first place, it looks like a balloon, but the others seem to like it, and I would pick Grimson's choice of facial expression