Search found 226 matches

by Benvolio
Tue Jan 30, 2018 10:19 pm
Forum: General
Topic: "Luna", a Keen4 Mod in progress
Replies: 13
Views: 25471

Re: "Luna", a Keen4 Mod in progress

I played Keen1 first on an 8086 machine and years later ported Keen4 over to said machine via the 'Laplink' software from an early 21st century computer and it played perfectly (sans Adlib sounds), albeit taking a considerable time to initiate. That said, that fleeting "Please Wait" image ...
by Benvolio
Thu Nov 16, 2017 5:45 pm
Forum: The Mods
Topic: K1 mod "Planet Of Agony"
Replies: 5
Views: 15294

Re: K1 mod "Planet Of Agony"

And likewise we are only joking about your level difficulty. I am enjoying the deliberate playability and pleasantness of these new levels! Just as I always thoroughly enjoyed even the most irkesome material in mods such as the infamous Smile.
by Benvolio
Sun Oct 22, 2017 8:05 pm
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 174443

Re: DISCUSSION: Keen 6 level design.

The OK blocks remind me a bit of some of the (many) really crappy looking details from my own mods, and I can understand to some extent how they end up in the game. They probably drew that tile relatively early in the production of the game, and probably got used to its presence to they point that t...
by Benvolio
Sat Sep 02, 2017 6:50 pm
Forum: The Mods
Topic: NY00123's tests level
Replies: 7
Views: 15945

Re: NY00123's tests level

Very interesting idea for a modding projects to be sure!! What I'm wondering is, have you or anyone else got any ideas how to graphically present such gameplay in the 2D setting? I think that is a difficult challenge to pull off. The obvious is some kind of "plasma" animated tile that woul...
by Benvolio
Sun Apr 09, 2017 12:26 pm
Forum: General
Topic: Anyone up for a collaborative CK4 mod? I make the music, you make the graphics, we make 9 levels each?
Replies: 6
Views: 13739

Re: Anyone up for a collaborative CK4 mod? I make the music, you make the graphics, we make 9 levels each?

Hi Kohntarkosz, good to see you still knocking around these parts, as "The Search for the Sentinel" was one of my very favourites from the early modding era. Unfortunately there is no way I would have the time to collaborate with you but I applaud your continued involvement with Keen moddi...
by Benvolio
Sat Dec 24, 2016 7:59 pm
Forum: The Mods
Topic: The Morticore
Replies: 9
Views: 21616

Quinton wrote:It would be nice if one day, however, the rate of Keen mods releasing will increase.
If it doesn't, I might have to make another one myself

*a whole community groans in unison*
by Benvolio
Sun Nov 27, 2016 4:22 pm
Forum: Vorticons Requests and Discussion
Topic: K1-3 maximum level size
Replies: 5
Views: 6926

A young Benvolio, before learning a little bit of self-restraint, had 120x120 as his preferred level dimensions and never had problems at this size. I think 200 was the widest I ever used to make my levels but it's been a while. I also was probably limited by what Andy's KeenWright could tolerate.
by Benvolio
Fri Sep 23, 2016 6:41 pm
Forum: The Mods
Topic: The Morticore
Replies: 9
Views: 21616

Thank you, Quinton. There are a few big posters such as Stealthy71088 and Xky who have posted far more extensively in K:M. Most of those presominantly K:M users are people like Xky and Xtraverse and of course Levellord, whose involvement with the community has become very slight over the course of t...
by Benvolio
Tue Jun 28, 2016 8:17 pm
Forum: General
Topic: Keen 3 Level Patch Project
Replies: 2
Views: 7167

I don't know the names of the levels of Keen3 well enough to comment on which ones should be required but I definitely think that even having ten mandatory levels would make it a very lightweight game compared to the rest of the Keen franchise let alone most significant games of the past two and a h...
by Benvolio
Mon Feb 15, 2016 10:57 pm
Forum: Vorticons Requests and Discussion
Topic: Using a Different Sprite for The Player in Certain Levels?
Replies: 9
Views: 11401

What about switching the in-level sprite with the map sprite following some trigger (picking up an item, flipping a switch, death etc)... you could then further patch the mechanics of one or both of those sprites, making for some interesting phenomena. But I guess a level has to be determined map or...
by Benvolio
Mon Feb 15, 2016 10:49 pm
Forum: Vorticons Requests and Discussion
Topic: Make the Gik stunable
Replies: 3
Views: 5655

Hi flectfloss. You are very welcome indeed to our forum! Now, regarding your query, it is better suited to the Keen:Galaxy section, as Keen6 falls under Galaxy for the purposes of modding the engine!
by Benvolio
Thu Jan 14, 2016 9:34 pm
Forum: Vorticons Requests and Discussion
Topic: REQUEST: In-level teleporting doesn't affect camera (Keen 1)
Replies: 6
Views: 8508

The above is very intriguing indeed! I do hope your mod comes to fruition, Grandy02. And as always Levellass, your work is much appreciated by all here at K:M/PCKF. It would be interesting to know if there have ever been any efforts to 'smooth out' the Vorticons Teleporting so that rather than an ab...
by Benvolio
Sat Dec 19, 2015 4:04 pm
Forum: General
Topic: OFF TOPIC: PCKF is down again?
Replies: 10
Views: 12274

I bet someone just wanted to be sure of avoiding Star Wars spoilers :P

Seriously, though, what's with the outage?? This is surely the longest interruption of pckf functionality in its history. Anyone have any idea what the issue is??
by Benvolio
Sat Dec 19, 2015 4:01 pm
Forum: Galaxy Requests and Discussion
Topic: Wining a level makes you go to the next level
Replies: 14
Views: 10727

Has this been done for Vorticons?? Rofl :P
by Benvolio
Wed Oct 21, 2015 5:35 pm
Forum: General
Topic: Anyone still have these old ckpatch/dn1edit files?
Replies: 3
Views: 7408

I have a file called ckpatch051.zip. I hope it is the version you sought...

https://www.dropbox.com/s/kl7sz0mgo63km ... 1.zip?dl=0