Search found 554 matches
- Sun Nov 04, 2012 5:27 am
- Forum: General
- Topic: Keen Modding IRC Channel
- Replies: 8
- Views: 39103
- Thu Nov 01, 2012 8:05 pm
- Forum: Vorticons Requests and Discussion
- Topic: Standing on Ice Cubes
- Replies: 3
- Views: 5966
- Fri Oct 05, 2012 3:00 am
- Forum: General
- Topic: What are sprite shifts?
- Replies: 4
- Views: 6950
Re: What are sprite shifts?
Malvineous wrote:
Is it because images are drawn on byte (8-pixel) boundaries in video memory, so having shifted versions of sprites pre-calculated makes it faster to draw sprites at screen locations that where the X-coordinate isn't a multiple of 8-pixels?
Yes.
- Wed Mar 28, 2012 7:45 am
- Forum: Other Tools
- Topic: KeenWave 0.5
- Replies: 34
- Views: 86069
- Sun Mar 25, 2012 4:06 pm
- Forum: Other Tools
- Topic: KeenWave 0.5
- Replies: 34
- Views: 86069
Lass, I forgot to include a patch for the addition of new songs in Keen Galaxy. There's a place that you have to patch in the total number of songs. This might have been the reason why Keen 9 was getting all those Insufficient Memory errors. It seems to have helped dramatically for Atroxian Realm so...
Hi Napalm,
This is a good summary of active keen projects: http://pckf.rigeltechnical.com/viewtopic.php?t=2170
This is a good summary of active keen projects: http://pckf.rigeltechnical.com/viewtopic.php?t=2170
- Thu Jan 26, 2012 12:34 am
- Forum: Theory
- Topic: Game Over Theory
- Replies: 9
- Views: 19202
- Mon Jan 02, 2012 1:15 pm
- Forum: KeenGraph
- Topic: KeenGraph galaxy
- Replies: 9
- Views: 21722
- Mon Dec 26, 2011 11:37 am
- Forum: KeenGraph
- Topic: KeenGraph galaxy
- Replies: 9
- Views: 21722
bug fix
The latest Keengraph (keengraph (41).bas, and keengrap.bas in your dropbox, then one where you started to play around with grouting) was doing some funny things when exporting netkeen tilesets. The last two Unmasked tile16's would be messed up, and then the Masked tile16 tileset would be pushed two ...
- Tue Nov 01, 2011 5:09 pm
- Forum: The Mods
- Topic: Benvolio's Fun-Pack 2011
- Replies: 3
- Views: 14889
You might also need to enclose the path in quotation marks if your path contains spaces.
e.g:
e.g:
Code: Select all
cd "desktop\Keen Modding\My Mod"
- Fri Sep 16, 2011 9:32 am
- Forum: Galaxy Requests and Discussion
- Topic: Menu Text Color?
- Replies: 1
- Views: 3434
IdAction
IdAction is a tool written in Visual Basic that allows the modder to create sprite behaviour patches in a GUI environment. In many of the Id/Apogee games (Keen Dreams/Galaxy, BioMenance, Rescue Rover 2), there is a system of "Actions" that serves as a foundation for A.I. behaviours. By cha...
- Sat Sep 03, 2011 1:39 am
- Forum: Theory
- Topic: Keen 1 Vorticon Placement
- Replies: 6
- Views: 17750
Due to their random movement, vorticons make for challenging enemies when they are placed in open areas with lots of jump-from-beneath ledges, provided there are enough gaps between the ledges to let them fall back down. The level designer can reduce the difficulty level by filling in the gaps, or i...
- Wed Aug 31, 2011 6:51 pm
- Forum: Vorticons Requests and Discussion
- Topic: In level saving?
- Replies: 13
- Views: 14979