Search found 996 matches
- Thu Oct 02, 2014 8:20 am
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Keen Always Pogos
- Replies: 18
- Views: 18694
Yes, I'm thinking exit on colliding with something. The chain would be suitable. The simpler the better as I'm targeting this at younger players. Is this how it's meant to work? #Stop Keen going to shooting: Always pogo version %patch $3B23 $EB $46 %patch $3C4E $5D $C3 %patch $3DB9 $5E $5D $C3 %patc...
- Sun Sep 28, 2014 8:50 am
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Keen Always Pogos
- Replies: 18
- Views: 18694
- Tue Sep 09, 2014 10:25 am
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Keen Always Pogos
- Replies: 18
- Views: 18694
If you jump and then shoot in mid-air you can jump again and go higher. While an interesting feature, it won't work for this mod.
According to the Stop Keen Shooting patch, it's an easy fix. But I couldn't find an existing patch anywhere.
According to the Stop Keen Shooting patch, it's an easy fix. But I couldn't find an existing patch anywhere.
- Mon Sep 08, 2014 4:25 pm
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Keen Always Pogos
- Replies: 18
- Views: 18694
- Mon Aug 25, 2014 1:19 pm
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Keen Always Pogos
- Replies: 18
- Views: 18694
- Sun Aug 24, 2014 8:20 am
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Keen Always Pogos
- Replies: 18
- Views: 18694
REQUEST: Keen Always Pogos
Got a new Keen 1 mini mod in mind which requires an always bouncing Keen sprite, retaining the jump key high-bounce. That is, the pogo is active when the level starts and it can't be turned off.
- Wed Jun 04, 2014 1:45 pm
- Forum: General
- Topic: You guys rock
- Replies: 9
- Views: 11117
- Wed May 07, 2014 1:03 pm
- Forum: CKCM
- Topic: Switching to Chocolate Keen
- Replies: 11
- Views: 34462
- Mon May 05, 2014 4:14 pm
- Forum: CKCM
- Topic: Switching to Chocolate Keen
- Replies: 11
- Views: 34462
In reply to feedback in the PCKF thread: What I didn't like: Level 2 was 25% too long. I reached a point where I got so frustrated over a couple point challenges that I just stopped caring about the easy ones too. Perhaps the lower section of the level should have been a separate level of its own, t...
Keendroid
This mod was released for Keen Day 2014, disguised as abandoned OrbKeen files. I started working on it when Ceilick posted a reminder about Keen Day 4 days prior. It is a continuation of the Keenbot concept originally conceived by my friend Victor_4k almost ten years ago. The most notable feature is...
- Wed Mar 12, 2014 2:43 am
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Turn butler bot into rideable platform
- Replies: 3
- Views: 5508
I tried that patch, and it only allowed you to float on the sprite for a second or two before sliding off, rather than working as a solid platform as per Keen 2 and 3. There is also a patch used in Retrosis that makes icecubes continue to function and remain alive while offscreen. Using that, the bo...
- Mon Mar 10, 2014 2:35 am
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Turn butler bot into rideable platform
- Replies: 3
- Views: 5508
REQUEST: Turn butler bot into rideable platform
At some point either levellass or lemm devised a patch for Retrosis to make ice cubes rideable: #keen rides cubes %patch $467A $57 $56 $E8 $E9BDW $59 $59 $B8 $0002W #sound on contact #$EB $D #to play sound $EB $13 #to not play sound (must include one of the $EB lines) I'd like to adapt this to work ...
- Sun Mar 09, 2014 5:12 am
- Forum: Theory
- Topic: On the topic of points...
- Replies: 40
- Views: 61055
Keen 4 did a nice job of the elders saved, Keen 1 of parts and Keen 2 of cities saved. All of these examples would be redundant in a completed-game-only list. It would be like showing the grappling hook and rocket access card in Keen 6. Or all the gems collected along the way. I don't include ammo ...
- Thu Mar 06, 2014 5:00 am
- Forum: Theory
- Topic: On the topic of points...
- Replies: 40
- Views: 61055
SANDWICHES SANDWICHES SANDWICHES SANDWICHES SANDWICHES SANDW
But this makes me wonder; is the Highscores table even valuable? If, generally speaking, only a single person is going to be playing a given copy of the game, might we just remove the whole "enter your name and see the rankings" concept in favor of a one time rating screen upon gameover/e...